Jump to content
EN
Play

Forum

Resetting the protection modules everday


alkyng

Recommended Posts

Hi hello guys.. You see and know how the farce protection modules against Railgun we see everyday, per-battle you might see more than the half using protections against Railgun. Though there are many turrets stronger than it (I talk about before the critical damage), like Gauss Magnum Shaft.. All are way too stronger than Railgun or LCR. 

The idea is, to reset the protection modules everyday.. So you have to re-equip it again everyday, now when you equip a protection an indicator above it will appear tells you the time when this will be unequipped which is 24h.. And basically you have to re-equip it again.

Ok what's the purpose of the idea? When the players go everyday to re-equip their protection modules, they will realize.. Why I'm equipping the Falcon protection everyday !! Umm, isn't Magnum is more OP !! Oh so I will unequip Falcon and I will use Magnum protection..

This idea isn't only for Railgun, but many players are using a protections against a rare turrets like Freeze/Striker. Just because the Freeze have buffed one day so they equipped it and haven't change it forever !! 

h509ov5.png

Share this post


Link to post
Share on other sites

  • Head Administrator

Declined

This idea does not make any sense to me. It's true that the Falcon module is the most common one, but there is a good reason for that - Railgun is a very popular turret as well. As to Shaft, Magnum & Gauss being stronger than Railgun, I honestly think it depends on the situation. If we use the same logic of your idea, then most players won't even equip any modules again.

As for another thing, players are not stupid, they know how to change their protection when needed.

 

Share this post


Link to post
Share on other sites

8 hours ago, Spy said:

As for another thing, players are not stupid, they know how to change their protection when needed.

That's actually not true. The vast majority of players don't pay attention to the items they have equipped, and would easily spend days playing without modules if said modules got removed from them automatically. it doesn't mean they're stupid, but rather that they just don't care about these details. This is exactly what happened after the modifications update, where all modules got unequipped just once. And if it happened every day, I'm sure at least half of all players would never have modules equipped.

The bigger issue with this idea is that such a restriction is a huge inconvenience to players, and most would see it as a slap in the face from devs. It's not the right way to solve such problems.

Share this post


Link to post
Share on other sites

23 minutes ago, Maf said:

That's actually not true. The vast majority of players don't pay attention to the items they have equipped, and would easily spend days playing without modules if said modules got removed from them automatically. it doesn't mean they're stupid, but rather that they just don't care about these details. This is exactly what happened after the modifications update, where all modules got unequipped just once. And if it happened every day, I'm sure at least half of all players would never have modules equipped.

The bigger issue with this idea is that such a restriction is a huge inconvenience to players, and most would see it as a slap in the face from devs. It's not the right way to solve such problems.

well if you play on mobile, You can't see any items at all or what protections they have on.

Share this post


Link to post
Share on other sites

So I know this has already been declined, but I think the idea does have some merit in a different context. I think when there's a major rebalance - like what we just had with update 641 - it would be helpful to unequip modules and send a reminder to players to check out the changes and re-equip them.

As an alternative to unequipping, briefly disabling of modules entirely (perhaps for few days after a major balance update) could help devs get a better feel for how balance plays out - without modules masking the effects of the changes, it would be apparent which ones perform well. If turrets are well-balanced against each other in the absence of modules, then that could leave more options for players to equip modules against turrets that they find problematic, rather than turrets which are generally a bit overpowered.

Not sure how this would go over with players, but it's interesting to think about.

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...