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collected + used supplies


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When I use a supply (for example double speed) and collect another double speed from boxes on the field before its effect ends (or collect the same one two times), I believe the power of that speed should be x4. It will add a new dynamic to the game. 

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That would create a serious problem of players having the same effect crisis has but without being limited to 1 supply at a time.

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As Spy said, if we did this, then:

  • tanks would be moving super fast, as they would keep collecting more and more Speed Boost supplies on the battlefield.
  • tanks would one shot opponents one by one because of them doing x4, x8, ... damage than normal with Double Damage boxes.
  • tanks would be surviving forever because they reduce their damage taken by 1/4, 1/8, ... with using Double Armor.

Everyone would focus on collecting and destroying tanks rather than playing the actual mode of Capture the Flag, Rugby, Assault, etc.

This makes the game unstable and the objective less fun.

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8 minutes ago, thunderhunter123 said:

Everyone would focus on collecting and destroying tanks rather than playing the actual mode of Capture the Flag, Rugby, Assault, etc

So nothing would change in that regard then.

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22 hours ago, antillis said:

So nothing would change in that regard then.

We would really go collect boxes because of their multipliers.

Right now, there are an equal number of tankers playing the mode and just destroying tanks.

If we add this idea in the game, then it would be hard to play with.

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22 hours ago, antillis said:

So nothing would change in that regard then.

Not true.

Most players have a lot of supplies in their garage and can activate them as needed now.  They are not desperate to grab the supplies unless they have just entered cooldown.

But if players could double-down on whatever supply they have just activated, there would be a mad rush (even fights) to grab supply drops.

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