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Episode 294 of the V-LOG is live!


Marcus
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7 minutes ago, MysticBlood said:

Imagine the fourth slot will cost 2000-3000 its just an estimate 

Better not be THAT high.  One account has 300 and the other ... .... 30.

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2 hours ago, asem.harbi said:

Is this the thinking level of the developers?  They said the turrets were 9 and the protections were 3 so you can equip protection against a third of the turrets..

The above might be for some other game or time/space dimension.

In our Universe and regarding the original TankiOnline, many of the paints had 4(FOUR) types of protection against 4(FOUR) different types of turrets.

Last but not least, one must do not understand the game mechanics at all or being completely brainwashed to not realize that even 10% protection back then were more useful than 50% now !

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10 minutes ago, 6.62607004 said:

In our Universe and regarding the original TankiOnline, many of the paints had 4(FOUR) types of protection against 4(FOUR) different types of turrets.

SOME paints had 4 protections, and many of those combined some high with some low protections.

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26 minutes ago, wolverine848 said:

SOME paints had 4 protections, and many of those combined some high with some low protections.

Sure ...

 

And here are Some favourites with 4(four) quite decent and Useful protectioins:

Urban - 9/50/37/9

Rock - 50/50/39/15

Prodigi - 10/50/43/29

Africa - 38/38/30/45

 

So - why did the devs lie that once the paints offered only three types of protection, when that was not true ???

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36 minutes ago, 6.62607004 said:

The above might be for some other game or time/space dimension.

In our Universe and regarding the original TankiOnline, many of the paints had 4(FOUR) types of protection against 4(FOUR) different types of turrets.

Last but not least, one must do not understand the game mechanics at all or being completely brainwashed to not realize that even 10% protection back then were more useful than 50% now !

Haven't understood you're with or against me..

The old 4(FOUR) protections weren't quadrable 50%, but they vary from protection percentages

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Umm I see a perfect idea for me is...

If you want 4 protection modules.. they will be 35/35/35/35

If you want 5 they will be.. 27%

If you want a protections against all turrets they will be 20%

And if you want to reduce them to 2, they will be 60/60

If you want to reduce them to 1, it will be 75.

And lastly the current 3 are 50/50/50.

I see this is the perfect balance.

Edited by asem.harbi

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I had an idea in IAS for a Quad Module System with 4 slots with 40% of protection each, years ago.

in that idea you'd get and upgrade each slot as you want and use it with any protection you wanted.

Now, in the current messed up game they should be careful implementing it.

Here is my updated idea;

4 slots, that are not expensive to buy. That idea of buying with Koins is bad for many of us and for balance. You could buy one in the beginner ranks, another at WO1, and so one. Buyers could be able to buy it one or two ranks earlier.

But forcing non buyers to work with fewer Slots by Pay Walling them with Koins, for sometime, could be a good way to make them not waste precious crystals on all slots, when working with one or two slots would be better for them.

Non buyers, if they want, could decide to concentrate all their crystals in one module so they can have a 40% slot as fast as they can, and thus having a chance to counter the most used and most powerful turret in battles at any time, because that player can use protecction for Rail in one battle and switch to Gauss protection in another, for free. Buyers can buy as many slots as they can spend and have more good protections and less stress.

We should get all modules (14,15?) for free, I bet putting them in Super Ultra Hyper Containers is very tempting, but please no. It's the the slots that we'd have to buy and upgrade.

Slots could come with a protection of 0.

20 upgrade levels, like Drones.

Each upgrade comes with 2% protection.

The Convertion:

Someone who has all modules fully upgraded could get all 4 Slots fully upgraded, or only get 150% equivalent.

Someone who has no modules gets no Slots.

The rest should get slots based on the amount of invested crystal equivalency (i think this is the first time I used this word). For example, if we invested half of what a player with fully MUed modules invested, we would get 2 Slots, not 4 Slots with half protections, please no. But if slots all cost different prices, then another method could be used.

