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Re-learning the game... in a way I enjoy it?


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Hello!

I am a returning player - have not been playing for a long while, and while I was never (by any means) a really good player, my skill level used to allow to play quite comfortably on low ranks.
But now, as I can see, the game changed pace a lot and became significantly more dynamic, so I guess I need to adapt to it.
(Un?)fortunately, I still enjoy the Turret-Hull combination I chose even after those years, so the change should come in either change of either game tactics or the Smoky usage (those Augments seem to affect gameplay a lot).
I used to play defensively with an occasional push towards enemy spawn point/flag in a 80/20 proportion. Now, since overdrive exists, it might be worth it to switch to a bit more aggressive approach to utilize it more?

After I've figured this part out... I felt like i needed help, because I do not really know much about current state of the game/meta.
Would Smoky+Hunter work at all? Or maybe they are obsolete? What is the most effective way to use them (even if I don't end up playing like that on a regular basis, I need to know to at least try it out).
Augments are another difficult part - are they worth saving up for? If so, which ones prove to be the most effective?
I might be able to figure out the best Drone and resistances for the playstyle after I practice a bit, but please let me know if there are any particular ones (overwhelmingly powerful turrets or drones) that I should know about.

Thank you in advance!

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Smoky hunter works well.

since smoky is OP all the time, i have most smoky augment include gold tier one like stun, emp,rubber shot augment, but i use crytsal can buy one like fire shot / cryo shot / autocanon rapid shot.

hunter is good w new feature like stun and unload enemy. It is good for both attack and defense. 
 

you may want to start mu brutus drone, as new update coming will make drone essential to use to be competive, and brutus drone is cheapest to stay afloat

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I saw that some augments from Wiki page are not obtainable in a normal way - they are not listed in-game either.
What would be the best choice from those I can buy? I cant afford them yet but I am curious.
Regarding Smoky being OP all the time - I can't really relate to that part (because I am bad at the game duh).
People usually overwhelm me with (as OP as it ever was on low ranks) Firebird, Ricochet and even Gauss. Maybe it'll change after M4 or a bit higher modifications.

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2 hours ago, Hunter_Smoky_Green said:

Maybe it'll change after M4 or a bit higher modifications.

You want a honest assessment of tanki, here we go, i will keep it short and VERY much to the point.

Be prepared to suffer in battle on a very large scale, unless you have the most potent arsenal known in the game..

There you go, tanki explained with 1 simple pic.

 

3 hours ago, Ironmantonystark said:

Topic Moved

Do you agree with my assessment of tanki, do you think it is a honest appraisal of where the game is at the moment, be nice to no your thoughts. 

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1 minute ago, antillis said:

Do you agree with my assessment of tanki, do you think it is a honest appraisal of where the game is at the moment, be nice to no your thoughts. 

I do play games overall and I do remember playing the game years ago - so that is nothing new, really. I do expect a constructive answer if I ask a question though, so please keep your salt levels at the minimum.

 

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Just now, Hunter_Smoky_Green said:

I do play games overall and I do remember playing the game years ago - so that is nothing new, really. I do expect a constructive answer if I ask a question though, so please keep your salt levels at the minimum.

 

SALT levels. You got a constructive answer, tanki is P2W. By all means keep playing battles one after the other, especially at the higher ranks and find out for yourself just how broken this game has become.

And by the way you quoted my post which was posted to @Ironmantonystark and not directed towards you.

You want to get all mother superior on me, np. Enjoy your battering in battles against the army of OP buyers out there. 

Good luck, your going to need a bucket load of it.

 

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57 minutes ago, Hunter_Smoky_Green said:

What would be the best choice from those I can buy

Autocanon augment is popular choice available, 

Incendiary rounds
also good, 

U can get each at 125k in jun 50% sale

 

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3 hours ago, Hunter_Smoky_Green said:

Would Smoky+Hunter work at all? Or maybe they are obsolete? What is the most effective way to use them (even if I don't end up playing like that on a regular basis, I need to know to at least try it out).

Hunter + Smoky isn't a bad combo - Hunter's OD is strong and effective for many situation. Smoky has some cool augments such as Autocannon (which seems to be a very popular augment among Smoky users). 

3 hours ago, Hunter_Smoky_Green said:

Augments are another difficult part - are they worth saving up for? If so, which ones prove to be the most effective?
I might be able to figure out the best Drone and resistances for the playstyle after I practice a bit, but please let me know if there are any particular ones (overwhelmingly powerful turrets or drones) that I should know about.

Feel free to check this Newspaper article --> All Augments Ranked: Smoky

As for drones, the best drone right now is Defender, I have all the drones but I use Defender in most of my battles.

