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Nerf trickster (and rename it please), booster and defender


mjmj5558
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The 3 most common and overpowered drones in tanki currently, so i think they should receive nerfs.

Defender

I heard about a really interesting idea from @At_Shin (all credits to him :wink:)

First of all, boosted supply time will decrease from 20 to 15 seconds.
Secondly, instead of having the boosted supply time in the first part of the DA, it will happen in the last 15 seconds. So, you will first have 15s of normal, then 15s of boosted armour. (this will might even come handy in modes like rugby)

Booster

Recharge time increased from 3 seconds to 15 (or maybe even 20) seconds

Trickster

Duration of the effect: 15 seconds
Recharge time: 15 seconds
Also, if no new drone will be made for this effect and trickster won't get back the former effects, can we please rename it and place to a different drone category? No trick is used now. 

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6 hours ago, mjmj5558 said:

The 3 most common and overpowered drones in tanki currently, so i think they should receive nerfs.

Defender

I heard about a really interesting idea from @At_Shin (all credits to him :wink:)

First of all, boosted supply time will decrease from 20 to 15 seconds.
Secondly, instead of having the boosted supply time in the first part of the DA, it will happen in the last 15 seconds. So, you will first have 15s of normal, then 15s of boosted armour. (this will might even come handy in modes like rugby)

Booster

Recharge time increased from 3 seconds to 15 (or maybe even 20) seconds

Trickster

Duration of the effect: 15 seconds
Recharge time: 15 seconds
Also, if no new drone will be made for this effect and trickster won't get back the former effects, can we please rename it and place to a different drone category? No trick is used now. 

Defender change interesting, but will not appeal to players. It is the wrong way to go about balancing the drone. It would make Crisis far more worth it.

Booster change is unjustified.

Trickster change is Justified.

Edited by Akame
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1 hour ago, Akame said:

Defender change interesting, but will not appeal to players. It is the wrong way to go about balancing the drone. It would make Crisis far more worth it.

And that's what the devs want, i guess. What do you think, why all UC items are vetter than normal ones? Also, don't forget that crisis is aviable to you, but nit for the 99% of the defender users. Also, the users of this drone won't like any nerf anyways, however, you will finally need some tactics to use it well.

 

1 hour ago, Akame said:

Booster change is unjustified.

Why so? Booster is almost as OP as defender is.

 

 

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1 minute ago, mjmj5558 said:

And that's what the devs want, i guess. What do you think, why all UC items are vetter than normal ones? Also, don't forget that crisis is aviable to you, but nit for the 99% of the defender users. Also, the users of this drone won't like any nerf anyways, however, you will finally need some tactics to use it well.

 

Why so? Booster is almost as OP as defender is.

 

 

Booster 3s and it's back to normal. I know it does a lot of damage, so we can instead reduce the damage, increase the effect duration. But to hugely increase it's recharge time is uncalled for. If a booster player is able to get u with 3s boosted damage and a drop box, it's a good reward for the player. Also Booster is a general counter against Defender. If you kill a defenders spawn boosted armor, a Booster will shred it like it didn't exist.

Also to note, if you get EMP'd it's imperative to let the drones have a lower recharge time. Please do take in account of that.

Any changes with crisis? Because Crisis max damage output can surpass a booster after around lets say 10s if we look at long term damage too.

Changes on Def/Booster can also have an impact towards JGR modes.

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19 minutes ago, Akame said:

Booster 3s and it's back to normal. I know it does a lot of damage, so we can instead reduce the damage, increase the effect duration. But to hugely increase it's recharge time is uncalled for. If a booster player is able to get u with 3s boosted damage and a drop box, it's a good reward for the player. Also Booster is a general counter against Defender. If you kill a defenders spawn boosted armor, a Booster will shred it like it didn't exist.

Also to note, if you get EMP'd it's imperative to let the drones have a lower recharge time. Please do take in account of that.

I played a TDM game yesterday, where like 60% of the enemy used booster. Even tho i had prots against them and they weren't really skilled, booster killed me in a few miliseconds, and this just happened again and again. Since you use booster ofteny you really know that increasing the cooldown will have huge impact for the drone, and that's what i want. Also, longering the duration and nerfing the effect is not a nerf but more like a reworky while booster needs a nerf.

 

22 minutes ago, Akame said:

Changes on Def/Booster can also have an impact towards JGR modes.

But if that change is a nerf, it will have a positive impact on it. 

