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To make every single tankers happy, I would suggest Deleting hovering hulls, Or atleast fix them. The Hopper with drone can litterly cross entire map in a few seconds and capture a flag for exemple.

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On 4/18/2021 at 9:09 PM, Spy said:

Declined

We do not accept ideas regarding the removal of updates.

But hover hulls make completely no sense to this game. It's a game of tanks, not a game of hovercrafts. I get that it's against the rules on the Forum, but, come on, the Devs could at least have some common sense.

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40 minutes ago, Emeraldcat345 said:

But hover hulls make completely no sense to this game. It's a game of tanks, not a game of hovercrafts. I get that it's against the rules on the Forum, but, come on, the Devs could at least have some common sense.

The developers decided to add them into the game and we can't really do anything but get used to the situation.

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Hovering hulls are made specially for mouse and mobile controls, it's hard to be controlled with keyboard or in other meaning you will lose moving sideways ability

Because controlling the normal hulls with mouse or mobile is quite hard

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3 hours ago, ThinkingSpace said:

Please remove overdrives from event modes because it just ruins the experience and even newer players struggle with this

It was suggested before here.

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On 4/18/2021 at 5:20 PM, WESTERNST4R said:

To make every single tankers happy

Uh what???? That statement is rather a false logic.

On 4/18/2021 at 5:20 PM, WESTERNST4R said:

The Hopper with drone can litterly cross entire map in a few seconds and capture a flag for exemple.

Hopper + Crisis you mean? 

6 hours ago, ThinkingSpace said:

Please remove overdrives from event modes because it just ruins the experience and even newer players struggle with this

OMG.... I am sick hearing this. I don't care if Hoppers catches gold when jumping or whatsoever. And no, I don't use Hopper on MM.

 

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On 4/18/2021 at 5:20 PM, WESTERNST4R said:

To make every single tankers happy, I would suggest Deleting hovering hulls, Or atleast fix them. The Hopper with drone can litterly cross entire map in a few seconds and capture a flag for exemple.

As we said, it is a part of the game.

The developers will change up the mechanics of Hopper Hull and Crisis Drone if we continue giving feedback about it. But, we should embrace it, as it is mostly likely going to stay in the game.

16 hours ago, Emeraldcat345 said:

But hover hulls make completely no sense to this game. It's a game of tanks, not a game of hovercrafts. I get that it's against the rules on the Forum, but, come on, the Devs could at least have some common sense.

Yes, they don't make sense.

However, we have moved from the Flash version into HTML5, and have gotten futuristic with adding high definition items like HD Skins, and improving the game graphics.

Because of this, we want to continue getting futuristic, and that's why I think the developers added hovering Hulls into the game.

We might get other advanced items in the future too, that make no sense either!

 

But it is what it is. It's a game after all, so we should be playing with what we have.

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4 hours ago, thunderhunter123 said:

Yes, they don't make sense.

However, we have moved from the Flash version into HTML5, and have gotten futuristic with adding high definition items like HD Skins, and improving the game graphics.

Because of this, we want to continue getting futuristic, and that's why I think the developers added hovering Hulls into the game.

We might get other advanced items in the future too, that make no sense either!

 

But it is what it is. It's a game after all, so we should be playing with what we have.

I'm going to stop you right there. The game is already based off a specific timeline, and is already "futuristic." The in-game timeline does not change depending on the graphics updates. So, since the game is already futuristic, you saying "we want to continue getting futuristic" is kind of a stretch. What should really be said here is "we want to continue increasing the quality of the game, but at the same time, we want logic with the game as well."

The Devs didn't add the hovering hulls because they now are able to increase game graphics, they added them because of mobile Tanki. Mobile Tanki was so hard to control, they decided to add hovering hulls.

A good game has to make sense too, you know. If people are playing a game that makes no sense, then I doubt most of them would play the game still.

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FunFact:

Hoverhulls are not "tanks" UNLESS they have tracks on them and they can drive around while touching the ground.

Only when that happens, then they are true tanks (with a special ability that allows them to fly around).


Otherwise, because Hopper, Crusader, and Ares have no visible track on them, then they are technically NOT tanks and therefore should not belong in a game called "Tanki".

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19 hours ago, thunderhunter123 said:

and have gotten futuristic with adding high definition items like HD Skins,

Don't you think Tanki was also capable to do the HD skins in Flash?

19 hours ago, thunderhunter123 said:

he developers will change up the mechanics of Hopper Hull and Crisis Drone if we continue giving feedback

Honestly Hopper-Crisis isn't just an OP combo to talk it with this superficial (give feedback , developers will nerf). No, Hopper-Crisis is a completely gamebreaker and been with us here for 6 months. I believe players maybe will wreck me up if I continued giving feedback about Hopper-Crisis.