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4 hours ago, Hunter_Smoky_Green said:

I saw that some augments from Wiki page are not obtainable in a normal way - they are not listed in-game either.
What would be the best choice from those I can buy? I cant afford them yet but I am curious.
Regarding Smoky being OP all the time - I can't really relate to that part (because I am bad at the game duh).
People usually overwhelm me with (as OP as it ever was on low ranks) Firebird, Ricochet and even Gauss. Maybe it'll change after M4 or a bit higher modifications.

Hello!

Augments can be bought with crystals/tankoins or can be obtained by opening containers(Both regular and Ultra{some are unique to Ultra though}). I'll answer your questions in detail.

  • Yes, I do believe that you should try aggressive or offensive approach. It has its own fun. Overdrives can really come in handy for offence.
  • Smoky and Hunter is not a bad combo. On the contrary a very powerful and versatile one. I'd suggest you to use it with a good pair of Augments for both Turret and Hull.
  • Augments are really good stuff. They are really good and it is definitely worth it to save crystals to buy them. For smoky I'd suggest Autocannon and Sorted Ammunition. They are pretty good and work well in all situations. Immunities/Resistances/Lightweight or Heavyweight contruction can be equipped for Hulls to provide immunity, partial resistance or change their mass respectively. These are available for tankoins or can be obtained from containers.
  • Drones: I'd say for you to go for Defender, as you say that you are good in defense. If you are planning to go offensive, I'd suggest Booster. I'm afraid but these use your supplies rather quickly. In my opinion these are the most overwhelming drones and are really good.

Feel free to ask for any advice. I will be glad to help you.

@antillis I'm afraid but I do not agree with you. See, Mk7 turrets are not available only for tankoins, are they? I do not get that brutally repressed in battles, even when I am up against people with Mk7 Turrets while I have Mk3. See, that's just my opinion and I do respect yours. By the way, that was not what our friend asked. He was wanting some good advice so let's stick to it.

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18 minutes ago, Ironmantonystark said:

See, Mk7 turrets are not available for tankoins, are they?

They are available for tankoins at Lieutenant Colonel (rank 21) as product kits, and those kits can't be bought for crystals until Lieutenant General (rank 25)

Even though I already had Smoky and Hunter fully micro-upgraded (Mk6/10) at Lieutenant General on this account, I still bought the Mk7 Smoky / Hunter / Dolphin module kit (Smoky protection) because it means I'll have it upgraded to Mk7 20/20 when I rank up to Marshall (will get the 20/20 upgrades in the 50% sale in June)

Smoky and Hunter with Assault Rounds (the way I play needs the faster shots) is my default combination on all of my accounts and I still like it (this account even has green paint equipped at the moment too)

Stun Immunity is my default hull augment (from a challenge), but before that I used Heat Resistance (from containers) most of the time, was better than nothing

Best advice I have is to not rank up too quickly and only do more than 8 daily missions per week if they are easy ones (so not much XP from doing them) to get a few extra Shard containers

(Shard containers also mean you can spam supplies a bit more because you are less likely to run out, if at all. Not a positive change for me because I preferred it when there was an incentive to save supplies at lower ranks and the battles were better because less players used them)

Edited by SporkZilla
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Save your time for something else if this is your only Tanki account.

 

It is difficult for low rank free-to-play players to cope with matchmaking battles these days.  The MK system gives bigger advantage to buyers comparing to the old M1-3 upgrade system.  What's worse is that you would normally be the lower if not the lowest rank player in any MM battles.

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Welcome back! Glad you're enjoying it.

If you're looking for powerful drones, here's a list to get you started:

  • Defender (constant double armor, strengthened most of the time)
  • Booster (constant double damage, with an extra boost every 30 seconds or so)
  • Miner (allows you to plant lots of mines)
  • Mechanic (faster/better repair kits, get points for activating near allies)
  • Brutus (not particularly powerful, but cheap and simple to use)

If you don't mind spending a lot of crystals to upgrade them a long way, these drones also perform great:

  • Saboteur (Ultimately allows you to plant more mines than Miner, but only with a lot of upgrades)
  • Hyperion (Allows near-constant use of Double Damage, Double Armor, and Speed Boost, but consumes a lot of supplies)

 

Modules you'll figure out after a while, but if you'd like a place to start, I'd say go with Gauss, Magnum, and Railgun protection. Also, don't worry about spending lots of crystals on high % protection until you've played for a while: you'll be better off investing in your hull and turret at first.

 

If you like playing with Hunter+Smoky, stick with it! It's still a solid combo.

Regarding whether augments are worth buying:

  • Hull augments: no, just wait to get them from containers since purchasing them directly is too expensive
  • Turret augments: depends on how many you want. I'd recommend buying a couple good ones and waiting on containers for the rest

Smoky has loads of great augments, the details of which are here. If you liked the older mechanics of smoky, you'll want to either go with Assault Rounds (fast bullets, high impact, but no critical hit) or Adrenaline (regular smoky, but more damage). If you want to branch out a bit, any of the status effect augments are great, and the most accessible are Cryo Rounds (freezes your target on critical hits, restricting their movement) and Incendiary Rounds (burns them on criticals, dealing extra damage). 

