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Change how Hunter's Overdrive interacts with Stun immunity


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So for Hornet, Hunter, Viking, Crusader, Ares, Mammoth, if someone is using stun immunity their overdrive is not interrupted by a Hunter's overdrive. Now in the case of Dictator and Hooper, it makes sense to have their OD counter by Hunters when they are using supplies, because the overdrive for dictator just activates supplies (and is not time based) and in the case of Hooper once you are in the air that's technically the end of the activation of your overdrive. However, with Wasp and Titan, I don't think it makes that much sense. If a Wasp or Titan plants their overdrive and they have stun immunity, it doesn't seem fair that their overdrive gets countered by Hunter's overdrive. Thus, I propose that if a Titan player is using Stun immunity, then their dome cannot be shut down. This isn't likely to break the game because players must chose between stun and AP immunity, so there's always 1 way to counter them. 

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I believe that Overdrives couldn't be balanced.. They're too different, and too foolish.

By the way regarding your idea, so Titan's Dome still can be interacted by Hornet OD but Hunter OD couldn't interact with it.

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1 hour ago, LOLKILLERTOTHEDEATH said:

So for Hornet, Hunter, Viking, Crusader, Ares, Mammoth, if someone is using stun immunity their overdrive is not interrupted by a Hunter's overdrive. Now in the case of Dictator and Hooper, it makes sense to have their OD counter by Hunters when they are using supplies, because the overdrive for dictator just activates supplies (and is not time based) and in the case of Hooper once you are in the air that's technically the end of the activation of your overdrive. However, with Wasp and Titan, I don't think it makes that much sense. If a Wasp or Titan plants their overdrive and they have stun immunity, it doesn't seem fair that their overdrive gets countered by Hunter's overdrive. Thus, I propose that if a Titan player is using Stun immunity, then their dome cannot be shut down. This isn't likely to break the game because players must chose between stun and AP immunity, so there's always 1 way to counter them. 

First of all, hunter OD is balance, why make changes to a balanced thing? Secondly, the disabling ability is an other ability of hunter, that can't be countered. You are immune to stun, not to that ability. If the stun effect itself woupd disable domes/bombs, you could disable the OD of titan with a hopper.

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10 minutes ago, mjmj5558 said:

First of all, hunter OD is balance, why make changes to a balanced thing?

If something stayed balanced while all of the others become OP the balanced thing will be UP

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17 minutes ago, asem.harbi said:

I believe that Overdrives couldn't be balanced.. They're too different, and too foolish.

By the way regarding your idea, so Titan's Dome still can be interacted by Hornet OD but Hunter OD couldn't interact with it.

If the Titan's using Stun immunity then yes.

9 minutes ago, mjmj5558 said:

First of all, hunter OD is balance, why make changes to a balanced thing? Secondly, the disabling ability is an other ability of hunter, that can't be countered. You are immune to stun, not to that ability. If the stun effect itself woupd disable domes/bombs, you could disable the OD of titan with a hopper.

It's not changing Hunter's OD, simply how it interacts with other hulls. I think that this would allow Titan's OD to be a bit more viable, and honestly it doesn't make much sense for Titan's dome to go down while most other hulls get to retain their ODs and use them.

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2 minutes ago, LOLKILLERTOTHEDEATH said:

It's not changing Hunter's OD, simply how it interacts with other hulls.

=changing the OD

 

3 minutes ago, LOLKILLERTOTHEDEATH said:

I think that this would allow Titan's OD to be a bit more viable, and honestly it doesn't make much sense for Titan's dome to go down while most other hulls get to retain their ODs and use them.

Titan is really viable, if you dont have your OD ready or you are using viking, hopper, dictator you can't do anything about it. Also, as i said, this effect is not related to stun, aka stun immunity can't protect from it.

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11 minutes ago, mjmj5558 said:

=changing the OD

 

Titan is really viable, if you dont have your OD ready or you are using viking, hopper, dictator you can't do anything about it. Also, as i said, this effect is not related to stun, aka stun immunity can't protect from it.

Well really, it's a change to Titan. Only Titan players using stun immunity will be affected by this, not just Titan players in general. True, but Crusader, Hunter, Wasp, Titan, Mammoth, Ares and an AP augment user can disable Titan's OD. 

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11 minutes ago, LOLKILLERTOTHEDEATH said:

Only Titan players using stun immunity will be affected by this,

And the hunters who can't disable the OD. 

But then again, not the stun effect disables the OD, so stun ummunity can't protect against that.

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4 minutes ago, mjmj5558 said:

And the hunters who can't disable the OD. 

But then again, not the stun effect disables the OD, so stun ummunity can't protect against that.

Why not change it so that Stun immunity grants immunity to that too then? Hardly anybody uses Titan Stun immunity anyways. At least it'll mean AP Titans won't completely take over siege.

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2 hours ago, LOLKILLERTOTHEDEATH said:

Why not change it so that Stun immunity grants immunity to that too then? Hardly anybody uses Titan Stun immunity anyways. At least it'll mean AP Titans won't completely take over siege.

Yes, plus add that stun immunity protects against EMP, heat, cold, and every other effect. One immunity should protect against one effect, plus, neither titan OD or stun immunity needs a buff.