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5 minutes ago, asem.harbi said:

Don't you think Tanki was also capable to do the HD skins in Flash?

Yes, I think so too.

But Flash was discontinued, so we needed to move into HTML5. But I think both versions could have done the release HD skins, and more.

7 minutes ago, asem.harbi said:

Honestly Hopper-Crisis isn't just an OP combo to talk it with this superficial (give feedback , developers will nerf). No, Hopper-Crisis is a completely gamebreaker and been with us here for 6 months. I believe players maybe will wreck me up if I continued giving feedback about Hopper-Crisis.

True, but I believe developers are actually changing it with our feedback. It's because in the latest Patch Update, it says that:

  • Hopper’s OD now only applies the stun status effect for 1 second.

So I think they not only look at our feedback when they are able to, but they also do testing themselves of the combinations, ...

 

So it won't hurt to give feedback, right? It's simply stating what you think about certain things. Your opinion matters because it will help to gradually balance the game.

The more we post about the problems, the higher chance for the developers and everyone to be aware of what needs to change first!

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On 4/22/2021 at 8:46 PM, thunderhunter123 said:

Yes, I think so too.

But Flash was discontinued, so we needed to move into HTML5. But I think both versions could have done the release HD skins, and more.

Umm now I understood.. Why I get angry because many players were praising HTML5 for advantages and criticize Flash version for a disadvantages that the developers did, like missions/challenges or MM modes restrictions. So things mixed on me and I thought you mean like that

On 4/22/2021 at 8:46 PM, thunderhunter123 said:
  • Hopper’s OD now only applies the stun status effect for 1 second.

Honestly this isn't related for the Crisis-Hopper combo, this combo doesn't need you to use the OD ever, nor even shooting a shot from your turret. You just have to play mindlessly from your base going to enemy flag then capturing then returning to take the flag. The speed of Crisis and the crossing over tanks with Hopper is the case..

If developers changed one of these two, we can call it a nerf for this combo

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Yes. We'll change up the combo of Hopper and Crisis too. The developers will test and see how bad of a combo they are, together.

Like they nerfed Hopper's OD already, they will most likely nerf Crisis as well, to make it more balanced.

 

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On 4/21/2021 at 9:44 AM, Emeraldcat345 said:

But hover hulls make completely no sense to this game. It's a game of tanks, not a game of hovercrafts. I get that it's against the rules on the Forum, but, come on, the Devs could at least have some common sense.

Does crossing a leaf blower with a fridge and using at a tank weapon make more sense? Because that's Freeze, according to official "lore" ?

Honestly, ignoring Hopper and its insane hop and stun mechanic, the hover hulls are really nice. I love the way they handle and float around really smoothly.

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6 hours ago, Maf said:

Does crossing a leaf blower with a fridge and using at a tank weapon make more sense? Because that's Freeze, according to official "lore" ?

Honestly, ignoring Hopper and its insane hop and stun mechanic, the hover hulls are really nice. I love the way they handle and float around really smoothly.

What I meant was, hover hulls don't make sense to what the game is actually supposed to be about. Though, you have a point, both Freeze and Hopper are both science fiction equipment, but freeze is basically a gun that's mounted onto the tank. It's a weapon, it projects stuff to destroy enemies. Hopper on the other hand, is not a tank. It is no where near the definition of being a tank. Sure, it's heavily armored, but, it doesn't have tracks, it's not supposed to be floating above the air. That would be considered a hovercraft, Hopper is a hovercraft, not a tank. I do believe that adding in these hovering hulls defeats the purpose of the name of the game. It's "Tanki," Tank, not "Hovercrafti." Literally a middle schooler could figure that out. It doesn't matter if the game is supposed to be futuristic, the definition of words still stays the same.

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1 hour ago, Maf said:

Does crossing a leaf blower with a fridge and using at a tank weapon make more sense? Because that's Freeze, according to official "lore" ?

Honestly, ignoring Hopper and its insane hop and stun mechanic, the hover hulls are really nice. I love the way they handle and float around really smoothly.

To simplify what Emeraldcat said....

 

Any gun can be put onto a tank as it's weapon/turret.

But all tanks must have tracks to be a true tank. 

 

So a turret whose ability makes your teammates (or enemies, or you) hover can work....

But a hull that hovers on it's own won't.

Spoiler

Or....you can have a tracked hull that normally drives on the ground, but it's special ability or "overdrive" allows it to hover, and that can also work as a true tank.

 

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6 hours ago, Maf said:

Honestly, ignoring Hopper and its insane hop and stun mechanic, the hover hulls are really nice. I love the way they handle and float around really smoothly.

It's not just the hop-and-stun.

