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New Alterations and old isida back


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Hi all, 

found this video today and wanted to get everyone's thoughts and reactions. 

Don't know how i feel about Shaft being able to heal but crazy to see the old isida. 

So many people have been asking for the old selfheal to come back but i dont think people remember how extremely OP it was, imagine it now with a defender drone!!!!

 

 

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Wait, what?  They made a healing augment for Shaft. ? 

 

I had a similar prediction before Gauss was released. ↓↓↓

 

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It's nice to see the old Isida coming back (in one way or another), but I hope it won't be as OP as it used to be.

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Knowing Tanki, there isn’t a doubt in my mind that it’ll only be available through Ultra Containers. On one hand, that’s good because the aug that gives Isida its old vampirism seems OP. On the other hand, I would like to try Shaft’s healing aug but it’s unlikely I will get it. 

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Honestly if developers added Shaft vampirism Augment this will directly indicate for me that the developers are taking the game less-seriously.. And if it was only in UC, I will know that they're just mindlessly thinking about milking money more than it maybe looks like a funny joke or a fun new thing to the game.

For the old Isida.. Honestly I don't see any problem with it, if they will return its old damage.. Now it has a ridiculous dps and the highest in the game, if they will return its damage to what it was (I think 600) I wont bother with the self-healing.  That doesn't mean I say Isida is OP, but it's the Isidas choice.. What they prefer, the old version or the current farce version. And I'm certainly sure they will prefer the current 1150 damage.

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3 hours ago, Spy said:

It's nice to see the old Isida coming back (in one way or another), but I hope it won't be as OP as it used to be.

Does not need to be OP.  They should have tried 25% (basically half) way back when they killed it by doing 10%.

Don't understand why Devs can't do things in a measured way.

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14 hours ago, At_Shin said:

This is from test server.  Two new augments were introduced - enabling vampirism for isida and the ability to heal allies with your sniper shots for shaft.

What the?

8 hours ago, asem.harbi said:

Honestly if developers added Shaft vampirism Augment this will directly indicate for me that the developers are taking the game less-seriously.. And if it was only in UC, I will know that they're just mindlessly thinking about milking money more than it maybe looks like a funny joke or a fun new thing to the game.

For the old Isida.. Honestly I don't see any problem with it, if they will return its old damage.. Now it has a ridiculous dps and the highest in the game, if they will return its damage to what it was (I think 600) I wont bother with the self-healing.  That doesn't mean I say Isida is OP, but it's the Isidas choice.. What they prefer, the old version or the current farce version. And I'm certainly sure they will prefer the current 1150 damage.

Depends.  I used to play Isida all the time.  I never play it now - it's boring.

If they have a decent compromise between damage and self-healing I might actually start using it again.  The last version (with 10% self-healing) was just awful.  Needs to be better than that.

Edited by At_Shin
Please refrain from using all capital letters.
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24 minutes ago, wolverine848 said:

Depends.  I used to play Isida all the time.  I never play it now - it's boring.

If they have a decent compromise between damage and self-healing I might actually start using it again.  The last version (with 10% self-healing) was just awful.  Needs to be better than that.

What about 700 DPS and 500 self healing?   I think it's balanced

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2 hours ago, wolverine848 said:

Depends.  I used to play Isida all the time.  I never play it now - it's boring.

I like Isida, it gives me a supportive role when my team needs assistance. The DPS is bonkers after the buff, even more with fully boosted Adrenaline and Brutus.

2 hours ago, wolverine848 said:

WHAT THE FRANK?

Armies of Eagle and Ocelot modules incoming.

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So if it was on the Test Server, then that means ...

The developers might be releasing them!

Let's hope we get this news in the next V-Log!

It would be cool to get back Isida's healing ability, but I also hope it is balanced.

For Shaft's Healing Sniper Shot, I hope it doesn't heal too much and has a good con effect to balance it out.

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2 hours ago, wolverine848 said:

Does not need to be OP.  They should have tried 25% (basically half) way back when they killed it by doing 10%.

Don't understand why Devs can't do things in a measured way.

Agree completely. Even when self-heal was 50% the main issue was the amount of health Isida got back while using double damage. I never understood why the devs never tried simply making self-heal depend on base damage rather than damage after multipliers.

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4 hours ago, thunderhunter123 said:

For Shaft's Healing Sniper Shot, I hope it doesn't heal too much and has a good con effect to balance it out.

Let's be honest here.  How realistic do you think that is?

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6 hours ago, asem.harbi said:

What about 700 DPS and 500 self healing?   I think it's balanced

500 self-healing on 700 damage?  That's 71%.  Much higher than the version they said was OP.

More like 700  &  175 (25%)

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38 minutes ago, wolverine848 said:

500 self-healing on 700 damage?  That's 71%.  Much higher than the version they said was OP.

More like 700  &  175 (25%)

Oh I remember it was 500 self-healing, maybe this was the healing for teammates.. I mistook

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I thought they would bring back Isida vampirism as an Ultra Container augment, it is the obvious choice + Isida needs more augments as it doesn't have many. As someone who really liked the old Isida I think that's pretty cool, although yes it needs to be balanced.

The healing Shaft augment is lol ? That is random but pretty cool. I am pleased to see at least that these new augments would not be yet more "add fire/freeze/stun/emp to all turrets", which we have enough of already and will cause matches to be painful if more and more people have them, facing an increasing number of status effects at any one time.

Although I hope as others mentioned, that they have good enough cons to make them balanced. Blunderbuss, although we have been given few details about it (and perhaps intentionally so) seems to be plain brokenly OP - it is concerning if future Ultra Container augments will take this form of being flat out superior to anything available in the Garage. Hopefully these will be more balanced.

Edited by DestrotankAI9

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Taking notes from Killing Floor 2's medic class? Hmm, interesting turn of events

Spoiler

 

pls splash healing magnums and gauss

Edited by Azonyx
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13 minutes ago, At_Shin said:

those sounds are similar to the tanki-x "kill streak" sounds. Perhaps the devs intend to add those for critical shots - I do not know.

In TX those sounds were way different, they where quiet hit confirm sounds. 

But here they trigger for each tick of damage both dealt and received, and on kill they are terrible and loud. 

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25 minutes ago, 2shots2kills said:

I played a couple of battles in the test server (awful experience as usual), what in the world are those new sounds? I literally had to quit the game.

cant access the test-servers at this moment. What kind of new sounds did they implement?

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Just now, BloodPressure said:

cant access the test-servers at this moment. What kind of new sounds did they implement?

Some sort of sound that triggers for "each tick of damage both dealt and received, and on kill they are terrible and loud. " 

if you play isida or freeze all you hear is "tickticktick..."

I hope they'll change all of that. 

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