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Episode 296 of the V-LOG!


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14 minutes ago, lssimo said:

For the Micro Upgrade update.

Having equipment like that with .0 or .1 MU I don't have to worry about being locked from continuing to MU when the update comes.

Wait - when does that happen?

One of my accounts has  a bunch of mk6-4 modules.  Which costs a mint to go to mk6-5 without a sale.

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1 hour ago, wolverine848 said:

Wait - when does that happen?

One of my accounts has  a bunch of mk6-4 modules.  Which costs a mint to go to mk6-5 without a sale.

I don't know, could be this week or next. The 4 Slot came soon after it was announced in a V-Log, this could be the same.

I'd leave it Mk6.4, and instead buy Mk7 at 50%.

I think only .7s . 8s and .9s should be MUed to .10 at full price.

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Just now, lssimo said:

I don't know, could be this week or next. The 4 Slot came soon after it was announced in a V-Log, this could be the same.

I'd leave it Mk6.4, and instead buy Mk7 at 50%.

I think only .7s . 8s and .9s should be MUed to .10 at full price.

mk6 stops at mk6.5   then it flips over to mk7 for free.  SoI only have 1 step to go for about 4 or 5 modules.  But that is a lot of crystals without a sale.

Even at 50%, mk7 will still cost more than going from mk6.4 to mk6.5 without a sale.

And no sale since the announcement.  Better be one before the change kicks in.  If those 4 upgrades are wasted I will be quite upset. 

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the 4th protection module - in my opinion is a nice to have but for now, its not a deal breaker. Configuring and reconfiguring PMs during a battle is such a chore. Should think of a better way. Definitely not worth 5000 tankoins. Even if you win 1000 tankoins from Coinboxes, that is not enough. The price is definitely set at a bar for buyers.

The new charging model for new players with 2nd and 3rd protection modules is a clear signal that Tanki Online is headed towards a P2W game model. So days are numbered for players like me.

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14 minutes ago, wolverine848 said:

mk6 stops at mk6.5   then it flips over to mk7 for free.  SoI only have 1 step to go for about 4 or 5 modules.  But that is a lot of crystals without a sale.

Even at 50%, mk7 will still cost more than going from mk6.4 to mk6.5 without a sale.

And no sale since the announcement.  Better be one before the change kicks in.  If those 4 upgrades are wasted I will be quite upset. 

I was thinking of all equipments in general. But Protection, yes, you're one step from Mk6+.

In your case I'd wait and see if they announce it this Thursdays; if they do you have to MU them before the implementation.

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I made quad kills in a team deathmatch battle on the Polygon map.

Quad-kills.png

I have decided to share this screenshot here because this is one of a kind kill. This picture is not part of picture of the day but rather a memory during the live week of V-Log 296. This is the remembrance day of this unique quad kill.

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Just wanted to give some feedback about the proposed change to microupgrades.

While I see what point the developers are making, this is not a good change which players do not want. If you have, for example, turrets or hulls on the Mk4-8 or 4-9 microupgrade level, or modules on the mk3-4 upgrade level - you do NOT want to have to pay for an entire new modification, which would be significantly more expensive than covering the cost of the final microupgrade(s), especially on sales. This update would increase the price of items in the garage in a very annoying way, and it would mean you would have to keep a very careful eye to make sure your equipment has reached the 10th microupgrade level before the next modification is available - or you would have wasted all your crystals microupgrading if you only reached the 9th microupgrade or below.

This would cause huge annoyance to players, and a much bigger problem than any "problems" talked about in the VLOG - with players apparently unsure about whether to microupgrade or buy the next modification. I haven't seen a single player complain about this, and requiring players to do a very basic maths calculation sometimes - as against these very annoying problems I mentioned - it is quite obvious which one is preferable. Implement this update and you will justifiably get many complaints, and it will be very annoying to have items which are high in microupgrade level (but for which the next modification is now available) in our garages for which the cost of all those previous upgrades will effectively be worthless, when it comes to buying the next modification.

Change for the sake of change, is not always good - this system is not broken and it does not need a fix, but what you would have proposed would indeed create new and worse problems which would genuinely annoy players.

Edited by DestrotankAI9
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On 4/24/2021 at 7:45 PM, RIDDLER_8 said:

There's no crap here. Just good updates in my opinion. You may think differently, but I like Tanki Online as it is.

Most kids do

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1 hour ago, RIDDLER_8 said:

This picture is not part of picture of the day but rather a memory during the live week of V-Log 296. This is the remembrance day of this unique quad kill.

What?

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20 minutes ago, DestrotankAI9 said:

Just wanted to give some feedback about the proposed change to microupgrades.

While I see what point the developers are making, this is not a good change that players do not want. If you have, for example, turrets or hulls on the Mk4-8 or 4-9 microupgrade level, or modules on the mk3-4 upgrade level - you do NOT want to have to pay for an entire new modification, which would be significantly more expensive than covering the cost of the final microupgrade(s), especially on sales. This update would increase the price of items in the garage in a very annoying way, and it would mean you would have to keep a very careful eye to make sure your equipment has reached the 10th microupgrade level before the next modification is available, or you would have wasted all your crystals microupgrading if you only reached the 9th microupgrade or below.