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Ummm hold up a sec, now I do like some of your ideas but what you are proposing here is effectively a nerf to Hunter - why? Hunter does definitely not need a nerf at the present time, in fact it needs a buff I would say. Titan does not need to be made stronger against Hunters, Titan is overall superior, and it often is quite easy to kill a Hunter before they get to your dome or block them so they can't EMP the centre. Wasp should be buffed, but giving it an advantage against any already weak hull in the meta is not the way to do it. It would be annoying to play Hunter and have to watch out for Titans and Wasps that have stun immunity, and to waste your overdrive because they are immune - so I definitely wouldn't want this.

The problem with Hunter is that Hopper flat out counters its overdrive (unless you are using stun immunity) - and there are approximately 1 million Hoppers in any given match. If anything Hunter's overdrive needs a buff to somehow not be interrupted by Hopper. Then perhaps, we could talk about something like this - but really I don't think it is necessary. I wouldn't support an effective nerf to an already weak hull.

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2 hours ago, mjmj5558 said:

Yes, plus add that stun immunity protects against EMP, heat, cold, and every other effect. One immunity should protect against one effect, plus, neither titan OD or stun immunity needs a buff.

If nearly every other hull can continue to use it's OD with stun immunity, why should Titan and Wasp be left out though?

1 hour ago, DestrotankAI9 said:

Ummm hold up a sec, now I do like some of your ideas but what you are proposing here is effectively a nerf to Hunter - why? Hunter does definitely not need a nerf at the present time, in fact it needs a buff I would say. Titan does not need to be made stronger against Hunters, Titan is overall superior, and it often is quite easy to kill a Hunter before they get to your dome or block them so they can't EMP the centre. Wasp should be buffed, but giving it an advantage against any already weak hull in the meta is not the way to do it. It would be annoying to play Hunter and have to watch out for Titans and Wasps that have stun immunity, and to waste your overdrive because they are immune - so I definitely wouldn't want this.

The problem with Hunter is that Hopper flat out counters its overdrive (unless you are using stun immunity) - and there are approximately 1 million Hoppers in any given match. If anything Hunter's overdrive needs a buff to somehow not be interrupted by Hopper. Then perhaps, we could talk about something like this - but really I don't think it is necessary. I wouldn't support an effective nerf to an already weak hull.

Well as it stands, most hulls can continue to use their overdrive even if a Hunter activates their OD, so why shouldn't Titan and Wasp be allowed to do the same? As for Hunter, I think it's pretty alright balance wise (yes Hooper has an edge, but if Hunter's OD were to activate instantly then it would be very difficult to do anything against it). Hunter is far from weak to be honest, it's actually pretty powerful.

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5 hours ago, LOLKILLERTOTHEDEATH said:

If nearly every other hull can continue to use it's OD with stun immunity, why should Titan and Wasp be left out though?

By the same logic, if other hulls' ODs deactivate when they are destroyed, should Titan's dome, Wasp's bomb, Crusader's icicle, Hornet's AP effect, and Ares's energy ball be disabled once the hulls are destroyed?

The ODs of other hulls are incorporated into the hulls themselves. The ODs of Titan, Wasp, and Ares spawn objects which are completely separate from the hulls, have completely different properties, and persist after the hulls are destroyed. It doesn't make sense to transfer one specific property of the hulls to those objects.

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13 hours ago, LOLKILLERTOTHEDEATH said:

If a Wasp or Titan plants their overdrive and they have stun immunity, it doesn't seem fair that their overdrive gets countered by Hunter's overdrive. Thus, I propose that if a Titan player is using Stun immunity, then their dome cannot be shut down. This isn't likely to break the game because players must chose between stun and AP immunity, so there's always 1 way to counter them. 

Why?  Hunters OD is a combination of things, including removing supplies.  It's more than a stun augment and EMP augment put together.  It is a HULL OverDrive.

What happens when a Titan equips AP?  Then they'd never lose the dome to Hunter?  Why would a Titan need Stun immunity?  It can just stay safe in the dome...

The only way your idea would have merit is that Hunters OD can wipe out OD charge-up.  Plant the bomb/dome or risk losing it before you activate.  I don't think many would like that solution...

The correct solution is that if the Hunter OD hits those other hulls, they should all lose the active OD.  None of them should be exempt - except maybe mammoth as that's actually part of it's description.

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On 4/3/2021 at 7:33 PM, LOLKILLERTOTHEDEATH said:

So for Hornet, Hunter, Viking, Crusader, Ares, Mammoth, if someone is using stun immunity their overdrive is not interrupted by a Hunter's overdrive. Now in the case of Dictator and Hooper, it makes sense to have their OD counter by Hunters when they are using supplies, because the overdrive for dictator just activates supplies (and is not time based) and in the case of Hooper once you are in the air that's technically the end of the activation of your overdrive. However, with Wasp and Titan, I don't think it makes that much sense. If a Wasp or Titan plants their overdrive and they have stun immunity, it doesn't seem fair that their overdrive gets countered by Hunter's overdrive. Thus, I propose that if a Titan player is using Stun immunity, then their dome cannot be shut down. This isn't likely to break the game because players must chose between stun and AP immunity, so there's always 1 way to counter them. 

Include Ares too pls :)

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