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Add physics to mine demployment


Testanki
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When a mine is buried, it is the same as the previous Thunder and Smoky. There is no falling process, and it is directly buried on the same plane coordinates as the ground.

When my hull was on multiple enemy tanks, I planted mines. When I buried the first mine, it turned out that the bottom tank was damaged.

Why does Hovertank step on mines? Is there a smart detection device?

Therefore, I recommend increasing the speed at which mines fall. Moreover, the falling direction of the mine should also be determined by the inertia of the hull moving direction.

 

In order to make the suggestion more clear: He is suggesting that mines should be a "physical" thing and take time to fall from the tank to the ground (if the tank is mid-air). Moreover, the mine should have inertia like dropping an object from a moving car.

Edited by Spy
Added a note

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So basically copy the code used for Magnum's Mortar Alteration but speed up the projectile speed and make the initial projectile impact do no damage? XD

Edited by Tanker-Arthur

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1 hour ago, JustBlackWolf said:

Pretty sure this guy used a translator, the suggestion is unclear to me

He is suggesting that mines should be a "physical" thing and take time to fall from the tank to the ground (if the tank is mid-air). Moreover, the mine should have inertia like dropping an object from a moving car.

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When we extract a Mine, there is a 1 second activation time.

In this time, I believe the Mine is invisible and it goes through everything and all the way to the bottom/ground. This is why the bottom tanker gets hit first.

Hovering Hulls get Mined because they are not too high above it. Also, what others said about how they use their magnetic effect to initiate the mine's explosion.

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  • Head Administrator

Status updated.

On 5/5/2021 at 9:22 PM, beachhouse said:

He is suggesting that mines should be a "physical" thing and take time to fall from the tank to the ground (if the tank is mid-air). Moreover, the mine should have inertia like dropping an object from a moving car.

I added your note to the main page in order to make the suggestion clear, thanks! 

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