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Critical Damage


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These people make a psyco move and puting a weapon against tanks (critical damage) that we can not take protection against unless we are spending alll of our income to the game( and still it wouldnt be sure to get it). Will they bring the protection to garage of every tanker after some point?

Edited by DivergentBot
because sick wasnt enough to discribe what these people did

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Well, we didn't receive any info about it. But if I had to guess, I would say that the new protection will remain exclusive to ultra containers only, like the Crisis drone.

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Here is the info....Protections are useless anymore when every guy can cause critical and overwrite the damage....so you cant know when to pop medkits and its really annoying. Especially the fact that you can not prottect yourself from that bcs its a privet protection for those who pay

 

Edited by DivergentBot
cause

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This was a dilemma of facing modules vs making turrets desirable. I heard some players said Falcon/Grizzly ruined Railgun/Thunder, it's more than just those 2 but ppl gets frustrated when facing a 50% protection module. Dev tried to fix this by introducing critical damage but then things goes wrong.

Not saying Divergent's argument is invalid about Armadillo being locked behind paywall.

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yeah exactly but the frestration of players comes from the disability to protect themselves. But also the 50% protections is the way for people to use the ingame garage in a smart and tactical way

Edited by DivergentBot
because

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3 minutes ago, DivergentBot said:

yeah exactly the frestration of players comes from the disability to protect themselves.

You are contradicting what I said. I said players are frustrated when they face modules, not failed to protect themselves.

Modules are double-edged sword, they can be your homie saving you but when you face an opponent that uses module against you, tends to get frustrated.

Edited by FrozenRailgun

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