Jump to content
EN
Play

Forum

  • 0

Smoky new critical damage


 Share

Question

Hello, the following is from the update at 26th of march:

Smoky:

  • The maximum chance of dealing critical damage is limited to 20% for the first modification and increases per modification to 50%:

    • Mk1: 20%;

    • Mk2: 24%;

    • Mk3: 28%;

    • Mk4: 31%;

    • Mk5: 35%;

    • Mk6: 39%;

    • Mk7: 43%;

    • Mk7+: 50%.

  • Added new type of critical damage on a critical shot, like other turrets have;

  • Augments: Supercumulative rounds, Incendiary rounds, Cryo rounds, EMP Rounds, and Paralyzing Rounds apply status effects only on critical damage shots.

What does it mean? A Mk1 smoky with Cryo rounds would apply the effect every 5 shots and a fully upgrade Mk7+ every second one, am I right?

  • Saw it 1

Share this post


Link to post
Share on other sites

5 answers to this question

Recommended Posts

  • 1

Smoky's critical chance is not fixed, and varies with each shot*. The chance that a given shot will deal critical damage depends on three parameters: minimum critical chance, critical chance step, and maximum critical chance. The numbers you listed refer only to the maximum critical chance. I won't go into the details of how critical chance accumulation works, but you can find a decent explanation here: https://en.tankiwiki.com/Critical_Damage#Explanation_of_probability_accumulation

As for what these numbers mean in practice, the average critical hit rates for Stock, Supercumlative Rounds, and Paralyzing Rounds are as follows:

On 3/31/2021 at 3:44 AM, ThirdOnion said:
  Stock SR PR
Mk1 11.8% 7.7% 8.7%
Mk2 13.6% 8.8% 10.0%
Mk3 15.0% 9.5% 10.8%
Mk4 16.6% 10.5% 12.0%
Mk5 17.9% 11.2% 12.8%
Mk6 19.2% 11.9% 13.5%
Mk7 20.6% 12.7% 14.5%
Mk7+ 22.7% 14.1% 16.2%

Mk1 Smoky would score a critical hit every 8-9 shots on average, while Mk7+ Smoky would score a critical hit every 4-5 shots on average.

* Technically, critical chance mechanics are the same for all turrets, but some turrets use parameters that effectively give them a fixed critical chance.

Edited by ThirdOnion

Share this post


Link to post
Share on other sites

  • 0
2 hours ago, paulus2019 said:

What does it mean?

I am not sure what the specific question is, but I'll try to answer correctly and informatively, overall.

2 hours ago, paulus2019 said:

Smoky:

  • The maximum chance of dealing critical damage is limited to 20% for the first modification and increases per modification to 50%:

    • Mk1: 20%;

    • Mk2: 24%;

    • Mk3: 28%;

    • Mk4: 31%;

    • Mk5: 35%;

    • Mk6: 39%;

    • Mk7: 43%;

    • Mk7+: 50%.

This part is saying that the turret Smoky at Mk1 has 20% chance of Critical. As you upgrade Smoky up to Mk7+, you can have a Critical chance of 50%!

More information on Smoky Critical chance, on how the Critical chance is less for the next shot, about Critical on other turrets, and much more can be found on the Wiki. Here is the Wiki for Smoky: https://en.tankiwiki.com/Smoky

2 hours ago, paulus2019 said:
  • Added new type of critical damage on a critical shot, like other turrets have;

I believe this means that all Turrets have Critical Chance (a chance to do critical damage.)

You can check the specific Critical Chance % on the Wiki.

Click this website: https://en.tankiwiki.com/Turrets

Scroll down to each turret, click on each one, and see what their critical chance and other statistics are.

2 hours ago, paulus2019 said:
  • Augments: Super-cumulative rounds, Incendiary rounds, Cryo rounds, EMP Rounds, and Paralyzing Rounds apply status effects only on critical damage shots.

 

These are the new Augments that came for the Smoky turret.

Click this link: https://en.tankiwiki.com/Augments#Augments_for_Smoky

This shows what the Smoky Augments are.

Make sure to slowly and carefully read what each Augment does, and the effects that it gives.

3 hours ago, paulus2019 said:

A Mk1 smoky with Cryo rounds would apply the effect every 5 shots and a fully upgrade Mk7+ every second one, am I right?

So Mk1 Smoky has a 20% chance to critical.

If you have Cryo Rounds Augment for Smoky, then whenever your turret does critical, you can freeze and slow down the enemy target.

For the part about where you said, "apply the effect every 5 shots and a fully upgraded Mk7+ every second one ..." is incorrect.

The Smoky turret has a 20% to critical at Mk1. This means that it will have a 20% chance to apply the freezing effect with Cryo Rounds Augment. It is not every 5th shot.

Same with Mk7+. When you have this upgraded level, the chance to freeze enemies is 50%! It is not every 2 shots.

 

  • Let's say you have a fully upgraded, Mk7+, Smoky and you have the freezing Augment Cryo Rounds.
    • If you shoot and hit an enemy, there is a 50% chance to do critical.
  • If you do Critical damage on the enemy, then this means the 50% chance of critical worked!
    • Also however, after doing this Critical damage on the enemy, then next shot will have a decreased critical chance of 40%. So a lesser chance to do critical back-to-back.

Don't forget to read about the Augments on the Tanki Wiki for Smoky and the effects they give. There's stuff on Critical as well.

 

Does this answer your question(s) on what it all means?

Share this post


Link to post
Share on other sites

  • 0
9 hours ago, ThirdOnion said:

Smoky's critical chance is not fixed, and varies with each shot*. The chance that a given shot will deal critical damage depends on three parameters: minimum critical chance, critical chance step, and maximum critical chance. The numbers you listed refer only to the maximum critical chance. I won't go into the details of how critical chance accumulation works, but you can find a decent explanation here: https://en.tankiwiki.com/Critical_Damage#Explanation_of_probability_accumulation

As for what these numbers mean in practice, the average critical hit rates for Stock, Supercumlative Rounds, and Paralyzing Rounds are as follows:

Mk1 Smoky would score a critical hit every 8-9 shots on average, while Mk7+ Smoky would score a critical hit every 4-5 shots on average.

* Technically, critical chance mechanics are the same for all turrets, but some turrets use parameters that effectively give them a fixed critical chance.

Thanks for the Wiki-Link. Is there a similar table for the other effect-applying augments of smoky, e.g. Cryo or emp rounds...?

Share this post


Link to post
Share on other sites

  • 0
10 hours ago, paulus2019 said:

Thanks for the Wiki-Link. Is there a similar table for the other effect-applying augments of smoky, e.g. Cryo or emp rounds...?

All Smoky augments except for Supercumulative Rounds, Paralyzing Rounds, Assault Rounds, and Sorted Ammunition have the same critical chance parameters as stock.

Edited by ThirdOnion

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...