Jump to content
EN
Play

Forum

Hidden Update? Stun Effect augment Now can make enemy drop flag?


wild001
 Share

Recommended Posts

Since My gauss emp got nerf, I stop playing TDM with gauss on mobile and switch to Assult on Mobile with smoky, since these are quite mobile friendly battle mode.

I tried

Incendiary rounds
Autocannon
Paralyzing Rounds (stun effect)

then, when I use stun round in assult, I notice enemy start droping flag after stun, which it is not the case before, I got this augment in free ultra container long ago, enemy wont drop flag, just stun and stay there for a while.

After more battles, I can confirm, stun round now will make enemy drop flag,

which is really OP, consider in large map, I can surely land 5 shot on enemy and get a stun shot, especially on highway map or berlin.

imagine 2 stun gun defending, there is no way for assult team will get the the point, which is Good for me and Bad luck for those enemy side.

anyone sharing their experience on both delivery and receiving side of stun effect.

ZKttkxk.png

 

 

  • Like 3
  • Sad 2
  • Saw it 1

Share this post


Link to post
Share on other sites

  • Head Administrator

Apparently it's not a bug, it happens with Railgun's stun augment as well.

  • Like 1
  • Haha 1
  • Sad 1
  • Saw it 1

Share this post


Link to post
Share on other sites

I liked it when only Hunter could drop flags/balls.

Smoky and Hopper shouldn't be able to do that, since Smoky's stun is not a powerful overdrive, and Hopper's main feature for it's overdrive is hopping, not stunning.

 

 

Spoiler

And I think Railgun's stun augment needs to be deleted because a stun effect for Railgun does not fit at all, at least on a logical sense. Railgun shouldn't stun....or even inflict EMP.

It's alterations should only be based on the following mechanics:

  • Damage
  • Reload
  • Warm-Up period
  • Turret Rotation
  • Vertical Auto-Aim
  • Piercing Ability (Penetration Power)
  • Burning Effect 
    • Yes, technically all turrets except Freeze can logically get a burning effect because you can technically shoot something like a fireball or a projectile filled with flammable substances.
    • Still though, I don't want every turret to get a Burning Augment/Alteration, because it ruins the purpose of even using Firebird in battles.
  • Freezing Effect
    • Same as the burning effect reasoning.
  • Armor-Piercing Effect
    • Railgun's shots logically pierce through whole tanks, so it should also pierce through armor as well.

 

  • Agree 4

Share this post


Link to post
Share on other sites

55 minutes ago, At_Shin said:

That is quite sad. Well, good thing I have stun immunity for 3 hulls, I guess. I am afraid for those who do not. ?

LOL it just gets better and better with each new augment they bring out.

I wonder if the devs actually realise they are making the game very unplayable for most players. 

  • Sad 1
  • Agree 2

Share this post


Link to post
Share on other sites

Just now, cosmic666 said:

I wonder if the devs actually realise they are making the game very unplayable for most players. 

The game is playable.......

But only if you manage to have the following items, working in tandem with one another:

  • 5000 tankcoins for a Hull Augment (or 500 for the Battle Pass Augments)
  • 245,000 Crystals for an Adrenaline Augment
  • 50,000 Crystals for the Driver Drone
    • This is the cheapest drone you can get that actually makes a difference in today's battles. Stuff like Defender and Booster and Crisis are also strong drones too, but I put Driver because it's the cheapest.
    • If you want better drones than Driver, expect to pay more Crystals and/or Money.
  • 1,000,000 for a Maxed Drone
  • Three Mk4 Protection Modules, or higher
  • Saw it 2