Autocannon is an immensely popular augment that's very easy to use, but it does feel quite different from stock smoky.

 

Anyways, I know this was kind of long, but I hope it helps! Here's some general tips for working up the ranks, especially F2P:

  • Keep track of your shards, exchanging them for a container whenever you can
  • Only upgrade one or two turrets and hulls until you reach the Mk7 ranks - it's much better to have a couple of strong combos than a bunch of underleveled ones
  • Don't buy supplies or batteries, ever. Your crystals are always better spent on upgrades, even if you run out of something, and you'll get these consumable items from other sources.
  • If you complete all of your daily and weekly missions, you'll be able to finish the biweekly challenge, which has some nice prizes.
  • Wait until sales to make large purchases (new equipment modifications, augments, etc.). There's no set schedule, but I don't remember the last time it was longer than a month in between sales - they come up fairly often.
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@Ironmantonystark 

@kydapoot @Spy @wild001 
Thank you for your advice!
I might try to go for the assault rounds (buying those myself). Cryo/Fire rounds seem fun as well.
Autocannon, despite being strong, seems off idea-wise - I've had a chance to encounter it a few times.
Gauss and Magnum protection definitely crossed my mind a few times. I am not sure if the 3rd would be Railgun, because Vulcan/Striker/even Firebird seem annoying to deal with (at lower ranks at least).

Defender is probably the best choice indeed because armour is the most used supply of mine.

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10 hours ago, Ironmantonystark said:

 

Hello!

Augments can be bought with crystals/tankoins or can be obtained by opening containers(Both regular and Ultra{some are unique to Ultra though}). I'll answer your questions in detail.

  • Yes, I do believe that you should try aggressive or offensive approach. It has its own fun. Overdrives can really come in handy for offence.
  • Smoky and Hunter is not a bad combo. On the contrary a very powerful and versatile one. I'd suggest you to use it with a good pair of Augments for both Turret and Hull.
  • Augments are really good stuff. They are really good and it is definitely worth it to save crystals to buy them. For smoky I'd suggest Autocannon and Sorted Ammunition. They are pretty good and work well in all situations. Immunities/Resistances/Lightweight or Heavyweight contruction can be equipped for Hulls to provide immunity, partial resistance or change their mass respectively. These are available for tankoins or can be obtained from containers.
  • Drones: I'd say for you to go for Defender, as you say that you are good in defense. If you are planning to go offensive, I'd suggest Booster. I'm afraid but these use your supplies rather quickly. In my opinion these are the most overwhelming drones and are really good.

Feel free to ask for any advice. I will be glad to help you.

@antillis I'm afraid but I do not agree with you. See, Mk7 turrets are not available only for tankoins, are they? I do not get that brutally repressed in battles, even when I am up against people with Mk7 Turrets while I have Mk3. See, that's just my opinion and I do respect yours. By the way, that was not what our friend asked. He was wanting some good advice so let's stick to it.

MK7 turrets, i never asked about them. Never mind, nice cop out by the way. Waste of time asking, as i knew it would be, but gotta try don't you.

You just keep giving out good solid advice and skip around the bits were tanki developers have crucified the game so much, that if you are returning from a sizeable lay off from the game, then your chances of catching up to the buyers (unless you are one also) is ZERO. 

Funny how you mods never seem to explain what really counts. That's why i'm here, to keep you right and tell players how it really is.

Truth hurts, but not nearly as much as being taken for every cent you have by developers, that knowingly make the game unplayable to the majority of players, while the relatively few P2W revel in this biased unbalanced game. 

You may not like what i post mod, but i always post the facts. 

Typical reaction when you can't dispute the facts.....HHMMM.

I've yet to read any post by anyone to counter what i post, especially when discussing the atrocious balance and OP P2W updates the developers shell out on a all to regular basis.

Tanki is no longer a game, it's a bank balance, which is the only balance they seem to recognise.

Edited by antillis
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@Hunter_Smoky_Green Don't bother, unless you're fine putting up with the developers' constant crap. I'm just hanging around here for the nostalgia, nothing more.

Just something to consider:

Soon, the Trickster drone will be reworked to have a significant speed-boost (like Crisis) and it's currently purchasable for crystals. I imagine that won't change with the new update. And with Trickster you can have DA and DD active SIMULTANEOUSLY with the extra boosted speed. Just imagine all the Hopper-Tricksters zooming around at incredible speeds in CTFs and RGBs - those modes will be even more unplayable.

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