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Increase XP gained from kills based on killstreaks


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I think the idea speaks for itself. I say we should get X xp points for the first 2 kills, then for the 4-6th kills we should get double XP, and anything after this should be 3x the normal XP. 

 

Edit 1: 

The double and triple XP should only apply for the XP gained through assists and direct kills. it would not apply to capturing the flag for example. Also, the player's score for the game would not be affected either, so that the game remains fair. 

 

Edit 2: 

Also, I believe that the bonus should be based on the hull you choose. See the following table:

 

Hull       |   1-2   |   3-6   |   7+   |
-----------------------------------------------
Wasp    |    1x   |    2x    |    3x
-----------------------------------------------
Hornet  |    1x   |    2x    |    2.8x
-----------------------------------------------
Viking   |    1x   |    1.9x    |    2.4x
-----------------------------------------------
etc etc ....

Edited by r_Fish.tank980
Edit 1
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It seems a very cool idea in principle

But it will directly terminate the battle. I will be in a hot disadvantage comparing to the campers/who cares about the kills. 2x or 3x is insanely huge. Except if it will just affect the Experience, not the score in the battle.

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4 minutes ago, asem.harbi said:

It seems a very cool idea in principle

But it will directly terminate the battle. I will be in a hot disadvantage comparing to the campers/who cares about the kills. 2x or 3x is insanely huge. Except if it will just affect the Experience, not the score in the battle.

Yes of course, it's only related to the player's XP. But this is only valid for assists and kills. 

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This is an interesting idea but be CAREFUL - we must have increased SCORE as well as exp or else this will make going on a killstreak an actual disadvantage at low ranks. Because you want to increase your exp/crystal ratio - if you get more exp and no extra score this will mean you will get more exp and NO extra crystals, which will reduce your crystals/exp ratio and turn out to be a bad thing.

However as others have mentioned, to be honest we already rank up faaaarrrr too much fast and I don't think anything should really be implemented that gives makes that worse, although this is an intereting idea. Another problem is that this would make buyers and top players dominate even more than they do now, and it would make it harder for weaker or free players to complete "finish in the top-3 missions for example" when they are competing against other players who outmatch their scores by even more than now.

What I think might be an important change to this idea is to have killstreaks giving more SCORE but not more exp than currently, which would mean you are not actually hurting your crystal/exp ratio as you would if they gave more exp, and not ranking faster than the insanely fast speed that we do now. That would be interesting, however it would still run in to the problem I raised above that the weaker players would find finishing in top positions even harder.

So this idea is cool, but even other variations of it have significant downsides the way the game is set up, unfortunately.

Edited by DestrotankAI9

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4 minutes ago, DestrotankAI9 said:

This is an interesting idea but be CAREFUL - we must have increased SCORE as well as exp or else this will make going on a killstreak an actual disadvantage at low ranks. Because you want to increase your exp/crystal ratio - if you get more exp and no extra score this will mean you will get more exp and NO extra crystals, which will reduce your crystals/exp ratio and turn out to be a bad thing.

However as others have mentioned, to be honest we already rank up faaaarrrr too much fast and I don't think anything should really be implemented that gives makes that worse, although this is an intereting idea. Another problem is that this would make buyers and top players dominate even more than they do now, and it would make it harder for weaker or free players to complete "finish in the top-3 missions for example" when they are competing against other players who outmatch their scores by even more than now.

What I think might be an important change to this idea is to have killstreaks giving more SCORE but not more exp than currently, which would mean you are not actually hurting your crystal/exp ratio as you would if they gave more exp, and not ranking faster than the insanely fast speed that we do now. That would be interesting, however it would still run in to the problem I raised above that the weaker players would find finishing in top positions even harder.

So this idea is cool, but even other variations of it have significant downsides the way the game is set up, unfortunately.

No way should scoring be boosted by this.

There's already enough players treating CTF, Rugby, CP and Siege modes as TDM modes.  We don't need to encourage more of this.

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1 hour ago, wolverine848 said:

No way should scoring be boosted by this.

There's already enough players treating CTF, Rugby, CP and Siege modes as TDM modes.  We don't need to encourage more of this.

Well if score should not be boosted, then there is absolutely no way exp should be boosted. As I say, if EXP is boosted with no increase in score, then this will mean going on a killsteak is actually a negative - as you would be increasing your exp with no increase in crystals, which is a bad thing. Going on a kill streak should not mean that you actually disadvantaging your account, which this would do - ranking you up faster with less crystals gained per rank. If this change was implemented players would literally die intentionally to avoid getting the increased exp, that would be the best way to play which would be very stupid and counterproductive for gameplay.

So if no score increase is also given, then this idea is a very bad one indeed unfortunately. But this is exactly the kind of thing developers would implement to mess with free players further - and decrease crystals available per rank.

Edited by DestrotankAI9

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1 minute ago, DestrotankAI9 said:

Well if score should not be boosted, then there is absolutely no way exp should be boosted. As I say, if EXP is boosted with no increase in score, then this will mean going on a killsteak is actually a negative - as you would be increasing your exp with no increase in crystals, which is a bad thing. Going on a kill streak should not mean that you actually disadvantage your account, which this would do - ranking you up faster with less crystals gained per rank. If this change was implemented players would literally die intentionally to avoid getting the increased exp, that would be the best way to play which would be very stupid and counterproductive for gameplay.

So if no score increase is also given, then this idea is a very bad one indeed, unfortunately. But this is exactly the kind of thing developers would implement to mess with free players further, and decrease crystals available per rank.

I agree.

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Two things will happen if this idea gets implemented....More campers and More messed up Match Making gaps. This is a NO GO from me. 

Edited by MysticBlood
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Quite simply, for any rank other than Legend this will encourage multing as you will want to die to avoid killstreaks - once you've killed 2 players you would want to suicide into the enemy team to avoid getting the increased exp for the third kill, if you are gaining increased exp with no extra score - since pure exp is a bad thing for low ranks.

As a low rank you want the least exp and the most crystals (or score, since score=crystals) possible, the opposite of what would be gained from this.

So this is a total no-go I'm afraid.

Edited by DestrotankAI9
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