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What if Hull Augments were Removed - Good or Bad?


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Removing Hull Augments?  

26 members have voted

  1. 1. How would you feel if Hull Augments got removed from the game?

    • Great! We didn't need Hull Augments anyway.
      13
    • Alright, I honestly don't really care.
      5
    • I would hate it and would hope to have Hull Augments be added back.
      8
  2. 2. If Hull Augments got removed, would you like some sort of compensation to replace it?

    • Yes! I would like all my Tankcoins refunded!
      9
    • I'm alright, but a small compensation in like a few supplies or crystals or something would be nice.
      11
    • Nah, I got all my Hull Augments for free from free-to-play containers.
      6
    • Nope, I'm a heavy buyer and I don't care about the fact that all the money I spent on Hull Augments is literally thrown down the drain.
      0


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This is not an idea or suggestion, it's merely to discuss what would happen if Hull Augments were removed.

 

Pros of Removing Hull Augments (My Opinion)

  1. Vulcan no longer has infinite ammo.
    1. No more Incendiary Band abusing.
  2. Firebird is actually good again.
  3. The game is no longer determined by luck/chance, as battle outcomes will no longer be determined by the fact whether or not your enemy has a direct counter to your special weapon. (AP Immunity to Hornet Overdrive, EMP Immunity to Gauss EMP, Heat Immunity to Firebird)
  4. Players who cannot afford Hull Augments will now be closer in strength to those who once owned Hull Augments.
  5. Better chances of getting other types of loot from containers, as 80-something Hull Augments will be removed from containers.
  6. All weapons will be effective. 
    1. Firebird and Freeze will no longer be prejudiced upon because they are the only turrets whose default versions are directly affected by Hull Augments.
  7. More room in Challenge Tiers for other rewards.

Cons of Removing Hull Augments (My Opinion)

  1. Less income generation for developers.
  2. Parkour may be more difficult without Lightweight Construction.
  3. Players will need more skill to get used to and utilize Vulcan in battles - of course, this shouldn't be a problem for the f2p's who've been using Heat-Immunity-less Vulcans.
  4. Developers will need to spend more work on nerfing things such as Gauss EMP or Defender Drone.

 

Anyhow, how would you feel if Hull Augments were removed?

Edited by Tanker-Arthur
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I'd like to say that if they were hypothetically removed, you'd also have to get rid of things like EMP salvo, AP augments and paralyzing augments, because otherwise these things will be impossible to counter. I don't know that IB vulcan would stop being a thing because players can simple group together, using mechanic, Dictator and Titan being hard to stop at least. Additionally, you'd have to get rid of Heat resistance (and likely add that aspect back to Firebird protection). I'm assuming critical hits won't get removed for all turrets, so there will still be an aspect of luck to things. Frankly, I've never bought a hull augment in my life, and I've still got many of each type, from challenges (which I grant you is more for those who can buy) but also containers. I imagine that if challenges no longer had hull augments, they might not sell as well as they do now. Certainly, I would likely not bother with challenges too much because it's not really a better situation. 

I wouldn't be thrilled if this does happen, because I did spend some time getting some of these augments, and also tankoins. I'd like to be able to completely ignore that 5000 GS Firebird Wasp user who manages to somehow nearly kill you, or the player who cannot turn their turret but has EMP salvo for example.

Ultimately, if you just get rid of Hull augments, a whole lot of other mechanics would also have to be thrown out. I believe it would likely mean that OD's become the new and best way to do well. Lastly, consider getting Incendiary mix for Firebird. It's the best augment, and straight up able to ignore protection modules. You lose afterburn, but you'd lose it most of the time anyways. As for Freeze, corrosive mix is great, and I hear that so is High pressure Pump.

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21 minutes ago, Tanker-Arthur said:

Anyhow, how would you feel if Hull Augments were removed?

Actually, I would love to see that happening if the OP augments (EMP Gauss, AP augments) would be removed as well.

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I do have mixed thoughts of removing them.

14 minutes ago, Tanker-Arthur said:

The game is no longer determined by luck/chance, as battle outcomes will no longer be determined by the fact whether or not your enemy has a direct counter to your special weapon. (AP Immunity to Hornet Overdrive, EMP Immunity to Gauss EMP, Heat Immunity to Firebird)

But then we have to careful about Hornets and AP auggies that we have. If AP Immunity gets removed, protection modules may have to gain AP Immunity for balancing reason. Some players invested over 1k (or maybe 2k) grand mainly for respective modules. If modules does not have natural AP immunity then OHKO will be the meta again. 

14 minutes ago, Tanker-Arthur said:

Vulcan no longer has infinite ammo.

  1. No more Incendiary Band abusing.

This yes. By real physics, when your tank is not overheated how are the ammunitions gets the same effect?

16 minutes ago, Tanker-Arthur said:

Firebird is actually good again.

Dudes going to complain "Ahh!!! Firebird OP again! Alternativa plz nerf!" 

17 minutes ago, Tanker-Arthur said:

Players who cannot afford Hull Augments will now be closer in strength to those who once owned Hull Augments.

Pretty pog for bridging the gap.

10 minutes ago, LOLKILLERTOTHEDEATH said:

you'd also have to get rid of things like EMP salvo, AP augments and paralyzing augments, because otherwise these things will be impossible to counter.

Yep so Overdrives will have their uniqueness again.

 

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4 minutes ago, FrozenRailgun said:

I do have mixed thoughts of removing them.

But then we have to careful about Hornets and AP auggies that we have. If AP Immunity gets removed, protection modules may have to gain AP Immunity for balancing reason. Some players invested over 1k (or maybe 2k) grand mainly for respective modules. If modules does not have natural AP immunity then OHKO will be the meta again. 

This yes. By real physics, when your tank is not overheated how are the ammunitions gets the same effect?

