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Patch Update #642 - Released 1st April 2021


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Patch Update #642 - Released 1st April 2021

 

  • List of changes:
  • All armor piercing augments now apply this status effect only while dealing critical damage;
  • Railgun changes. After dealing critical damage, critical chance for the next shot is reduced to 10%. After that shot (if it deals damage), the chance goes back up to 50% again.
  • «‎Round destabilization» augment‎: critical damage is increased by 30% instead of 60%, critical damage chance is increased to 70%;
  • «Electromagnetic accelerator "Scout"» augment: critical damage is decreased by 40% instead of 30%;
  • «Large caliber rounds» augment: common and critical damages are increased by 20% instead of 40%, shot reload is increased by 60% instead of 50%;
  • «‎Hyperspace rounds» augment: common damage is increased by 40%;
  • «Incendiary Rounds» augment: critical damage is decreased by 30%, shot warmup time is increased by 20%, critical damage chance is set to 50%;
  • «‎Stun rounds» augment: critical damage is decreased by 30%, shot warmup time is increased by 20%, critical damage chance is set to 50%;
  • «Cryo rounds» augment: critical damage is decreased by 30%, shot warmup time is increased by 20%, critical damage chance is set to 50%;
  • «‎EMP rounds» augment: critical damage is decreased by 30%, shot warmup time is increased by 20%, critical damage chance is set to 50%;
  • Hopper - Overdrive charge per second is decreased by 10%;
  • Mine - Critical damage is decreased from 9999HP to 3999HP;
  • Dictator - Overdrive energy restored for teammates is decreased from 50% to 33%;
  • Destroying a tank with common damage is indicated in orange;
  • Destroying a tank with critical damage is indicated in red;
  • Critical healing is indicated in blue;
  • Critical and kill damage indicators are increased in size to differentiate from regular damage indicators.

 

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