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Change in main turret used?


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So I'm pretty good at using shaft but nowadays, it's getting kind of boring using the same turret again and again and I want to switch to something like magnum(I have practice using it but not as much as shaft) do you think its okay for me to switch to a new turret despite receiving a lesser score?

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Topic moved.

Welcome to the forum! It seems like you created this topic in the wrong place. If you would like to start a discussion, please create topics in the Game Discussion section. In order to know the forum better, please read this topic

As for your question, I would say it's always better to learn using new turrets because sometimes we have to change our turrets due to the map we are playing at or due to many protection modules.

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On 5/16/2021 at 9:41 PM, KyloRen said:

 

As said by Spy, it is definitely better to learn using other turrets. Changing turrets has a very important role in the game in countering the enemy modules. Apart from that, it is always fun to learn using other turrets. It is fine if you receive lesser score as it will not happen for long. There are many maps where many other turrets outperform Shaft, so you will not always be getting less score. The more you use a turret, the more you get better at it.

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1 hour ago, asem.harbi said:

If you mastered Shaft, for sure the rest of the turrets wont be harder

In my opinion using Magnum is harder than Shaft.

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1 hour ago, asem.harbi said:

If you mastered Shaft, for sure the rest of the turrets wont be harder

"Mastering Shaft" KEKW. Unless you got a sticky keyboard, there isn't much to master

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48 minutes ago, Spy said:

In my opinion using Magnum is harder than Shaft.

Naturally, you have to know MM Maps like the back of you palm. You will get used to how much you need to charge up the shot before firing. Not to mention the various angles Magnum can go to.

And unlike Shaft, Magnum has the highest chance for a critical...... no damage.

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Shaft is a relatively multifunctional turret, its usage is not limited to camping and keeping distance between the enemy and you. I use Shaft as a mid-field weapon and I even use it to directly attack enemies and bases. I equip the turret with a light hull so that I can drive across maps finding enemies to snipe and breaking down defences and clusters. For this, I often use the augments Light Capacitors or AP-Sight. It requires an aggressive playing style and it is difficult to be successful with it at start, but it is lots of fun and is truly rewarding at most times. Perhaps you could give it a try. There is also an in-game group that specialises in Shaft called Mobile Snipers, you can visit their forum page and see if you are interested. 

However learning how to use a new weapon is highly suggested, you cannot always rely on the same turret because some weapons may not be suited for some maps plus enemies can basically equip the corresponding protection module.  
I myself specialise in long-range turrets because I am not too fond of close encounters, plus I like turrets that deal massive damage, hence my most-used weapons are Shaft Gauss and Magnum. If you are into long-rangers, you could give Magnum a try: it is hard to use but really pays off once you discover how to use it, plus there is quite a variety of augments that offer different gameplay experiences. 
That being said, it is also good to look at different kinds of turrets e.g. melee, close or mid ranged. It is hard to compare weapons with each other, so I think it is best to choose one that seems interesting to you and delve a bit into its mechanics: test it on the test-servers or ask people for advice on the forum. Some suggestions if you can't seem to think of any: Isida (melee), Ricochet (close) and Striker (mid) are interesting and fun turrets to play with. Go have a look at them (on the Wiki or according forum-section) if you'd like. 

There is no guarantee that you will receive less score when using a different turret, it is all up to ones playing style and acquired skill of a weapon that determines your success with it. 

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On 5/20/2021 at 2:23 AM, asem.harbi said:

If you mastered Shaft, for sure the rest of the turrets wont be harder

 

On 5/20/2021 at 3:35 AM, Spy said:

In my opinion using Magnum is harder than Shaft.

In my opinion, Striker and Hammer (well, at least before the critical damage update came out) are harder than both Magnum and Shaft.

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23 minutes ago, Tanker-Arthur said:

 

In my opinion, Striker and Hammer (well, at least before the critical damage update came out) are harder than both Magnum and Shaft.

Striker maybe, but Hammer is really easy to use (it's also one of the best turrets at the moment)

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Just now, Spy said:

even striker is easy for me (easier with ML hunter alt) but it's hard with cyclone alt because of long aiming time

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At some point, it will be difficult to make progress mastering only one turret, in particular, shaft. It will limit your role and battle modes. Pick a medium hull and try out the different turrets. Focus on a few that will let you complete your missions and challenges.

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Shaft is so powerful early on and into the mid ranks, you can fly through. You just need to have a melee or mid range turret levelled at the same time for those odd occasions you need it.

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