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Juggernaut(Team) mode needs a rework


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So basically what I wanted to say was that, Tanki needs to change how players are put in each team based on their hull or something(Why hull? Because of viking. I am not against its overdrive as we all know it is one of the way to destroy juggernaut with ease.) However, I have seen that one of teams gets filled with mostly viking hull - users and the others get filled with useless hulls like hopper. Now this where the balance gets thrown off, because the team with viking are basically overpowered - to extent that their juggernaut camps in our base(ridiculous right?) and most of battles finish within 3 mins or so. This throws off the effect of "fun" because the team that has no or little vikings don't stand a chance. Essentially, what I am saying is that the battles get boring and my time is being wasted, I would rather play a better game than sit and watch myself get destroyed like 20 times :(

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5 hours ago, The_one_and_only said:

So basically what I wanted to say was that, Tanki needs to change how players are put in each team based on their hull or something

That would result in a long waiting queue since viking is probably the most popular hull and every mode is overfilled with them.

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Yeah, we want an equal number of hull types on both sides.

But remember, tankers can equip other combinations in battles if they want to. So the tanks will not always be similar for both sides.

You can still have fun even while using your most favorite combination and face the Viking Hulls with your overdrive.

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6 hours ago, thunderhunter123 said:

Yeah, we want an equal number of hull types on both sides.

But remember, tankers can equip other combinations in battles if they want to. So the tanks will not always be similar for both sides.

You can still have fun even while using your most favorite combination and face the Viking Hulls with your overdrive.

If that is the case, then I would rather giving tips(maybe in the garage - hulls sections for each hull) to people on what combinations are good in juggernaut(and other modes as well) so at least they can help contribute to the team.

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Maybe I agree that Viking numbers should be equal in both teams in Juggernaut... But even in the other modes with every hull to have the same number of hulls in every team? I completely disagree like red team have 4 Hornet 3 Viking 3 Hopper 2 Titan 1 Mammoth 1 Ares 2 Hunter.. so the other team will have exactly 4 Hornet 3 Viking 3 Hopper 2 Titan 1 Mammoth 1 Ares 2 Hunter ??!

That will be pretty sucks honestly, playing in a 100% balanced battle.

Btw, my opinion for Viking.. It's just a farce and stupidly I don't know how Tanki thought about it,  every moment just a Viking player decide to click SHIFT and kill everyone !

Regardless if it's OP, it's the pure meaning of SHIFT = KILL

 

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20 hours ago, The_one_and_only said:

If that is the case, then I would rather giving tips(maybe in the garage - hulls sections for each hull) to people on what combinations are good in juggernaut(and other modes as well) so at least they can help contribute to the team.

Any combination that you like is good to use. You can experiment with different sets of your favorite ones against Juggernaut and to aid your Juggernaut.

I always like using Hunter's OD to stop the enemies coming to my team's Juggernaut. You can also use Titan to help your team Juggernaut.

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40 minutes ago, yellowghetto said:

Before reworking TJR, rework ASL or delete the mode. 

That mode is ?

Honestly ASL & TJR & TDM & SGE I don't enter any of them if I don't have a mission... Maybe I can enter SGE one day but the rest of them are horribly bad

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