Jump to content
EN
Play

Forum

Make Magnum fit this game or make this game fit Magnum


Recommended Posts

28 minutes ago, At_Shin said:

 Magnum's angle is already locked at an angle of 12 degrees for the default magnum and a few of it's augments. Only it's 3 augments - AGLM, RGC and Mortar - posses the ability to increase or decrease the barrel angle. So, you should try suggesting an idea for those magnum augments which allow vertical turret rotation.

That means I miscalculated the angles. It should be even lower then. If you recall correctly, you can still shoot over a lot of the covers with the stock Magnum. I have already state it clearly; my main point is an artillery turret simply does not fit the game in its current stage.

Share this post


Link to post
Share on other sites

  • Head Administrator
1 hour ago, Aegis said:

So at the end of the day, the natures of the two things are the same. It is just the matter of fact that one is easier and one is harder. You declined it simply because "it is not easy at all"? I thought you said because they are "ideas regarding the removal of updates".

 

Also, what about those "tests" the devs conducted, reverted and never appear in the game again? You may argue those are not "removal of updates" because they have announced them as "tests". Good, now can I suggest the devs to removal Magnum from the game for a week as a "test" and decide whether they should put it back in the game after the "test"?

You don't understand how this section works, so let me explain; Players suggest their ideas and we pass them to the developers if their ideas follow all rules and have potential to be implemented. Now, your idea to remove Magnum has no potential to be accepted. We also do not accept ideas regarding the removal of updates because we would get countless ideas about removing this update or that update. We want this section to be a place for players to suggest their creative ideas that the developers didn't think of.

Share this post


Link to post
Share on other sites

20 hours ago, Aegis said:

How is that different? Both are essentially game mechanics/features.

The only difference is a feature is once removed and "re-added" while I am requesting to do the opposite to another feature temporary as one of the possible ways to fix the game for now.

If the devs has done something similar in nature before, what's the reason for you to decline the idea right away without even consulting them? Are you trying to decline the devs as well?

 

As for making magnum fit the game, yes it is very hard because this game simply have no room for an artillery turret to exist. If I have to suggest a change, then it would make magnum not even work as an artillery, so what's the point? You are going to decline it right away aren't you?

Let's try it. Lock the angle of magnum to 20 - 30 degree, the exact number should be dialed further. Also remove or rework all augments that able to change the angle. This should make it impossible for magnum to shoot over most cover while retain it's ability to shoot from afar.

This is no longer an artillery turret and not be an artillery turret in the first place.

Unfortunately there is no right/wrong turret for this game.

What makes magnum like any other turret hated in the game, is the OP alts/augments/effects/immunities/ etc, which can only be obtained for substantial amounts of crystals, or even bigger amounts of cash.

It's P2W, you either accept that, are stop playing MM battles on a regular basis. I choose the latter. There are to many buyers and legal hack users to have any chance to compete on a level footing. The flying monkey is a prime example of this. Players that use it actually think they are good players, especially when it is paired with crisis.

The biggest problem in the game are the developers, who have no concept of balance are fair play, which is why there are so many OP updated gimmicks in the game, flying monkey being the prime example of this.

Share this post


Link to post
Share on other sites

1 hour ago, cosmic666 said:

 

Should I consider myself lucky that I got Crisis from the first set of Ultra containers that I ever opened on this account?

Share this post


Link to post
Share on other sites

I feel Magnum gives its own special feeling of uniqueness and difference in battle.

Like we already said, it's not a linear Turret. It shoots a parabolic projectile. It's different and that's actually good to have.

 

In wars, we used cannonballs, which also shot in a projectile. This turret, Magnum, reminds me of this weapon used in the past. It's different than just tanks battling. 

Also, there are some Turrets that bounce after hitting a wall. This is also unique and a part of the game. We shouldn't remove this because it offers its own pros and cons. It might even remind us about something from the past, from a movie, or from something relatable. There's many different features being used.

 

Everything is nice to have been added by developers.

Plus, Magnum is the only Turret that rotates up and down, which is also unique. It really resembles, and behaves like a cannon.

Like people said above, we can survive Magnum with its Protection Module and Double Armor. You can also save to obtain a Mines Protection Module, Critical Protection Module, and an Augment to help with Pierce effects from Magnum.

Share this post


Link to post
Share on other sites

6 hours ago, LambSauce said:

Should I consider myself lucky that I got Crisis from the first set of Ultra containers that I ever opened on this account?

Ya think?   ?

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...