Dudes going to complain "Ahh!!! Firebird OP again! Alternativa plz nerf!" 

Pretty pog for bridging the gap.

Yep so Overdrives will have their uniqueness again.

 

True, I'm just mentioning what would hypothetically also have to happen.

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Don't you dare touch my lightweight hopper! >_<

I can't bear the thought of actually having to use skill  to catch golds and capture flags.

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Whenever I see topics with "Remove X from the game" I think of the following scenario:

An old man with a failing heart needs a pacemaker to continue living, so he gets one implanted. One day he complains about it because he can't go near strong magnets anymore.

Take a good guess what happens when he gets the pacemaker removed.

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44 minutes ago, Azonyx said:

An old man with a failing heart needs a pacemaker to continue living, so he gets one implanted.

Yes, clearly P2W and OP augments are the only things keeping TO from dying.

Edited by ThirdOnion
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38 minutes ago, ThirdOnion said:

Yes, clearly P2W and OP augments are the only things keeping TO from dying.

I would take this thought a step further and say the boycotting from (youtu)buyers would have a greater sinking effect than the backlash of mere forumers if updates were to be reversed. I don't know of a worse feeling than paying for something only to have it taken away for arbitrary reasons.. Especially if real money is involved.

Hence the game inevitably spirals into a mobile moshpit. Then to the App Store abyss.

Edited by Azonyx

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Well Hull augments did make the game somewhat imbalanced in the past and still is gonna throw of balance, but this also depends what combo people would abuse. So I say having hull augments is both a good thing and a bad thing. 

Edited by MysticBlood

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Strange question, for sure the game will be more balanced.

10 hours ago, LOLKILLERTOTHEDEATH said:

I don't know that IB vulcan would stop being a thing because players can simple group together, using mechanic, Dictator and Titan being h

But it's a big difference between how easy it is with only HI compared to your combo which required more work + you will still burning

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On 4/5/2021 at 10:00 PM, MysticBlood said:

Well Hull augments did make the game somewhat imbalanced in the past and still is gonna throw of balance, but this also depends what combo people would abuse. So I say having hull augments is both a good thing and a bad thing. 

How about turning the Hull Augments to "Hull Alterations"?

For example, with Heat Immunity, it will grant you 100% resistance to the burning effect....
But in exchange, when you use Heat Immunity, enemies that inflict freezing effects (opposite of burning) will inflict a more severe version of the effect (like, say, 50% longer freeze duration and/or 50% increased movement slowdown rate)

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1 hour ago, Tanker-Arthur said:

How about turning the Hull Augments to "Hull Alterations"?

For example, with Heat Immunity, it will grant you 100% resistance to the burning effect....
But in exchange, when you use Heat Immunity, enemies that inflict freezing effects (opposite of burning) will inflict a more severe version of the effect (like, say, 50% longer freeze duration and/or 50% increased movement slowdown rate)

That's the way it SHOULD have been done.  But, well, you know the Devs ... and $$ ...

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If we removed Augments, then we won't have an Immunity to the Effect we find most annoying (Stun, EMP, Heat, ...)

I would want to keep these Augments as they can help us to survive a little longer by enemies who have these different effects.

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34 minutes ago, thunderhunter123 said:

If we removed Augments, then we won't have an Immunity to the one most Effect we find annoying (Stun, EMP, Heat, ...)

I would want to keep these Augments as they can help us to survive a little longer by enemies who have these different effects.

Good point. Then remove annoying effects too. And everything else that players did not ask for. Of course never gonna happen as long as Strigak remains game designer. ☹️

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Just now, thunderhunter123 said:

If we removed Augments, then we won't have an Immunity to the one most Effect we find annoying (Stun, EMP, Heat, ...)

I would want to keep these Augments as they can help us to survive a little longer by enemies who have these different effects.

Then why don't we just delete/nerf those effects?

For example, when I wanted a stun effect back in 2017, I only thought it would be like a small 0.5 or 1 second stun, where it would just shortly halt turret and hull movement and reload. Not this "drop flags/rugby balls" thing we have nowadays. (And I originally hoped the stun effect would be introduced via a brand new turret....not by an overdrive for a hull that's been in the game for a decade already)

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Just now, MysticBlood said:

well I wanna keep these augments now because Ive been getting lucky and earning them through containers. Mostly immunities that I have already obtained .

If I was the lead developer, I would delete these Augments....

And give everyone 5,000 tankcoins for every augment they previously owned.

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On 4/5/2021 at 11:49 AM, LOLKILLERTOTHEDEATH said:

I'd like to say that if they were hypothetically removed, you'd also have to get rid of things like EMP salvo, AP augments and paralyzing augments

YES PLEASE! 

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12 hours ago, Tanker-Arthur said:

If I was the lead developer, I would delete these Augments....

And give everyone 5,000 tankcoins for every augment they previously owned.

If you was the lead developer

 

Your idea will bankrupt your company immediately

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20 hours ago, Tanker-Arthur said:

Then why don't we just delete/nerf those effects?

For example, when I wanted a stun effect back in 2017, I only thought it would be like a small 0.5 or 1 second stun, where it would just shortly halt turret and hull movement and reload. Not this "drop flags/rugby balls" thing we have nowadays. (And I originally hoped the stun effect would be introduced via a brand new turret....not by an overdrive for a hull that's been in the game for a decade already)

Pretty interesting. I would like more information. 

Can you post an elaborated topic for this in the I&S Page?

Then we will all be able to see and discuss this idea more fully.

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On 4/8/2021 at 1:32 AM, thunderhunter123 said:

I would want to keep these Augments

So does everyone else, but sadly, they’re very hard to get through containers for you preferred choice of hull and are therefore, mostly accessible to buyers.

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