Jump to content
EN
Play

Forum

Getting bored of the game


 Share

Recommended Posts

I just wanted to start a discussion with all my current complaints of the game. Warning to devs this will be very negative but I feel you could benefit from reading the following, as I believe many people feel the same, and so rather than me being overly negative, I feel there is evidence for the case that the game is going in a different direction to what people are after. 

Currently I am getting a bit tired of the game. This may just be down to me, but I will leave that to the audience to decide. Also, I play rail/wasp should that be relevant. The reason for getting slightly bored is the lack of skill I have to put into the game. This actually makes me play worse than I did before I had a break from playing (when my name got changed from fish.tank98 to r_fish.tank980 because I'd forgotted the pass). For example, the red outline as a rail player only seerves to hinder my aiming abilities. Instinctively if you always have a red outline without any option to turn it off, then there is no wonder people begin to rely on this rather than their aiming instincts. When I started playing again I could aim better than I do now, even hitting peoples tanks that are behind barricades with just a few pixels not covered. Now, I can aim but hardy as good. 

 

Secondly, and I posted in the ideas section regarding this, is that the game seems to rely solely on heat damage. Firebird should be the only turret wth any significant heat damage. Yet I get hit by smokey; 90% of my health taken only to then die to the fire damage from the same shot. Why does smokey need a fire damage augment? I only ever get killed by vulcans fire damage, never by the actual shots it fires. How on earth can you justify vulcan giving just as much fire damage as firebird? Ironically, the augment that protects against fire damage is not able to be bought by crystals but for tank coins. Given the data, the only conclusion is that the mindset is to incorporate more and more fire damage so that people buy the augment with real money. Now, many people simply complain that the devs want more people to buy things; I say this is not the problem and actually it means the devs have more money to implement our ideas and to be able to finance the game (no finances = no game). But! This should be done in a way that keeps the game fun, and this is by no means an easy task. It should, however, regardless of the difficulty of said task, be accomplished. Even if it is difficult, the quality of the game does not deserve to be so greatly compromised for profits. If this can't be done in a fairer way, you need to hire better devs.   

 

I will mention hopper and anyone reading this (especially devs/mods) may be fed up of hearing it, but it doesn't fit the game. I don't know what augments, upgrades etc are used for any of the following  things I will mention about hopper, but I am speaking from what I have seen with my own eyes. Hoppers traversing the map with a flag 3x quicker than even wasp with speed boost, hopper making people drop the flag while it flies in the air is not a well thought out idea. Jumping in the air is fine, but why the fire damage (my previous comment) AND making the flag carrier drop the flag when it has such a huge advantage because all it has to do is land ontop of the player carrying the flag. That player hasn't even got a chance because it stuns (which is exactly what the hunter hull does as its OD, so do you really find it fair that a hull whose OD is to jump both gives fire damage and incorporates the OD of another hull as well? If you do, please back this up logically). So the fact that it so easily can recover flags gives it an unfair and ill-thought out advantage which should have been recognised well before now. 

 

Secondly, drones. I feel that 300 for a battery is too much, and the fact that nobody thought to allow us to unequip drones with a key in-game is a bit disappointing, as it again seems that the focus was on making drones fully accessible to people who are happy to purchase batteries for real money. I apologise if this is not the case, but the reason is also not the problem, it is the drones themselves.

 

Again, apologies for the rant and the negativity, but if anyone feels the same way about the topics above, has anything else to add or wants to voice you opinion, I'd appreciate to know if people feel the same as me. If you do want to comment, please do so logically and without any bias. Please do not simply say "the game is ", or "hopper sucks". In every case, please give a valid basis for your opinion and a reason that it affects the game/all other players rather than just yourself. 

 

 

 

 

Edited by At_Shin
Please refrain from using inappropriate language.
  • Like 3
  • Haha 1
  • Agree 3

Share this post


Link to post
Share on other sites

4 hours ago, r_Fish.tank980 said:

I just wanted to start a discussion with all my current complaints of the game. Warning to devs this will be very negative but I feel you could benefit from reading the following, as I believe many people feel the same, and so rather than me being overly negative, I feel there is evidence for the case that the game is going in a different direction to what people are after. 

