Jump to content
EN
Play

Forum

Episode 296 of the V-LOG!


Marcus
 Share

Recommended Posts

@Tanker-Arthur

Don't worry. They will be out. Tesla is tested more thoroughly on the test servers. You need to be patient and wait like me. Tesla will be out quicker than you think, but be patient. If Tesla is rushed, it will cause crashes and problems like we had before when Ares, Hopper and Crusader were released. Remember those bad days of crashes and bugs. We don't want that any more. That is the reason why developers are spending more time to make sure that Tesla does not cause any problems when it is released. By the way, Tesla's electric visual effects are now yet final. They may change slightly and get some tweaks before release.

  • Like 1
  • Sad 1

Share this post


Link to post
Share on other sites

22 minutes ago, Tanker-Arthur said:

Release Tesla for crystals

I'm pretty sure that tesla will be available to be purchased with crystals, maybe not directly but a week or two after the release 

And talking about the release... Maybe in June ?

  • Like 1

Share this post


Link to post
Share on other sites

@BiBo

I speculate that the Tesla turret will be released on the first two weeks on May 2021. Like you said, an early access is imminent because Tesla has to be released in such way to avoid bugs and crashes.

  • Sad 1

Share this post


Link to post
Share on other sites

I don't want to go to the Wiki and do Math. Hi Vecky.

But I think if you have an equipment at .7 or .8, and the next Upgrade is available for your rank, then you should MUing it.

If you have an equipment at .9 you should wait till next Thorsday. If they announce the update, you MU it, if not you can wait.

47 minutes ago, RIDDLER_8 said:

@Spy

Thanks for fixing the wrong episode number. Next time, please be more careful with V-Log episode numbers. Make sure to get the episode numbers right to avoid confusion for players.

They should thank you.

And now they should apologize for not thanking you.

Share this post


Link to post
Share on other sites

1 minute ago, RIDDLER_8 said:

@BiBo

I speculate that the Tesla turret will be released on the first two weeks on May 2021. Like you said, an early access is imminent because Tesla has to be released in such way to avoid bugs and crashes.

You're kinda right, May days celebrations are also just a week away soo.. Good opportunity for them to release it either on the test server or in a Kit ( available for just 999,99 $, definitely not expensive ?

Share this post


Link to post
Share on other sites

@BiBo

When Tesla becomes available on the test servers, I will use it, test it on test servers and post screenshots of effects when this turret is in its early access stage. I will buy Tesla when there is a discount for this turret once its officially released. I bet that you will find Tesla very fascinating with its electrocution shocks.

Share this post


Link to post
Share on other sites

13 hours ago, RIDDLER_8 said:

@Spy

Thanks for fixing the wrong episode number. Next time, please be more careful with V-Log episode numbers. Make sure to get the episode numbers right to avoid confusion for players.

AH RIDDLER, as always you have your finger firmly on the pulse of what is truly important in the game.

I stopped the V-lOG at the micro upgrade part. Yet another rip off to entice players to spend money.

Low ranked players are being swindled. You have buyers at all ranks and only the P2W as usual will benefit from this.

If players continue to play after this latest cash grab, then you deserve everything the developers can rip you off for.

No excuse, just quit playing. The developers do not deserve your support for a game that they are using to squeeze every last cent out of you.

Tanki is unplayable to all but a few P2W.  

  • Haha 4
  • Agree 1

Share this post


Link to post
Share on other sites

3 hours ago, RIDDLER_8 said:

Tesla will be out quicker than you think, but be patient. If Tesla is rushed, it will cause crashes and problems like we had before when Ares, Hopper and Crusader were released. Remember those bad days of crashes and bugs. We don't want that any more. That is the reason why developers are spending more time to make sure that Tesla does not cause any problems when it is released. By the way, Tesla's electric visual effects are now yet final.

Yes, you do have a point. ⬇️

3 hours ago, RIDDLER_8 said:

If Tesla is rushed

Hee-hee, Gauss was released two or three or four weeks after they announced it and my-oh-my was it baaad XD

3 hours ago, RIDDLER_8 said:

You need to be patient and wait like me.

Being patient doesn't end well in my family :,(

Share this post


Link to post
Share on other sites

3 hours ago, BiBo said:

I'm pretty sure that tesla will be available to be purchased with crystals, maybe not directly but a week or two after the release 

And talking about the release... Maybe in June ?

Lets just hope it doesn't stay in Ultra Containers for years.

Share this post


Link to post
Share on other sites

So the prices for the first and second module have now been revealed. It is so astonishingly unfair that new players have to play 50 and 500 tankoins - a total of 550 (more than a battle pass!) just to get the second and third modules which everyone has had until now. New and inexperienced players are already at a heavy disadvantage in today's game, and this is only going to make things worse - to charge so much (and yes 550 tankoins is a huge amount for free players) for literally module slots, when they need to be spending this mainly on battle passes to have any chance against more experienced players or buyers.

Not to mention the absurd 5k price for the fourth module - the fourth module shouldn't cost anything, but it should at the very most cost 1000 Tankoins - anything more than that is out of the reach of free to play players, and creates further imbalance to add to the already existing problems between buyers and free-to-play, especially at lower ranks.

All module slots should be free, and the first 3 slots should DEFINITELY remain free, but if they absolutely must cost something, the costs should be something like this:

2nd - 10,000 crystals
3rd - 100 tankoins
4th - 1000 tankoins for existing accounts and 900 tankoins for new accounts.

