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GAME BALANCE   

32 members have voted

  1. 1. Pick the ones that you think have had a negative impact on the game

    • FLYING MONKEY
      13
    • AP EFFECT
      7
    • EMP
      10
    • CHANGES TO HOW SUPPLIES WORK ON HOW UPGRADED YOUR DRONE IS
      14
    • NEW 4TH MODULE THAT REQUIRES 5000 TANKOINS
      14
    • OVERDRIVES
      8
    • CRITICAL HIT EFFECT
      7
    • MM
      8
    • RANK SPREADS
      8
    • THE DEVELOPERS INABILITY TO WANT TO ACT UPON GENUINE SENSIBLE PLAYER FEEDBACK
      15
    • HARDCORE BUYERS
      9
    • AUGMENTS
      10
    • XP/CRY RATIO (AFFECTS EVERY RANK APART FROM LEGEND)
      6
    • BOOSTED BATTLE FUNDS
      1
    • SHOP PRICES
      7
    • BATTLE TIME DURATION
      4
    • THE CHALLENGE
      2
    • THE GARAGE....STILL NOT USER FRIENDLY (how long until is?)
      3
    • BEING ABLE TO ACQUIRE MK7 GARAGE AT LIEUTENANT COLONEL RANK
      5
    • NOT BEING ABLE TO CHOOSE YOUR OWN MAP
      3
    • THE NEW UPGRADE SYSTEM
      3


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3 hours ago, LOLKILLERTOTHEDEATH said:

I doubt lower prices would change that.

Think you would be surprised at how many casual buyers would begin to buy more often, if the shop prices were reasonable.

The special bundles would also yield more players willing to buy them if they were indeed, SPECIAL OFFERS and not SKY HIGH prices out of the reach of everyone, except the real hardcore buyers.

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1 hour ago, cosmic666 said:

Think you would be surprised at how many casual buyers would begin to buy more often, if the shop prices were reasonable.

The special bundles would also yield more players willing to buy them if they were indeed, SPECIAL OFFERS and not SKY HIGH prices out of the reach of everyone, except the real hardcore buyers.

I suppose so. I think it would be nice if we get some lower end bundles along with the higher end bundles frankly (such as the 1690 tankoin offers). Needless to say, the best purchase in Tanki as of right now is the battle pass, and I see quite a few players with the latest challenge equipment.

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Can you add some more choices. Mine would have been

- No option to turn off the red aim box for enemies. (I play rail...)

- Hoppers OD and speed/strafing speed.

- Everything in the game is about heat damage. 

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I picked "hardcore buyers", but the real problem is not the act of buying itself, it's what it gives them access to, specifically, ultra container-only augments. Which, as we know, are so much more powerful than regular equipment. It's always surreal when you encounter one of these players that's a one-man army and basically two leagues above a regular maxed out Mk.7 tank.

I've said before what I think of giving buyers a supply boost advantage (it sucks), but at least in some cases it actually advantages me when playing against lower ranked players and I get to enjoy the imbalance being in my favor. ?

Making status effects a core gameplay feature was a strange decision in my opinion, mainly because of how important they are now and how much attention has to be devoted to manage them during battles. In a way it did make EMP Gauss a bit less broken, though ironically not because it was nerfed but because now there's a lot of equally broken stuff available. Still, I think with skill and lucky container drops, it's manageable.

 

Also I'll just say that I disagree there's an issue with "the developers' inability to want to act on genuine player feedback". They're doing what they can to make the game engaging (i.e. addictive), it's just that the intersect between that and what a nostalgic playerbase wants isn't necessarily very big. For the most part I think changes have been logical, the game has remained playable, even if it requires continual adjustments from the players.

Edited by Catbird

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3 hours ago, Catbird said:

For the most part I think changes have been logical, even if it requires continual adjustments from the players.

You mean the adjustment to their bank balance from BLACK to RED

 

3 hours ago, Catbird said:

They're doing what they can to make the game engaging (i.e. addictive),

That is their aim, ADDICTION. Once the devs realised the mindset of players, they then kept their foot firmly on the gas to ensure players stay just were they are, under the thumb.

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