Currently I am getting a bit tired of the game. This may just be down to me, but I will leave that to the audience to decide. Also, I play rail/wasp should that be relevant. The reason for getting slightly bored is the lack of skill I have to put into the game. This actually makes me play worse than I did before I had a break from playing (when my name got changed from fish.tank98 to r_fish.tank980 because I'd forgotted the pass). For example, the red outline as a rail player only seerves to hinder my aiming abilities. Instinctively if you always have a red outline without any option to turn it off, then there is no wonder people begin to rely on this rather than their aiming instincts. When I started playing again I could aim better than I do now, even hitting peoples tanks that are behind barricades with just a few pixels not covered. Now, I can aim but hardy as good. 

 

Secondly, and I posted in the ideas section regarding this, is that the game seems to rely solely on heat damage. Firebird should be the only turret wth any significant heat damage. Yet I get hit by smokey; 90% of my health taken only to then die to the fire damage from the same shot. Why does smokey need a fire damage augment? I only ever get killed by vulcans fire damage, never by the actual shots it fires. How on earth can you justify vulcan giving just as much fire damage as firebird? Ironically, the augment that protects against fire damage is not able to be bought by crystals but for tank coins. Given the data, the only conclusion is that the mindset is to incorporate more and more fire damage so that people buy the augment with real money. Now, many people simply complain that the devs want more people to buy things; I say this is not the problem and actually it means the devs have more money to implement our ideas and to be able to finance the game (no finances = no game). But! This should be done in a way that keeps the game fun, and this is by no means an easy task. It should, however, regardless of the difficulty of said task, be accomplished. Even if it is difficult, the quality of the game does not deserve to be so greatly compromised for profits. If this can't be done in a fairer way, you need to hire better devs.   

 

I will mention hopper and anyone reading this (especially devs/mods) may be fed up of hearing it, but it doesn't fit the game. I don't know what augments, upgrades etc are used for any of the following  things I will mention about hopper, but I am speaking from what I have seen with my own eyes. Hoppers traversing the map with a flag 3x quicker than even wasp with speed boost, hopper making people drop the flag while it flies in the air is not a well thought out idea. Jumping in the air is fine, but why the fire damage (my previous comment) AND making the flag carrier drop the flag when it has such a huge advantage because all it has to do is land ontop of the player carrying the flag. That player hasn't even got a chance because it stuns (which is exactly what the hunter hull does as its OD, so do you really find it fair that a hull whose OD is to jump both gives fire damage and incorporates the OD of another hull as well? If you do, please back this up logically). So the fact that it so easily can recover flags gives it an unfair and ill-thought out advantage which should have been recognised well before now. 

 

Secondly, drones. I feel that 300 for a battery is too much, and the fact that nobody thought to allow us to unequip drones with a key in-game is a bit disappointing, as it again seems that the focus was on making drones fully accessible to people who are happy to purchase batteries for real money. I apologise if this is not the case, but the reason is also not the problem, it is the drones themselves.

 

Again, apologies for the rant and the negativity, but if anyone feels the same way about the topics above, has anything else to add or wants to voice you opinion, I'd appreciate to know if people feel the same as me. If you do want to comment, please do so logically and without any bias. Please do not simply say "the game is ", or "hopper sucks". In every case, please give a valid basis for your opinion and a reason that it affects the game/all other players rather than just yourself. 

 

 

 

 

Thanks @At_Shin for censorship.

 

Anyways, this is not really a Discussion post, more as self-evaluation of the game and feedback.

  • Like 1

Share this post


Link to post
Share on other sites

4 hours ago, r_Fish.tank980 said:

I will mention hopper and anyone reading this (especially devs/mods) may be fed up of hearing it, but it doesn't fit the game. I don't know what augments, upgrades etc are used for any of the following  things I will mention about hopper, but I am speaking from what I have seen with my own eyes. Hoppers traversing the map with a flag 3x quicker than even wasp with speed boost, hopper making people drop the flag while it flies in the air is not a well thought out idea. Jumping in the air is fine, but why the fire damage (my previous comment) AND making the flag carrier drop the flag when it has such a huge advantage because all it has to do is land ontop of the player carrying the flag. That player hasn't even got a chance because it stuns (which is exactly what the hunter hull does as its OD, so do you really find it fair that a hull whose OD is to jump both gives fire damage and incorporates the OD of another hull as well? If you do, please back this up logically). So the fact that it so easily can recover flags gives it an unfair and ill-thought out advantage which should have been recognised well before now. 

You are negatively commenting on a Hull that was nerfed every time since its release. How many times now? 4?

I have also noticed that you have 0 experience with Hopper. Playing this Hull harder than it looks. It isn't as crazy as those fly hackers who use Crisis Drone to fly across the maps.


