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My personal favourite review is this one (it is a bit dated mind you):

hwqYReX.png

? ? ?

Edited by LambSauce
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Just now, LambSauce said:

My personal favourite review is this one (it is a bit dated mind you):

hwqYReX.png

? ? ?

Actually this is exactly how I thought the game was like back in 2018 lol. 2018 was arguably the best time to play the game.

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@asem.harbi I mean, they're rating and reviewing the game on a website where everyone can see it, including people who don't play at all, or are new to the game. Besides, even a lot of players don't use the forum, and whatever opinion you do write on the forum will be subject to moderation by Tanki mods.

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On 5/4/2021 at 3:07 PM, LambSauce said:

I've been watching this review site lately (https://uk.trustpilot.com/review/tankionline.com) and the negative reviews of the game keep rolling in, especially from the US and GB, but not just from these places.

What do you guys think of this? Did any of you write a review here?

Oh yes, a really nice long one. It's great, no mod can touch it, such a shame. 

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On 5/4/2021 at 7:13 PM, asem.harbi said:

I don't prefer to rate the game in another website, best place to discuss is here. 

 

On 5/5/2021 at 11:52 AM, LambSauce said:

and whatever opinion you do write on the forum will be subject to moderation by Tanki mods.

Exactly, 1st amendment doesn't really apply here. Have seen lot of my posts disappear into the thin air for no reason.

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This is an interesting topic and I wish to thank the person above me for bumping it as it caught my attention. I wish to add some-things to this.

Reviews are valued higher than money for most business and industries such as the restaurant industry or other game companies. As someone who isn't completely attached to this game only, I had the opportunity to discover other games over this period. Most people who still play TO will probably tell you they play it because of their childhood memories attached to it but these people will never actually write a proper review for TO until they tried other games to know the real competition, market and evolution of games out there. 

Those reviews on trustpilot speak for themselves since there is no real way of "the community" to get all of our message to the developers. Don't get this part wrong, it's the job of the CM and the curators of the I&S section to compile out feedback and send it to the developers but this way of picking this is really just compiling the most spoken feedback and sending it to the developers which is understandable since there is no way every voice can be heard with such a short staffed and volunteer dependent business. This of course will cause hate among players since their voice is being mostly ignored and they will obviously move towards better projects out there.

Now, even if the feedback gets to the developers (such as "stop p2w"), they might be actually hand tied by the upper management of the game which is in-fact, sorry to break to you children, a game company and most importantly a business. Decision which are taken by the company are made to obviously earn money, otherwise TO would not exist in the first place. Even if the community wishes one thing, if it will cause a certain disadvantage or loss to the company, of course they will not be implemented. 

Yes, a free to play will be able to reach and overcome a buyer eventually, but this requires time and endurance. I see no reason of why the "unfair for free to play" phrase is being utilized as much as it is. If there is proper balance in Tanki, this would never be an issue but sadly, that's not the case. Yes buyers spend money, yes they deserve an advantage but that doesn't mean F2P cannot compete if the advantage can be overcome somehow through teamplay or team allocations through the MM system. This system is applied to almost every game out there. Buyers get more than free to play and this is self explanatory. Only difference from other games and TO is the balance. I cannot go into too much details with this but it is pretty much self explanatory to see the difference in alternativa managing this game and mihoyo managing genshin impact for example and the results are loud and clear. 

[hr]

My part of the feedback now. I spent a couple of thousand USD on TO pretty recently but the satisfaction you receive of spending here for me was close to 0. Reason being, I try to experiment myself and spent the same amount in an anime gacha game (gacha means summoning or pulling for characters with really low chances and bad rates). Gacha games are known for their money making strategies with these rates and are way more criticized for the pay to win concept. Despite this, for me personally it was way more fun splurging monthly salaries onto the gacha game than TO because for me, Tanki is neither really a competitor in 2021 nor a fun game compared to the competition found in 2021. After taking this into consideration, many buyers won't spend in TO at some point because there is no guarentee that tomorrow when we open the game, it will still be open. We all remember what happened to the more enjoyable TankiX.

[hr]

Lastly, I heard a wave of rumors from players themselves that "proper feedback" is usually not left on the forum or official game sites since it is not well taken among members of the administration who are volunteers.  It can lead to them being disliked by players, members of the helper groups and others. Maybe this is why we find more honest reviews on sites such as trustpilot than anywhere in the forum which is meant for discussions and other purposes. I personally don't know if this is true or not but usually rumors are started after one goes through it. 

I hope my message will be taken positively and will not lead me to being hated. I would love to see TO strive to what it was in the past. ?

Edited by Emilia

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7 hours ago, Emilia said:

This is an interesting topic and I wish to thank the person above me for bumping it as it caught my attention. I wish to add some-things to this.

Reviews are valued higher than money for most business and industries such as the restaurant industry or other game companies. As someone who isn't completely attached to this game only, I had the opportunity to discover other games over this period. Most people who still play TO will probably tell you they play it because of their childhood memories attached to it but these people will never actually write a proper review for TO until they tried other games to know the real competition, market and evolution of games out there. 

Those reviews on trustpilot speak for themselves since there is no real way of "the community" to get all of our message to the developers. Don't get this part wrong, it's the job of the CM and the curators of the I&S section to compile out feedback and send it to the developers but this way of picking this is really just compiling the most spoken feedback and sending it to the developers which is understandable since there is no way every voice can be heard with such a short staffed and volunteer dependent business. This of course will cause hate among players since their voice is being mostly ignored and they will obviously move towards better projects out there.

