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Negative status-effect Explosives


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Negative effect that imposed for some time and at the expiration of it deals ~200 splash-damage in 2 meter with 100% of weak damage. Looks like debuffed version of Burning, isn't it?

But here comes the difference (remote splash-damage infliction aside). The effect powers-up by hitting enemy tank while effect still active. Stack up to some times. Say, 5 times. So, at max effect can deal 1000 damage in 10 meter radius with 20% of weak damage.

All numbers here just for the example.

What the purpose? Benefits from teamwork. Like you impose the effect, teammates buffed it up, and then you kill the tank. On the other hand, teammates can kill enemy faster, so effect isn't too powerful in this case. Also it can rearrange enemy forces (like how everyone tries to run from Wasp's bomb, but now bomb can move). Strategically inflict it on enemy's support unit. Stuff like that.

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