Standard driving Hoppers are honestly pretty bad.

 

Wasp is just Wasp. It's OD is applies 3 Status Effects. Is that OP???

 

 

Edited by yellowghetto
  • Like 1

Share this post


Link to post
Share on other sites

6 minutes ago, yellowghetto said:

You are negatively commenting on a Hull that was nerfed every time since its release. How many times now? 4?

I have also noticed that you have 0 experience with Hopper. Playing this Hull harder than it looks. It isn't as crazy as those fly hackers who use Crisis Drone to fly across the maps.


Standard driving Hoppers are honestly pretty bad.

 

Wasp is just Wasp. It's OD is applies 3 Status Effects. Is that OP???

 

 

If it's "not that easy" why are 70% of the caps in CTF, Assault and Rugby done by Hopper?  One hull out of 10 accounts for majority of caps.   Wasp or hornet could use Crisis.  But they do not account for even close to the caps that Hopper does.

So it's not just the drone.

  • Agree 4

Share this post


Link to post
Share on other sites

27 minutes ago, yellowghetto said:

You are negatively commenting on a Hull that was nerfed every time since its release. How many times now? 4?

I have also noticed that you have 0 experience with Hopper. Playing this Hull harder than it looks. It isn't as crazy as those fly hackers who use Crisis Drone to fly across the maps.


Standard driving Hoppers are honestly pretty bad.

 

Wasp is just Wasp. It's OD is applies 3 Status Effects. Is that OP???

 

 

I have tried it. Just that relative to the time I have been playing I have not for very long. This was when there was an event where everyone was hopper. The strafing speed needs to be removed. Also, it isn't difficult, it is different; don't confuse the two. It took me, if you want to look at my profile, 300 hours to get to where I am with rail. If you use different controls then of course it would take me another 50 hours to get used to it. But after that, when you can use the hull, you have esentially "wasp extra". Wasp should be the fastest hull in the game, yet hopper vs wasp's strafe speed are not even comparible, since wasp doesn't have one. 

 

Edit 1:

Also, yes I would be happy for the stun effect with wasp's OD to be removed, I don't really see the need for this either just as with hopper. I can understand the burn or toxic effect it has, but I find it a bit too overcomplicated (and not necessary) to have the 3 effects. I am of course assuming here that the blast radius was not reduced when adding the other 2 effects, if so then I would have to rethink the last few sentences. But yes, you're right about wasp too I feel. If you want to make a post about this in ideas I'd be happy to support. 

Edited by r_Fish.tank980
Edit 1

Share this post


Link to post
Share on other sites

4 minutes ago, r_Fish.tank980 said:

I have tried it. Just that relative to the time I have been playing I have not for very long. This was when there was an event where everyone was hopper. The strafing speed needs to be removed. Also, it isn't difficult, it is different; don't confuse the two. It took me, if you want to look at my profile, 300 hours to get to where I am with rail. If you use different controls then of course it would take me another 50 hours to get used to it. But after that, when you can use the hull, you have esentially "wasp extra". Wasp should be the fastest hull in the game, yet hopper vs wasp's strafe speed are not even comparible, since wasp doesn't have one. 

Then I recommend trying it now.

Share this post


Link to post
Share on other sites

32 minutes ago, yellowghetto said:

Then I recommend trying it now.

I don't feel I did too bad. I'd upload a video and screenshots but I can't from my PC :/ KDR of roughly 1 and averaged about in the center of the team, with mk2 hopper.. 

 

Edit 1: 

But it still didn't change my mind. You  also get the advantage of quicky seeing around buildings (although of course anyone can use the mouse if they want to). 

Edited by r_Fish.tank980
Edit 1

Share this post


Link to post
Share on other sites

Sorry fish tank. Looking at your profile at the legend rank, you will find the game difficult to make progress as f2p with only a rail gun and wasp at mk7 + MU. I suggest you only play in MM battles when you see yourself with a reasonable chance of competing. Look for strong players on your side and not the other. Other than that, you can try farming crystals and shards on the mobile version. Currently, certain drones make hopper a flag capping and scoring machine. Against better equipment, fairly or not,  f2p are at a disadvantage and no amount of skills can change that. Good luck.

  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

tanki is not for pc users, its for mobile 9 year olds which their eula prohibits to play, cause they aint 13+ but tanki dont care. 
Half a decade ago tanki tried to hide that theyre p2w but now theyve just given up on it, like last year or so, even some mods still tried to defend tanki as not being p2w which is just laughable.