Now, even if the feedback gets to the developers (such as "stop p2w"), they might be actually hand tied by the upper management of the game which is in-fact, sorry to break to you children, a game company and most importantly a business. Decision which are taken by the company are made to obviously earn money, otherwise TO would not exist in the first place. Even if the community wishes one thing, if it will cause a certain disadvantage or loss to the company, of course they will not be implemented. 

Yes, a free to play will be able to reach and overcome a buyer eventually, but this requires time and endurance. I see no reason of why the "unfair for free to play" phrase is being utilized as much as it is. If there is proper balance in Tanki, this would never be an issue but sadly, that's not the case. Yes buyers spend money, yes they deserve an advantage but that doesn't mean F2P cannot compete if the advantage can be overcome somehow through teamplay or team allocations through the MM system. This system is applied to almost every game out there. Buyers get more than free to play and this is self explanatory. Only difference from other games and TO is the balance. I cannot go into too much details with this but it is pretty much self explanatory to see the difference in alternativa managing this game and mihoyo managing genshin impact for example and the results are loud and clear. 

[hr]

My part of the feedback now. I spent a couple of thousand USD on TO pretty recently but the satisfaction you receive of spending here for me was close to 0. Reason being, I try to experiment myself and spent the same amount in an anime gacha game (gacha means summoning or pulling for characters with really low chances and bad rates). Gacha games are known for their money making strategies with these rates and are way more criticized for the pay to win concept. Despite this, for me personally it was way more fun splurging monthly salaries onto the gacha game than TO because for me, Tanki is neither really a competitor in 2021 nor a fun game compared to the competition found in 2021. After taking this into consideration, many buyers won't spend in TO at some point because there is no guarentee that tomorrow when we open the game, it will still be open. We all remember what happened to the more enjoyable TankiX.

[hr]

Lastly, I heard a wave of rumors from players themselves that "proper feedback" is usually not left on the forum or official game sites since it is not well taken among members of the administration who are volunteers.  It can lead to them being disliked by players, members of the helper groups and others. Maybe this is why we find more honest reviews on sites such as trustpilot than anywhere in the forum which is meant for discussions and other purposes. I personally don't know if this is true or not but usually rumors are started after one goes through it. 

I hope my message will be taken positively and will not lead me to being hated. I would love to see TO strive to what it was in the past. ?

I read your response, and I was wondering, why do you think the game had many times as many active players a few years ago compared to now? I'm not disputing what you wrote, I'm just genuinely curious about your opinion on this, given what you posted.

 

2 hours ago, Unleash said:

Me too but our feedback is taken into account like talking to wall.

Unless if you speak Russian, that is.

Edited by LambSauce

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1 hour ago, LambSauce said:

I read your response, and I was wondering, why do you think the game had many times as many active players a few years ago compared to now? I'm not disputing what you wrote, I'm just genuinely curious about your opinion on this, given what you posted.

 

Unless if you speak Russian, that is.

Well, thank you for reading everything but simply put, one of the biggest factors which caused the downfall of TO is not actually gradually implementing pay to win aspects to the point it is unbearable that most players who left. In my personal opinion and what I see is that Tanki can never compete to other games in this era. No matter what is done, moving to a new engine and bring new graphics, physics, adding new "interesting" equipments are all merely an attempt to arise curiousness and bring back old players. As for new players, they are always more difficult to bring into a project. As much as I love this game, I regret to say that it gives off a cardboard feel, not well built FPS placed onto the market. 

This is not what's gonna help TO bring players. The competition is too tough, changing too much will displease current players even if that's going to bring new ones. Most ex Tanki players didn't just quit playing games, they actually found better out there and moved on. That's why the number of online is like this. Yes pay to win did play a factor in this but just think yourself, would you prefer playing a game and splurging money on something which holds more "value" or preciousness in one's eye or spend in a game which has no life guarentee as stated once in a media article which involved an analyst from Alternative itself who not only spoke on the closure of TX but also giving TO a maximum life expectancy of 5 only more years from 2017. Things such as this article will obviously play a factor on the playerbase since people don't want to invest time or money on a project which was expected to be closed down by a date given off an employee of the main company.

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9 minutes ago, Emilia said:

or spend in a game which has no life guarentee as stated once in a media article which involved an analyst from Alternative itself who not only spoke on the closure of TX but also giving TO a maximum life expectancy of 5 only more years from 2017. Things such as this article will obviously play a factor on the playerbase since people don't want to invest time or money on a project which was expected to be closed down by a date given off an employee of the main company.

Majority of players know nothing about that article - so IMO it has very little impact on player base.

Players have left because there are too many changes coming too fast - many of which do NOT improve the game.

TO has been in the habit of introducing items that when combined, create the OP-Meta of the month.  They wait until they have soaked a bunch of buyers for money, then nerf the OP items (most times) and then move on to a new OP meta. Majority of current players have become tired of this strategy and have left - slowly but consistently since around 2018.

And new players coming into the game are not staying in bulk.  The game as designed now put new players at a huge disadvantage and they become frustrated and quit.  IMO the number of players quitting because of the vast (poorly implemented) changes are far greater than the number of new players that have joined and stayed.  TO has a real problem retaining new players.

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