If they decide for slots to have different prices, that could work too. But the first slot, fully upgraded, should not cost more than a fully upgrades Hull or Turret. The second can cost double that. The third maybe quadruple, and so on. Upgrade prices could be all the same or be different. Since they want to Koin us they can also make it cheaper to buy the slots but expensive to upgrade them, but not the first slot.

If 4 slots give a total 160% and today's 3 modules give 150%, Tanki could only give 150% to those that are fully updraded today, meaning more cash if they want to fully updrade again, and the final upgrades of the last slot could cost millions... you're welcome to those saying thank you... and sorry to those telling me to shut up.

Edited by lssimo

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9 minutes ago, thunderhunter123 said:

4th Protection Module! Wow!

Wonder how many Tankoins it is to unlock.

 

We can get energy from Daily Missions!

Let's see these new updates soon!

Yeah I was shocked with the 4th modual as well. Try to imagine Falcon, Griffin, Owl, and Eagle moduals all at once. On the serious note:  I think the 4th modual would  be expensive though.

Edited by MysticBlood
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Just now, MysticBlood said:

Yeah I was shocked with the 4th modual as well. Try to imagine Falcon, Griffin, Owl, and Eagle moduals all at once. LOL

Then again, Railgun, Magnum, Gauss, and Shaft are the four strongest turrets in the game right now XD

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Just now, Tanker-Arthur said:

Then again, Railgun, Magnum, Gauss, and Shaft are the four strongest turrets in the game right now XD

welp then Ill just invest in isida now then or freeze

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Just now, Tanker-Arthur said:

Go for the Isida lol. Damage is too abnormally broken with it.

but if i go for isida, i have a feeling its gonna get nerfed shortly after I max it.

 

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Just now, MysticBlood said:

but if i go for isida, i have a feeling its gonna get nerfed shortly after I max it.

True. 

I guess wait for Tesla then XD

Just now, Rutgers said:

for real, the recent damage boost it got of 15% came out of the blue. I think it was fine without it, especially with adrenaline. Its too strong for a weapon that can heal too.

Agreed.

I honestly believe it's damage should've been much lower. And in exchange, it would get better healing per second, however the healing would be reduced from 10 seconds to maybe 5 or 7.5 seconds so you can't prolong your teammate's life as long as before. Just heal quick bursts of health in a short time, and move on.

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i am not getting it about the event (that will start in 12th april) if i missed 2 days i won't get the new resource but what about special missions will they disapear and if i at least complete one mission will i still get them ? thanks in advance

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2 hours ago, 6.62607004 said:

Sure ...

 

And here are Some favourites with 4(four) quite decent and Useful protectioins:

Urban - 9/50/37/9

Rock - 50/50/39/15

Prodigi - 10/50/43/29

Africa - 38/38/30/45

 

So - why did the devs lie that once the paints offered only three types of protection, when that was not true ???

well ur first one has two x 9% ... could be upgraded to ... what?  18% ... maybe?  At a very high cost.

There are less than 20% of the paints had 4 protections, and most of those with 4 had AT LEAST one with a very low protection.

For the most part it was 3 protections of any significance.

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1 hour ago, lssimo said:

But forcing non buyers to work with fewer Slots by Pay Walling them with Koins, for sometime, could be a good way to make them not waste precious crystals on all slots, when working with one or two slots would be better for them.

How about not having to pay for them at ALL?

Buyers come out in the end, of course.

As I've said multiple times... the more layers they add to the game that requires in-game income, the wider the power gap since F2P tankers can only afford a small amount of those layers while buyers can afford ... ALL the layers.

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For the 12th event, the top reward will be a crisis drone for sure or it will be something like a lottery? What about players who have it? Will they get hopper xt as mentioned in the picture? This is so confusing..

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33 minutes ago, wolverine848 said:

Maybe you should read that other post again... 

Because Tanki usually charges 3000-5000 for extra stuff. Like Clan License, rename pass, Hull Augments, think about it. 

 

1000 is a good price.

2nd slot is 250

3rd slot is 500

4th is 1000

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