The final slot should cost less for new accounts (subtract the cost of the first and second slots) - which means overall new accounts won't pay any more than existing accounts - both will pay a total of 1,000 for all slots. A price breakdown like this would give players something to work towards - "progression" as the developers say they wanted - but it would not put new players at an unreasonable disadvantage, the third module slot could be obtained at least after completing one challenge, and the fourth slot would be effectively equal in price for new and existing accounts.

If the fourth slot was 1000 tankoins, this would be a very substantial cost for free-to-play players, but it would at least give them something to work towards and prevent an unnecessary imbalance this has now brought between free and paying players, between which there was already substantial imbalance. There is no need, or real benefit to the game, to give buyers such a fundamental advantage on something as basic as module protection slots, this is an absurd move by the Tanki developers - and 5000 tankoins is also a substantial cost for many buyers which will leave them angry that they are forced to pay up, to keep up with the meta. Tanki must stop 1) charging people for things that were previously free (module slots) 2) requiring people to pay more regularly just to maintain an advantage. Sure you need to make money, but this is a bad way to run a game - and it certainly won't work in the long term, the player base is increasingly frustrated and disillusioned with the developers approach shown by recent updates.

Edited by DestrotankAI9
  • Agree 3

Share this post


Link to post
Share on other sites

Just now, Rutgers said:

Can someone explain to me why Tanki released 4 module slots to begin with? It sounded confusing in the vlog, and I would like some clarification on their reasoning? 

Because there are too many turrets.

Share this post


Link to post
Share on other sites

18 minutes ago, DestrotankAI9 said:

So the prices for the first and second module have now been revealed. It is so astonishingly unfair that new players have to play 50 and 500 tankoins - a total of 550 (more than a battle pass!) just to get the second and third modules which everyone has had until now. New and inexperienced players are already at a heavy disadvantage in today's game, and this is only going to make things worse - to charge so much (and yes 550 tankoins is a huge amount for free players) for literally module slots, when they need to be spending this mainly on battle passes to have any chance against more experienced players or buyers.

Not to mention the absurd 5k price for the fourth module - the fourth module shouldn't cost anything, but it should at the very most cost 1000 Tankoins - anything more than that is out of the reach of free to play players, and creates further imbalance to add to the already existing problems between buyers and free-to-play, especially at lower ranks.

All module slots should be free, and the first 3 slots should DEFINITELY remain free, but if they absolutely must cost something, the costs should be something like this:

2nd - 10,000 crystals
3rd - 100 tankoins
4th - 1000 tankoins for existing accounts and 900 tankoins for new accounts.

The final slot should cost less for new accounts (subtract the cost of the first and second slots) - which means overall new accounts won't pay any more than existing accounts - both will pay a total of 1,000 for all slots. A price breakdown like this would give players something to work towards - "progression" as the developers say they wanted - but it would not put new players at an unreasonable disadvantage, the third module slot could be obtained at least after completing one challenge, and the fourth slot would be effectively equal in price for new and existing accounts.

If the fourth slot was 1000 tankoins, this would be a very substantial cost for free-to-play players, but it would at least give them something to work towards and prevent an unnecessary imbalance this has now brought between free and paying players, between which there was already substantial imbalance. There is no need, or real benefit to the game, to give buyers such a fundamental advantage on something as basic as module protection slots, this is an absurd move by the Tanki developers - and 5000 tankoins is also a substantial cost for many buyers which will leave them angry that they are forced to pay up, to keep up with the meta. Tanki must stop 1) charging people for things that were previously free (module slots) 2) requiring people to pay more regularly just to maintain an advantage. Sure you need to make money, but this is a bad way to run a game - and it certainly won't work in the long term, the player base is increasingly frustrated and disillusioned with the developers approach shown by recent updates.

WELL SAID. But my idea works better than anything ever posted in the forum.............JUST STOP PLAYING.

Works for me just fine.

Share this post


Link to post
Share on other sites

9 minutes ago, Rutgers said:

Can someone explain to me why Tanki released 4 module slots to begin with? It sounded confusing in the vlog, and I would like some clarification on their reasoning? 

? There you go, all cleared up.

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

@Maf @Marcus

The fourth protection module slot is now here. I think that 5000 Tankions is too expensive for this slot. Why not have a price of 1000 Tankions instead. That would be better and fairer to players.

4-slot-module-unlock.png

And, don't forget to make the fourth protection module slot only available for Legend players. Meanwhile, I will keep all my Tankions, save them all, and buy this fourth protection module slot when I can afford it. By the way, will there be any discounts for this fourth slot module in the future?

  • Like 1
  • Sad 1

Share this post


Link to post
Share on other sites

24 minutes ago, RIDDLER_8 said:

And, don't forget to make the fourth protection module slot only available for Legend players.

Why?

Legend players still play tankers that are much lower than Legend because of the wide rank-spreads.

You think they should have more of an advantage by having access to a 4th slot while the players lower than them (in the same battle) cannot?

  • Like 2

Share this post


Link to post
Share on other sites

@wolverine848

I understand your concern here. I guess that legend rank players would be better having a rank bracket on their own. That means that legend ranks would not be able to play against generalissimos or lower ranks. Making legends play by themselves in matchmaking battles would make sure that battles have better balances of gameplay.

  • Agree 3

Share this post


Link to post
Share on other sites

4 hours ago, RIDDLER_8 said:

@Issimo

Ready for what?

For the Micro Upgrade update.

Having equipment like that with .0 or .1 MU I don't have to worry about being locked from continuing to MU when the update comes.

  • Like 1

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...