This would cause huge annoyance to players, and a much bigger problem than any "problems" talked about in the VLOG - with players apparently unsure about whether to microupgrade or buy the next modification. I haven't seen a single player complain about this, and requiring players to do a very basic maths calculation sometimes - as against these very annoying problems I mentioned - it is quite obvious which one is preferable. Implement this update and you will justifiably get many complaints, and it will be very annoying to have items which are high in microupgrade level (but for which the next modification is now available) in our garages for which the cost of all those previous upgrades will effectively be worthless, when it comes to buying the next modification.

Change for the sake of change, is not always good - this system is not broken and it does not need a fix, but what you would have proposed would indeed create new and worse problems which would genuinely annoy players.

?

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8 hours ago, RIDDLER_8 said:

What shall the next V-Log discuss about?

I hope it's Tesla

Or the HD skin that we were supposed to have for April.

Edited by Tanker-Arthur

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Just now, DestrotankAI9 said:

Just wanted to give some feedback about the proposed change to microupgrades.

While I see what point the developers are making, this is not a good change that players do not want. If you have, for example, turrets or hulls on the Mk4-8 or 4-9 microupgrade level, or modules on the mk3-4 upgrade level - you do NOT want to have to pay for an entire new modification, which would be significantly more expensive than covering the cost of the final microupgrade(s), especially on sales. This update would increase the price of items in the garage in a very annoying way, and it would mean you would have to keep a very careful eye to make sure your equipment has reached the 10th microupgrade level before the next modification is available, or you would have wasted all your crystals microupgrading if you only reached the 9th microupgrade or below.

This would cause huge annoyance to players, and a much bigger problem than any "problems" talked about in the VLOG - with players apparently unsure about whether to microupgrade or buy the next modification. I haven't seen a single player complain about this, and requiring players to do a very basic maths calculation sometimes - as against these very annoying problems I mentioned - it is quite obvious which one is preferable. Implement this update and you will justifiably get many complaints, and it will be very annoying to have items which are high in microupgrade level (but for which the next modification is now available) in our garages for which the cost of all those previous upgrades will effectively be worthless, when it comes to buying the next modification.

Change for the sake of change, is not always good - this system is not broken and it does not need a fix, but what you would have proposed would indeed create new and worse problems which would genuinely annoy players.

Good-Hearted Tanki Developers: Keep the game as it is now and add a confirmation pop-up to the micro-upgrades so you don't actually micro-upgrade things by accident.

 

Pure Evil Tanki Developers: Let people micro-upgrade. Suddenly, when you reach the unlock rank, all micro-upgrades are essentially "lost" and you basically have to buy the next modification from scratch.

To make matters worse, EXP gain is permanently increased 4 times so you can't even take advantage of too many sales to Micro-upgrade before you reach the unlock rank.
And if you don't wanna rank up and thus not play the game juts to keep yourself from ranking.....than you won't get any new crystals to fund the micro-upgrades.


 

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Yo, did anyone here ever confuse the Micro-Upgrade button with the Buy Next Modification button?

 

Or rather, did you guys ever confuse the two buttons with one another on Flash?

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I have just finished a CTF pro battle on the Rio map. I have made by biggest ever flag capture of 117 flags. The battle lasted for almost 3 hours. I got a huge fund. Take a look below:

117-flags.png

At the start of the battle, there were many players. All of them left, except one. The battle was done in space mode. I really enjoyed it with Magnum/Hopper combo. At least this screenshot will be a happy memory of V-Log 296.

Happy memories V-Loggers!

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Yeehaa! I have reached the first planet successfully.

Congratulations-you-have-reached-the-pla

How many of you have reached the first planet? I don't mind if I don't reach the second planet, but I will try my very best to get there.

Spoiler

5 ultra containers:

 

image.png

 

Not bad, but the rewards could of been better.

Open spoiler above to see my rewards.

Edited by RIDDLER_8
5 ultra containers.
  • Saw it 2

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@ Tanki

See this!?

2 hours ago, RIDDLER_8 said:

I have just finished a CTF pro battle on the Rio map. I have made by biggest ever flag capture of 117 flags. The battle lasted for almost 3 hours. I got a huge fund. Take a look below:

117-flags.png

At the start of the battle, there were many players. All of them left, except one. The battle was done in space mode. I really enjoyed it with Magnum/Hopper combo. At least this screenshot will be a happy memory of V-Log 296.

Happy memories V-Loggers!

Either remove Hopper or remove Riddler!

 

No, I'm just kidding, just remove Riddler's Hopper and that would fix the problem.

 

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2 hours ago, RIDDLER_8 said:

for almost 3 hours. I got a huge fund

15k for 3 hr in pro battle is less efficient than 3 battle in MM

I can earn 5k (4k+1k mobile bonus) in 6 min in MM in double fund days.

----

of course, pro battle is more fun for different playing styles.

Edited by wild001
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