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  • Poll closed on 05/19/2021 at 10:00 AM

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Just now, Tanker-Arthur said:

X

Yes, none of them are Legend, but two of them are already battling Legends and are nearing that rank.

Additionally, my close friend sometimes lets me use his accounts, all of which are Marshal, so I have a pretty good idea on how Viking, Titan, and Hornet fare in Legend battles.

What if the Hopper is using Magnum and is hiding on an unreachable and unshootable spot? Such as the cliff on the Highland Map, if you know what I'm talking about.

Also, Hoppers on unreachable spots are practically immune to the short-ranged turrets, so that basically gives it immunity to 25% of the turrets in the game.

 

 

Also I edited my post but I'll say it down here again...

The jumping will confuse enemies who don't utilize the camera controls to pan around, and you can jump directly above enemies and drop a mine on them while they are stunned.

Which cliff? If you go too far out, you will self destruct...

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2 minutes ago, LambSauce said:

I feel like the devs should set a limit to how many ODs can be used per game. For example, suppose all the ODs were hugely powerful (similar potency to Viking's OD), but with only one usage per 7 minute game. I would honestly be fine with that.

BRO THAT IS GENIUS. Maybe not the power part,

 

BUT WHAT IF EVERYONE ONLY GETS 2 ODs A MATCH???

You can use them back to back, but provides more strategic uses to them!

Whether or not if it is a good idea to use it or not. 

If you use all 2, you have 0 ODs for the rest of the match.

Edited by yellowghetto
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Just now, yellowghetto said:

BRO THAT IS GENIUS. Maybe not the power part,

 

BUT WHAT IF EVERYONE ONLY GETS 2 ODs A MATCH???

You can use them back to back, but provides more strategic uses to them!

Yeah, I know in other games like in Overwatch, where they're called "Ultimates", some are better than others but the ones that are more powerful can take many minutes to charge up fully.

Granted, matches in Overwatch are longer than in Tanki, but the principle still applies.

Link: https://overwatch.fandom.com/wiki/Ultimate_ability

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1 minute ago, LambSauce said:

Yeah, I know in other games like in Overwatch, where they're called "Ultimates", some are better than others but the ones that are more powerful can take many minutes to charge up fully.

Granted, matches in Overwatch are longer than in Tanki, but the principle still applies.

Link: https://overwatch.fandom.com/wiki/Ultimate_ability

Ults, League of Legends.

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1 minute ago, yellowghetto said:

Viking, used in every Battle regardless of turret range, shreds TDM, wrecks in defense/offense CTF, ruins TJR, Keep enemies away from SGE/CP.

Hopper. Trash. It's literally the term 1 run and done. If you cannot capture, you will most likely hold your OD for the entire match, or waste it.

Umm I have to elaborate my opinion more in this matter. Excuse me for length

I think Viking vs Hopper is the same regular fight of Booster vs Defender.

Defender and Hopper are capturing the flags way more than Booster and Viking, so they win. But Viking and Booster have literally terminated the mean of playing, they always killing us every time.

Which is more OP? Ok, it's all up to you.

Technically Hopper and Defender are the most OP as they generate the win.

But for my honest opinion I see Viking and Booster are more OP, what let me care about if my team won or lost if I haven't had a chance for playing. Honestly They disgusted and restricted many of the my attempts of taking the flag. Defender drone haven't killed me that much. That doesn't mean I'm a mult and care about deaths more than the flags. Honestly if you saw me in a battle you will wonder of my dropped K/D because of my repetitive nonstop attempts of taking the flag, but I just get disgusted when someone kills me with no right or a chance to fight back; Booster/Viking.

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On 5/11/2021 at 5:57 PM, mooody09 said:

In this topic we are going to go through about the good and the bad about this game

Ok let me stop you right there.

There is nothing good.

Topic closed. 

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19 minutes ago, LambSauce said:

Granted, matches in Overwatch are longer than in Tanki, but the principle still applies.

Nope sorry, those in charge of this game have no PRINCIPLES, morals, are any sense of fair play, just like the flying monkey users, losers all of them. 

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2 hours ago, LambSauce said:

Without Crisis or at least Trickster, Hopper is a pretty terrible hull.

What?

Are you discounting the ability to strafe?  Even without Crisis active it can dodge shots from many turrets that are not insta-hit.  It's the equivalent of having medium hull armor.

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45 minutes ago, wolverine848 said:

What?

Are you discounting the ability to strafe?  Even without Crisis active it can dodge shots from many turrets that are not insta-hit.  It's the equivalent of having medium hull armor.

The point I was trying to make is that without its OD, Hopper is very underwhelming, not much better than the other light hulls by any stretch of the imagination.

Also, forgot to mention, but a surprisingly large number of Hoppers that I encounter don't use mouse controls - so strafing isn't an issue there.

Edited by LambSauce
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25 minutes ago, LambSauce said:

The point I was trying to make is that without its OD, Hopper is very underwhelming, not much better than the other light hulls by any stretch of the imagination.

Also, forgot to mention, but a surprisingly large number of Hoppers that I encounter don't use mouse controls - so strafing isn't an issue there.

Well there's plenty that do - many of them are likely on mobile.  And they are very difficult to hit, even without OD.  They shift around like a UFO with anti-grav and dodge 1/4 of the shots unless it's from a turret with insta-hit.

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13 hours ago, E_polypterus said:

change augments, they're unbalanced, OP,  very hard to get, easy to use. turn them back to alterations is what i think

I think there should be a restriction on augments like you can only get a certain augment depending on your rank. I also think those should be set on containers too since, I've seen my fair share of low level players using incendiary band and heat immunity.

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2 hours ago, Tanker-Arthur said:
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Screenshot_(775).png

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Screenshot_(777).png

 

 

You can be shot from there LOL! How do I know? I've been up there before, and shot down people hiding there with Magnum/Gauss.

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