  • Like 1

Share this post


Link to post
Share on other sites

Leaving the game is literally impossible, just like @Adriel.RB said. One way or another, you will start playing the game again. It made so much memories that you simply cannot leave it, even if they make an update that ruins everything, you will come back.

  • Agree 3

Share this post


Link to post
Share on other sites

26 minutes ago, Adriel.RB said:

even if you're thinking on leaving the game, YOU CANNOT

by one way or another you will just come back to the game for absolutely no reason at all, it's like black magic

LOL you don't ever let anyone leave the game alone in peace

Share this post


Link to post
Share on other sites

29 minutes ago, Adriel.RB said:

even if you're thinking on leaving the game, YOU CANNOT

by one way or another you will just come back to the game for absolutely no reason at all, it's like black magic

Playing in battles is one thing, just chilling and not actively giving up hrs of your time against the dreadful OP, blatant OTT, money making P2W updates is completely different.

I fall into the latter, this game is DEAD to me and many other players. We are smart enough to realise that the devs are greedy leeches that care little about their player base and the balance needed to create a viable, enjoyable game for all players, not just the hardcore P2W that the devs cater to with every OP, cash driven only update they bring into the game.

Not being able to upgrade as normal and FORCING players to buy the next MK level, along with the 4TH protection slot (only available for cash) the armadillo module which starts off at MK1 and again only available for cash, (and a huge amount of luck...ultras) is a disgrace.

F2P are easy kills and will continue to be easy kills in all battles regardless of map/mode.

If players without the means to upgrade their garage to a reasonable strength continue to play actively in battles, then the devs P2W strategy will be vindicated. 

F2P have every right to complain about the unbalanced nature of the game, they are also one of the reasons why the devs will never change their ways, not as long as they actively continue to play and support this P2W ONLY game.

These are the UNDISPUTED facts why i have taken my own advice and stopped playing. Apart from doing missions that require the bare minimum of game time on my main, i just don't bother at all with anything else that involves going into battles and wasting supplies against at times, IMPOSSIBLE odds.

 

  • Like 1

Share this post


Link to post
Share on other sites

Yeah, these Augments, overdrives, red outline, Drones, ... is all too much.

But Augments give us a variety of different effects in the game, making it more surprising and fun. We don't know what each opponent will do to us! We can use an Immunity to help us with the most used or most annoying Status Effects.

Hopper's overdrive is very annoying. Plus with Crisis, it is super fast, and can escape easily. I hope the developers balance it.

I would love to have an option to turn off the Red Outline in the Settings.

On 5/14/2021 at 6:47 AM, r_Fish.tank980 said:

Secondly, drones. I feel that 300 for a battery is too much, and the fact that nobody thought to allow us to unequip drones with a key in-game is a bit disappointing, as it again seems that the focus was on making drones fully accessible to people who are happy to purchase batteries for real money. I apologise if this is not the case, but the reason is also not the problem, it is the drones themselves.

A battle is just around 5-6 minutes. We can easily unequip, or change Drones after each battle.

We can also change Drones during Battles, by pressing G button for Garage.

Drones give different and interesting boosts, effects, support, ... 

We should save Crystals to upgrade one Drone at a time. Brutus is the best back-up Drone to use while we are saving batteries and Supplies. Then we can use other Drones that consume them.

  • Saw it 1

Share this post


Link to post
Share on other sites

The game is just stupid now.

There’s no real progression and it’s only going to get dumber, since the devs are planning on putting virtually everything into Containers.

Flying hulls galore, Overdrives that make the game into some sort of MMORPG or MOBA, and to top it all off we have a HTML version full of bugs, glitches and laggy servers, and developers who are scheming the next big money grab.

The devs don’t even care about the game anymore other than viewing it as a tool for profit.

And the CM is a joke - at least with Semyon Kirov it appeared that he had a liking for the game and a desire to see the project succeed. With Marcus it’s as if he’s only here to do the job, and to be honest I don’t even blame him because the devs have successfully ripped the heart and soul out of this game.

Sorry, rant over.

 

Share this post


Link to post
Share on other sites

On 5/14/2021 at 3:47 AM, r_Fish.tank980 said:

Currently I am getting a bit tired of the game. This may just be down to me, but I will leave that to the audience to decide. Also, I play rail/wasp should that be relevant. The reason for getting slightly bored is the lack of skill I have to put into the game. This actually makes me play worse than I did before I had a break from playing (when my name got changed from fish.tank98 to r_fish.tank980 because I'd forgotted the pass). For example, the red outline as a rail player only seerves to hinder my aiming abilities. Instinctively if you always have a red outline without any option to turn it off, then there is no wonder people begin to rely on this rather than their aiming instincts. When I started playing again I could aim better than I do now, even hitting peoples tanks that are behind barricades with just a few pixels not covered. Now, I can aim but hardy as good. 