Share this post


Link to post
Share on other sites

  • 5000 tankcoins for a Hull Augment (or 500 for the Battle Pass Augments)
    (2500 if you buy during 50% sale, 4 times a year, but 2500 take 10 month to save, so better wait till your augment show up in battle pass, since you get 10 augment for price of 1)
  • 245,000 Crystals for an Adrenaline Augment
  • (122,500 if you in 50% sale or catch the 70% hot sale again. but for some gun, there are other augment better than Adrenaline, like railgun, there are much better alternative augment)
  • 50,000 Crystals for the Driver Drone
    • This is the cheapest drone you can get that actually makes a difference in today's battles. Stuff like Defender and Booster and Crisis are also strong drones too, but I put Driver because it's the cheapest.
    • If you want better drones than Driver, expect to pay more Crystals and/or Money.
    • (Drive drone depends on kills and opportunity of OD, Best for Titan/Dictator in Seige /Assult defending, viking in JGR mode, hopper in CTF/Ruby/Assult attack, rest time defender is more popular in general if you have emp immu, or Trickster/Mechanic for battle point (no need MU for these 2))
  • 1,000,000 for a Maxed Drone
  •    (MU sale is quite often, like 30% per 2-3 weeks, 50% per 2-3 month, so roughly 750K i would say, nowadays, you can save that amount in 1 month with shard/container/challenge/weekly/mobile bonus reward/double funds)
  • Three Mk4 Protection Modules, or higher
  •  (I have all Mk7-20, but I only use Thunder/Rail/Rico most time, since there is so many gun in game, you are likely facing 60% gun deal damage without protection anyway, Critical makes protection not much useful, and AP freeze and AP magnum is quite common to ignore protection/dome/defender drone anyway, you barely survive longer than the time when next cooldown ready of active supply)
  • (however, protection module is important when tanki even force Mission with only 3 gun, and everyone will use that 3 gun protection, and everyone will use that 3 gun to finish mission)
  • Like 1

Share this post


Link to post
Share on other sites

26 minutes ago, Tanker-Arthur said:

Three Mk4 Protection Modules, or higher

Curious, what rank we discussing here ??? 

I base most of my posts on legend rank scenarios, because that's where you see the most OP combos, just asking like.

Share this post


Link to post
Share on other sites

10 minutes ago, wild001 said:
  • 5000 tankcoins for a Hull Augment (or 500 for the Battle Pass Augments)
    (2500 if you buy during 50% sale, 4 times a year, but 2500 take 10 month to save, so better wait till your augment show up in battle pass, since you get 10 augment for price of 1)
  • 245,000 Crystals for an Adrenaline Augment
  • (122,500 if you in 50% sale or catch the 70% hot sale again. but for some gun, there are other augment better than Adrenaline, like railgun, there are much better alternative augment)
  • 50,000 Crystals for the Driver Drone
    • This is the cheapest drone you can get that actually makes a difference in today's battles. Stuff like Defender and Booster and Crisis are also strong drones too, but I put Driver because it's the cheapest.
    • If you want better drones than Driver, expect to pay more Crystals and/or Money.
    • (Drive drone depends on kills and opportunity of OD, Best for Titan/Dictator in Seige /Assult defending, viking in JGR mode, hopper in CTF/Ruby/Assult attack, rest time defender is more popular in general if you have emp immu, or Trickster/Mechanic for battle point (no need MU for these 2))
  • 1,000,000 for a Maxed Drone
  •    (MU sale is quite often, like 30% per 2-3 weeks, 50% per 2-3 month, so roughly 750K i would say, nowadays, you can save that amount in 1 month with shard/container/challenge/weekly/mobile bonus reward/double funds)
  • Three Mk4 Protection Modules, or higher
  •  (I have all Mk7-20, but I only use Thunder/Rail/Rico most time, since there is so many gun in game, you are likely facing 60% gun deal damage without protection anyway, Critical makes protection not much useful, and AP freeze and AP magnum is quite common to ignore protection/dome/defender drone anyway, you barely survive longer than the time when next cooldown ready of active supply)
  • (however, protection module is important when tanki even force Mission with only 3 gun, and everyone will use that 3 gun protection, and everyone will use that 3 gun to finish mission)

I never base anything to do with cry, cash WHEN SALES ARE ON.

You can't base facts off sales as they are not common practice in the game, meaning they are not full time additions throughout the year.

This would be a false and incorrect way to post about how much anything costs with cry are cash, imo.  

Share this post


Link to post
Share on other sites

1 hour ago, At_Shin said:

Well, good thing I have stun immunity for 3 hulls

IB vulcan, EMP gause, AP magnum/freeze will be happy to see you wear stun immu. ?

the thing is stun effect is never so useful till now, means you sure have to counter one of 4 OP effect, Burning/EMP/Stun/AP, which mostly likely very hard to get a flag nowadays, even with Defender drone/Lifeguard drone

Edited by wild001
  • Agree 2

Share this post


Link to post
Share on other sites

2 minutes ago, wild001 said:

IB vulcan, EMP gause, AP magnum/freeze will be happy to see you wear stun immu. ?

I've got Stun Immunity for all of my Hunters (wanted revenge on Hoppers), but it just means I get killed by other things, usually from heating ?