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8 minutes ago, mjmj5558 said:

I played a TDM game yesterday, where like 60% of the enemy used booster. Even tho i had prots against them and they weren't really skilled, booster killed me in a few miliseconds, and this just happened again and again. Since you use booster ofteny you really know that increasing the cooldown will have huge impact for the drone, and that's what i want. Also, longering the duration and nerfing the effect is not a nerf but more like a reworky while booster needs a nerf.

 

But if that change is a nerf, it will have a positive impact on it. 

Well, tanki created these 3 drones which are the main meta, trickster of late, to balance them properly would be to not limit the duration but to give a pure buff for the whole duration if small regardless, i.e Defender with an extra 50 armor for the whole duration, booster with extra 50% damage for the whole duration, trickster is fine as is, recharge time stays 3s for all just incase they get EMP'd.

On a sidenote, parkour wars are also effected by the changes.

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15 hours ago, mjmj5558 said:

Defender

I heard about a really interesting idea from @At_Shin (all credits to him :wink:)

First of all, boosted supply time will decrease from 20 to 15 seconds.
Secondly, instead of having the boosted supply time in the first part of the DA, it will happen in the last 15 seconds. So, you will first have 15s of normal, then 15s of boosted armour. (this will might even come handy in modes like rugby)

Blecchhh. 

You can't count on it when you want it - unless you hide for the first 15 seconds - which would be ... really dumb.

NO THANKS.

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3 hours ago, wolverine848 said:

NO THANKS.

Why? Because you need some logics to get them maximum value instead of just pressing a key? As soon as a drone requires brain activity it's not good anymore?

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9 minutes ago, mjmj5558 said:

Why? Because you need some logics to get them maximum value instead of just pressing a key? As soon as a drone requires brain activity it's not good anymore?

The development of a battle cannot be predicted from start so pre-determining supply-activation will only make it harder to play and will also lead to a increased waste of supplies. It's just an impractical solution which does not tackle the main problem: it will only become harder to control and use your drones and will make the drone's mechanics unnecessarily complex

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5 hours ago, mjmj5558 said:

Why? Because you need some logics to get them maximum value instead of just pressing a key? As soon as a drone requires brain activity it's not good anymore?

Crisis for instant effect would become much more valuable, we don't want that to happen.

Crisis has the same tanking ability as defender at max, so imagine you face a defender, ah 15s later armor, np, I can tank better already and switch for damage.

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7 hours ago, mjmj5558 said:

Why? Because you need some logics to get them maximum value instead of just pressing a key? As soon as a drone requires brain activity it's not good anymore?

Did you read any of my post besides the No Thanks part?

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I don't think Trickster should be nerfed, because the only way that could be justified IMO is if Crisis is also nerfed in terms of its speed bonus - and we all know the developers will never nerf Crisis as one of the biggest buyer items.

The new Trickster is the drone that gives free players and low-end buyers a chance to compete against the heavy buyers using Crisis in capture modes, when thinking of its power level you must always compare it to Crisis - and compared to Crisis it is not OP. It offers a 30% speed bonus, less than Crisis, and yes it enables you to have all 3 supplies active at the same time - but it does not allow you to have boosted armor or speed when you want it in addition to having less speed, and your Boosted/Armor damage will expire, unlike Crisis which effectively gives you supplies with no expiry - albeit only one at a time.

Only 15 seconds boosted speed with Trickster would leave it too weak IMO, due to the nature of the speed power up which provides less benefit in straight combat (aside from melee turrets). I don't really have a problem killing Trickster users (unless they are using the Isida Vampire Nanobots augment), it provides a benefit to melee turret users - but that is fine IMO as melee turrets are weaker since the critical damage update, since we all take so much more damage now and melee have trouble reaching their target before taking a lot of damage.

Of course, I would really want to see the old version of Trickster coming back, and the current Trickster being converted to a new drone (or as @kydapoot suggested, replacing Sprinter with the new Trickster), as that would be much better all round.

As for Defender and Booster - I think Booster is fine but Defender could maybe be reduced to 15 seconds duration.

To be honest I think the most overpowered drone in many situations is now Blaster - it is horrificly unfair to face if you are using Mammoth or melee turrets and very OP in the special DM modes. Now against a Blaster user, with melee turrets you are pretty much guaranteed to die every time you engage them - if they kill you or even if you kill them, and Mammoth will kill one player with its overdrive before dying. Blaster must have a cooldown of at least 20 seconds, but really making it 30 and giving it more damage would be better than it having effectively no cooldown at all as it has now.

Edited by DestrotankAI9
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