Should be an option to toggle the red outline on and off in pro battles.

MM is a bit different since the battles are only 7 minutes long, making the red outline an essential feature to have basically.

On 5/14/2021 at 3:47 AM, r_Fish.tank980 said:

Secondly, and I posted in the ideas section regarding this, is that the game seems to rely solely on heat damage. Firebird should be the only turret wth any significant heat damage. Yet I get hit by smokey; 90% of my health taken only to then die to the fire damage from the same shot. Why does smokey need a fire damage augment? I only ever get killed by vulcans fire damage, never by the actual shots it fires. How on earth can you justify vulcan giving just as much fire damage as firebird? Ironically, the augment that protects against fire damage is not able to be bought by crystals but for tank coins. Given the data, the only conclusion is that the mindset is to incorporate more and more fire damage so that people buy the augment with real money. Now, many people simply complain that the devs want more people to buy things; I say this is not the problem and actually it means the devs have more money to implement our ideas and to be able to finance the game (no finances = no game). But! This should be done in a way that keeps the game fun, and this is by no means an easy task. It should, however, regardless of the difficulty of said task, be accomplished. Even if it is difficult, the quality of the game does not deserve to be so greatly compromised for profits. If this can't be done in a fairer way, you need to hire better devs.   

Yeah, using firebird is pointless nowadays since you can just pay that extra couple hundred thousand crystals or get lucky from containers for a turret that can do the same thing at a longer ranger.

On 5/14/2021 at 3:47 AM, r_Fish.tank980 said:

will mention hopper and anyone reading this (especially devs/mods) may be fed up of hearing it, but it doesn't fit the game. I don't know what augments, upgrades etc are used for any of the following  things I will mention about hopper, but I am speaking from what I have seen with my own eyes. Hoppers traversing the map with a flag 3x quicker than even wasp with speed boost, hopper making people drop the flag while it flies in the air is not a well thought out idea. Jumping in the air is fine, but why the fire damage (my previous comment) AND making the flag carrier drop the flag when it has such a huge advantage because all it has to do is land ontop of the player carrying the flag. That player hasn't even got a chance because it stuns (which is exactly what the hunter hull does as its OD, so do you really find it fair that a hull whose OD is to jump both gives fire damage and incorporates the OD of another hull as well? If you do, please back this up logically). So the fact that it so easily can recover flags gives it an unfair and ill-thought out advantage which should have been recognised well before now. 

Yeah, hopper has basically way too many advantages with no downsides. Guess hopper is the new favorite child now, huh?

On 5/14/2021 at 3:47 AM, r_Fish.tank980 said:

Secondly, drones. I feel that 300 for a battery is too much, and the fact that nobody thought to allow us to unequip drones with a key in-game is a bit disappointing, as it again seems that the focus was on making drones fully accessible to people who are happy to purchase batteries for real money. I apologise if this is not the case, but the reason is also not the problem, it is the drones themselves.

Brutus is basically a free upgrade from no drone at all, plus it doesn't consume any batteries.

  • Like 1

Share this post


Link to post
Share on other sites

On 5/14/2021 at 6:47 PM, r_Fish.tank980 said:

I play rail/wasp should that be relevant

I play rail/hornet for most tanki life, but since 2 year ago, I switch to heavy/medium hull and twins -> then gauss;

old times, railgun and light hull has its place as there is no Drone/Overdrive/status effect/fast glide hovering hulls to counter/dodge its high damage output.

but now, the game pace is much faster, they buyer have choice to gain higher and better protection for survive, railgun has slowly become less efficient

without strong protection and drone, light hull has tough timer,

------------

see the Exp/Hr ratio, medium hull and new guns are out perform most time.

b7kGAGE.pngP7cdH8y.png

Edited by wild001

Share this post


Link to post
Share on other sites

On 5/15/2021 at 4:28 PM, Adriel.RB said:

even if you're thinking on leaving the game, YOU CANNOT

by one way or another you will just come back to the game for absolutely no reason at all, it's like black magic

?  Welcome to the Hotel California  ?    ?????

  • Haha 1

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...