Share this post


Link to post
Share on other sites

Just now, cosmic666 said:

Curious, what rank we discussing here ??? 

I base most of my posts on legend rank scenarios, because that's where you see the most OP combos, just asking like.

The Brigadier-Legend Ranks lol.


The Mk4 Modules give you 20% protection, which should be significant enough to tank one extra hit from most turrets.

Share this post


Link to post
Share on other sites

3 minutes ago, Tanker-Arthur said:

The Brigadier-Legend Ranks lol.


The Mk4 Modules give you 20% protection, which should be significant enough to tank one extra hit from most turrets.

My just-ranked-up-to-Marshall account has 9 Mk7 Modules (just starting upgrading them all, will stop at 40% and then wait for sales), and my Brigadier account has 4 Mk6 Modules at 34% (will go to 35% in next 50% sale) plus Mk5-5 Falcon

I don't think 20% is enough at those ranks

Share this post


Link to post
Share on other sites

14 minutes ago, SporkZilla said:

I don't think 20% is enough at those ranks

Even 50% not enough , there is only 3 slot

IB vulcan is everywhere 

due to recent challenges, AP magnum and AP freeze is super common

rail and smoky is common recent due to critical damage update,

hammer/thunder/rico also counter,

so i just give up on changing protection module

Edited by wild001
  • Agree 1

Share this post


Link to post
Share on other sites

19 minutes ago, At_Shin said:

So unless I am fighting against a team with players using all different types of status effect augments,

I use EMP gauss (EMP effect) on crusade (AP n Freeze effect OD) most time,

When i see a titan on defender drone under dome, i normally

1. emp off his supply and defender drone

2. Crusade OD to apply AP effect and freeze him (w DD w Booster drone active for 3s)

3. Follow up in 1.5sec again w Gauss salvo (booster drone still active)

one combo already give 3 effect.

or recent popular AP freeze from challenge, w hunter

1. Hunter OD apply EMP, Stun effect to off your supply and stop you for 3s

2. AP freeze to AP through your protection module w booster drone and freeze you when 3s over

.That is 4 effects in one combo

 

another popular is IB vulcan (burn) on crusade (AP, freeze) or hopper (stun, burn)

Or emp guass hopper or rail effect w hopper are common in buyers

 

one combo is enough to get in a tough immu situation.

Edited by wild001

Share this post


Link to post
Share on other sites

5 hours ago, Spy said:

Apparently it's not a bug, it happens with Railgun's stun augment as well.

 

It's not sad - it's absolutely ridiculous.   Turrets from a distance can now make a player drop a flag.

I'm done.  Parking BOTH my accounts until they fix this game - properly.

 

4 hours ago, At_Shin said:

That is quite sad. Well, good thing I have stun immunity for 3 hulls, I guess. I am afraid for those who do not. ?

 

  • Like 1
  • Saw it 1

Share this post


Link to post
Share on other sites

This is absolutely disgusting, another horrific undocumented change from this patch. Are they trying to destroy all balance and gameplay? They purposely noted in the patch notes before that stun augments would NOT drop flags, and I think possibly too in the first announcements for those new augments. So how exactly is ASL supposed to be balanced now? They have truly lost their minds.

  • Agree 3

Share this post


Link to post
Share on other sites

Just now, SporkZilla said:

I don't think 20% is enough at those ranks

It's not enough against a Gauss or Magnum using double damage.....or someone using damage buffs like Adrenaline Augment or Booster Drone......

But against enemies with no buffs, than a 20% module should tank at least one extra hit from a Smoky, Thunder, Striker, Gauss (Arcade), Railgun, and a Shaft (Arcade)

And I believe with a medium hull, 20% is enough to protect you against a full Shaft sniping shot, provided that the enemy Shaft doesn't have any damage buff to it.

Edited by Tanker-Arthur

Share this post


Link to post
Share on other sites

3 hours ago, wolverine848 said:

I'm done.  Parking BOTH my accounts until they fix this game - properly.

 

Sadly they will never address the OP nature of TO, because that's how they want it.

More cash no balance.

 

Share this post


Link to post
Share on other sites

2 hours ago, DestrotankAI9 said:

They have truly lost their minds.

Unfortunately they have not.

They (the devs) no exactly what they are doing.

OP update, after OP update, with the odd sly tweak in between.

Same old, same old. It's why like @wolverine848 i have parked 4 accounts up for good, with the exception of my main which is maxed out. I only use it to do very easy daly missions, then it's on hold till the next set of dailies.