Hopper (more than the other hover-hulls) is way too adept at dodging shots.  Smoky and Thunder and even Vulcan were nerfed in a way when their insta-hit was removed.  Now they are at even more disadvantage trying to hit a tank that can move sideways.  There's very little predictability in the movement. Unlike what you would see in a tracked land vehicle.

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11 hours ago, Tanker-Arthur said:

But all tanks must have tracks to be a true tank. 

I get what you mean, but I don't think it's a strict definition.

What about tanks with wheels? Or an equally fictional example — tanks with "legs"?
Should these not be considered tanks?

Centauro01.JPEG

d6rlg1e-7db9b48a-fccf-42de-afd3-e64f98c4

In my opinion a "tank" should fit just three qualities:

  • Vehicle designed for combat
  • Has extensive armour
  • Has heavy weaponry

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12 hours ago, Emeraldcat345 said:

What I meant was, hover hulls don't make sense to what the game is actually supposed to be about. Though, you have a point, both Freeze and Hopper are both science fiction equipment, but freeze is basically a gun that's mounted onto the tank. It's a weapon, it projects stuff to destroy enemies. Hopper on the other hand, is not a tank. It is no where near the definition of being a tank. Sure, it's heavily armored, but, it doesn't have tracks, it's not supposed to be floating above the air. That would be considered a hovercraft, Hopper is a hovercraft, not a tank. I do believe that adding in these hovering hulls defeats the purpose of the name of the game. It's "Tanki," Tank, not "Hovercrafti." Literally a middle schooler could figure that out. It doesn't matter if the game is supposed to be futuristic, the definition of words still stays the same.

You will never win your argument against someone who relies heavily on the OP, OTT nature of this helicopter, that acts like a hovercraft, but is supposed to be a tank.

There is a fine line between cheating and OTT, this flying tank has crossed that line, and all the players (loosely termed) know that, which is why they use it.

    

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40 minutes ago, Maf said:

I get what you mean, but I don't think it's a strict definition.

What about tanks with wheels? Or an equally fictional example — tanks with "legs"?
Should these not be considered tanks?

Centauro01.JPEG

d6rlg1e-7db9b48a-fccf-42de-afd3-e64f98c4

In my opinion a "tank" should fit just three qualities:

  • Vehicle designed for combat
  • Has extensive armour
  • Has heavy weaponry

Actually, it is surely a strict definition. "A tank is an armored fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armor, and good battlefield mobility provided by tracks and a powerful engine; usually their main armament is mounted in a turret. They are a mainstay of modern 20th and 21st century ground forces and a key part of combined arms combat."

So you're not wrong, a tank does have three qualities. Heavy firepower, Strong armor, Tracks and strong engines to help with weight.

Also, for the car with the turret on top, that's actually not meant for off-road combat, as you can see its current location on the picture, any tank like that would sink into the ground. So, unless we want to add tanks that are useless off road, I suggest not adding those in.

Also also, for the tank with legs. That's not a tank, that's a mech.

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Just now, Maf said:

What about tanks with wheels?

Armored car, armored truck, depends on how many wheels and how big.

Just now, Maf said:

Or an equally fictional example — tanks with "legs"?

Mechs. If you know the game "War Robots", it's basically what if Tanki made a bunch of tanks with legs, but it's called "War Robots" cause it no longer is a Tank. 

And strangely, a War Robots rip-off game actually named their game "Mech Arena" which is much more accurate than the name "War Robots" cause Mechs are controlled by humans while robots are autonomous.

Just now, Maf said:

In my opinion a "tank" should fit just three qualities:

  • Vehicle designed for combat
  • Has extensive armour
  • Has heavy weaponry

Yes, but it won't be a "true" tank unless it has tracks. 

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2 hours ago, Maf said:

Should these not be considered tanks?

AFV - Armored Fighting Vehicle.  Much lighter (ie less armor) than tracked tanks.  Off road if they had same armor as "tanks" they would sink in the ground.  Their survivability is <<< a true tank.

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1 hour ago, Emeraldcat345 said:

Actually, it is surely a strict definition. "A tank is an armored fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armor, and good battlefield mobility provided by tracks and a powerful engine; usually their main armament is mounted in a turret. They are a mainstay of modern 20th and 21st century ground forces and a key part of combined arms combat."

So you're not wrong, a tank does have three qualities. Heavy firepower, Strong armor, Tracks and strong engines to help with weight.

Also, for the car with the turret on top, that's actually not meant for off-road combat, as you can see its current location on the picture, any tank like that would sink into the ground. So, unless we want to add tanks that are useless off road, I suggest not adding those in.

Also also, for the tank with legs. That's not a tank, that's a mech.

He's clutching at straws to support his lame argument for his hovercraft in the garage.

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