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May 7 Developer Q&A Summary


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Honestly playing more than 7m with a braindead team can be frustrating as everyone knows, but I still wouldn't want to leave it because 7m of suffering feels viable. Any longer and I would feel like leaving battles if my team feels full of incompetent players.

Also to add, been seeing some people just sit in battles, saw a rico viking sit at the back not doing anything at all, I called him out for multing, he swore back, eventually left. Utterly disgusting. I want to play aside players who PLAY, ranked games when?

Edited by Akame
  • Agree 3

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5 hours ago, Flexoo said:

Agreed. For quite some time now, I have the feeling that MM itself is not actually bad, and the problem is not exclusively in the system or programming itself (although, the distribution of players could probably do with some tweaks), but actually in the playerbase, or the lack of it respectively. I am not sure if it's still possible to check the daily login graph and amount of players at a time, but it seems the amount of people playing is super low for MM to work properly. When we take into theaccount that MM must work with the already low number of players online who are distributed on multitude of ranks, quite a big number of different modes, pro battles, people online but just hanging in chats, and people it cannot pick because they are already battling, it does not even come around as surprising that the MM cannot create more balanced teams.

There's more things wrong with matchmaker than just the rank-spreads/lack of players.  That just happens to be the core issue.

An example is loading players into the battle.  Many times I see an enemy tank grabbing the flag as my team is still loading.  They are capping with no opposition.  I just exit at that point - not gonna play a battle where enemy is spotted a 1-0 lead.

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