If the devs don't drastically overhaul TO, then these other 3 strong accounts, which i enjoyed playing stay parked up.

The loss of revenue because of players doing this, will at some point overtake their short sighted cash grabs. When and if this happens, expect a u-turn from the devs with some juicy offer to try and get the cash rolling in again.

They are blatantly making updates OP, which only the P2W chavs and the little chav 24/7 mobile kiddies enjoy. The latter not really having the funds of their hardcore bigger P2W chavs.

Same old, same old. Either roll with it are park up.  

  • Sad 1

Share this post


Link to post
Share on other sites

2 hours ago, cosmic666 said:

Unfortunately they have not.

They (the devs) no exactly what they are doing.

OP update, after OP update, with the odd sly tweak in between.

Same old, same old. It's why like @wolverine848 i have parked 4 accounts up for good, with the exception of my main which is maxed out. I only use it to do very easy daly missions, then it's on hold till the next set of dailies.

If the devs don't drastically overhaul TO, then these other 3 strong accounts, which i enjoyed playing stay parked up.

The loss of revenue because of players doing this, will at some point overtake their short sighted cash grabs. When and if this happens, expect a u-turn from the devs with some juicy offer to try and get the cash rolling in again.

They are blatantly making updates OP, which only the P2W chavs and the little chav 24/7 mobile kiddies enjoy. The latter not really having the funds of their hardcore bigger P2W chavs.

Same old, same old. Either roll with it are park up.  

I gotta admit that I have been offline for a long time and lost interest in this game.

I hope they fix it.

That's why I'm giving in ideas to improve this game.

I agree ? with you

Share this post


Link to post
Share on other sites

3 minutes ago, DarkPredator said:

I gotta admit that I have been offline for a long time and lost interest in this game.

I hope they fix it.

That's why I'm giving in ideas to improve this game.

I agree ? with you

LOL myself and @wolverine848 amongst others, have came up with numerous ideas over these last few months to improve TO, and not one of them has been taken seriously are acted on.

One example of how the devs say they listen to players feedback.

1 player complained that a hull was a bit noisy, ( could have been the overdrive ) so the devs done a usain bolt on it and solved the noisy hull problem, and then said this was them listening and acting on players concerns. Now you have got to remember that a overly noisy hull is a major problem for game balance, hence the devs swift action on this game breaking issue.

TO in a nutshell............OP and P2W. 

  • Sad 1

Share this post


Link to post
Share on other sites

20 minutes ago, cosmic666 said:

LOL myself and @wolverine848 amongst others, have came up with numerous ideas over these last few months to improve TO, and not one of them has been taken seriously are acted on.

One example of how the devs say they listen to players feedback.

1 player complained that a hull was a bit noisy, ( could have been the overdrive ) so the devs done a usain bolt on it and solved the noisy hull problem, and then said this was them listening and acting on players concerns. Now you have got to remember that a overly noisy hull is a major problem for game balance, hence the devs swift action on this game breaking issue.

TO in a nutshell............OP and P2W. 

I must agree that was amusing, when I saw it in the VLOG lol. However of course, fixing a "problem" like hull noise is an easy and uncontroversial fix - and one that will in no way affect profits other than positively. It gives them an example/chance to say publicly that they have acted on player feedback.

Fixing many of the core issues of the game however, or creating better balance between F2P/low-level/high-level buyers are quite different matters - they will have to admit to reasoning behind changes that they have or have not made, that they may not want to draw attention to.

At the end of the day they do need money and they do rely on buyers (or ad revenue from mobile), although F2P players are also useful as they may do peer-to-peer advertising, they may one day become buyers, and they also help to flesh out the player base, increasing activity and providing cannon fodder for buyers to feel powerful against. It is a privilege that Tanki allow some of us to play the game for free (they could require a subscription), but a better strategy would be to provide good gameplay and a fair balance between F2P and buyers if they want long-term profits and a growing player base. However sadly they seem to go for short-term gains and care little for balance. This change is surely a towering example of that - game balance out the window, but it might sell some augments??????

Edited by DestrotankAI9
  • Agree 1

Share this post


Link to post
Share on other sites

9 minutes ago, DestrotankAI9 said:

It is a privilege that Tanki allow some of us to play the game for free

TO absolutely needs F2P tankers. 

How log you think the game would last if buyers were just playing buyers?

TO better smarten up or many F2P tankers will just stop playing.  (look at "position in weekly rankings" of my profile)

  • Like 3

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...