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Ultra Weekend May 14th - 16th


Marcus
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Just now, superADIT said:

yes read now but still emp is better because after removing enemies supplies it makes their attack on u weaker whereas in case of ap the enemy can kill u before also because he has that double dmg on still

True, but EMP immunities are far more common than AP immunities. Plus, AP can bypass all sources of armor including that from Titan's dome.

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6 minutes ago, LambSauce said:

True, but EMP immunities are far more common than AP immunities. Plus, AP can bypass all sources of armor including that from Titan's dome.

u cant say this that emp imms are far more than APs because look at recent challenegs this challenge had two APs so both types are equally there with people....but imagine having both gauss emp and ap then u can switch to the one which has lesser immune in that particular battle xd hope i get AP salvo too form ultra :P

Edited by superADIT

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Tanki I'm strongly asking you to put this as a buff of the buffs EMP Gauss got in the patch notes. You kidding us when you putted two disadvantages for a one disadvantage, now when you return the splash damage for arcade shots, add the third disadvantage as a new buff.

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Edited by asem.harbi
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57 minutes ago, LambSauce said:

Gauss EMP is nerfed but Gauss AP got a big buff...

WTH devs?

Well the point is to make them work the same way but apply different status effect. Like augments for other turrets that apply status effects.

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❤️

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7 minutes ago, Marcus said:

Well the point is to make them work the same way but apply different status effect. Like augments for other turrets that apply status effects.

Unrelated but important question: is there any intention to revert the previous "drone and supply changes" update? Because the Russian Wiki still hasn't been updated with all of those changes.

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8 minutes ago, Marcus said:

Well the point is to make them work the same way but apply different status effect. Like augments for other turrets that apply status effects.

I get the point, but why do they buff a more balanced equipment than nerf a really OP equipment? They could've just simply reduce the EMP splash to 6 meters and remove the unfair reload advantage.

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so you change Hornet  but nothing to do with Isida / Fire or freeze which I find OP in battles.

my battles are weak now and will end up in the garbage can. there is no use to battle with medium hulls / only heavy weight hulls will be in battles now.

 

been corrected from Hunter

Edited by Bydo

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24 minutes ago, At_Shin said:

Also, I like that Gauss's aiming recovery time got heavily nerfed, but I am not sure why they did the same to striker.

Agreed - it doesn't make any sense to me.

If anything you'd have given striker a slightly longer recovery time than Gauss, even with the recent changes. The laser is such a big distinguishing and disadvantaging factor, it needs balance. It would have seemed at least sensible to bring them both down to 1 sec to start with and see how it worked.

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54 minutes ago, Bydo said:

so you change Hunter but nothing to do with Isida / Fire or freeze which I find OP in battles.

These turrets are generally in a worser situation in MM compared to long range turret, they do not need a nerf.

Edited by mjmj5558
Nerf not nerd lol
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6 minutes ago, Bydo said:

so you change Hunter but nothing to do with Isida / Fire or freeze which I find OP in battles.

my battles are weak now and will end up in the garbage can. there is no use to battle with medium hulls / only heavy weight hulls will be in battles now.

I can't see anything about Hunter in the patch notes.  What's the change?

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38 minutes ago, At_Shin said:

I am not sure how decreasing the weight and reverse acceleration of hovering hulls would affect the game.

You know how hoppers go left and right to dodge shots? That's what going to get fixed.

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9 minutes ago, TWICE said:

I can't see anything about Hunter in the patch notes.  What's the change?

sorry my mistake .. its hornet that was done

  • Hornet:

    • The radius of applying AP status effect is decreased from 1000 metres to 50 metres. Only those targets which you see will get this status effect applied.

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Lets get ready for a rank up. I hope to rank up this weekend to get even more crystals. When I rank up, I will post my rank up screenshot on this thread here.

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well for earn crys is the hardest as long as i have 3 days but it's worth a try

btw i won't use dictator a lot it's now a semi-supportive now

and blaster can now empty your DD very fast so don't play too much with it

Edited by fghjkl54
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So on Shaft, if I have Healing Emitters, will a fully charged shot with DD give 100% health instantly to the teammate I shot?

Edited by Benefactor

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