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Decrease the number of mines in the game


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2 minutes ago, r_Fish.tank980 said:

 

I agree with you here. ALthough I generally try to remain faithful to the topic I post; this relates to the problem I am discussing. Just liek in siege, where a team of 12 only has a single point to defend, if the team sizes are "large enough" (currently undefined), then there should be two, not one, point for the offending team to bring flags to. Both for CTF and siege. 

 

So a possible solution could simply be to assign a max of 7 people to each point and then if this is exceeded then a 2nd defense point is created so that the mines cannot be concentrated around one point. 

Alternatively, we could also make it so that the point "moves" each time a flag is delivered. But I find the above idea more practical than this. 

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5 hours ago, r_Fish.tank980 said:

1) Not to the extent that players can survive 3-4 mines or more in the extreme cases to which I am referring. 

2) This can be resolved.

3) This would be an exception, but once you place the mines using miner, you then do revert to removing mines if you place any further mines. 

4) But is this actually the game mechanics? Because if a tank is going over mines that are close together it makes sense that the mines detonate. It might not be the case.  

1) Mines do 1500 damage.  With DA a medium hull can survive 3 mines.  A heavy hull 5 mines.  You want to survive more than that, equip a Spider module.

2) What does "resolved" mean.  It's kinda side-stepping the issue.

3) Miner was #2.  #3 was Saboteur.

4) If they are close enough at least two will go off. Never seen 3 all that close so not sure.

Point is, with decreased damage, mines can be mitigated with DA + a module.  Yeah, Saboteur can be a bit of an issue and maybe needs some tweaking. 

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5 hours ago, wolverine848 said:

1) Mines do 1500 damage.  With DA a medium hull can survive 3 mines.  A heavy hull 5 mines.  You want to survive more than that, equip a Spider module.

2) What does "resolved" mean.  It's kinda side-stepping the issue.

3) Miner was #2.  #3 was Saboteur.

4) If they are close enough at least two will go off. Never seen 3 all that close so not sure.

Point is, with decreased damage, mines can be mitigated with DA + a module.  Yeah, Saboteur can be a bit of an issue and maybe needs some tweaking. 

1) The game shouldn't rely on double armor in my opinion. F2P should be the focus while at the same time making items attractive enough that people want to buy them for real money. Taking this stance, I find it to be against my viewpoint to rely on DA supplies. Thus, a medium hull can handle a max of 2 mines which doesn't solve the problem I am talking about, although neither does 3. 

2) I don't have an issue to sidestep. There is a solution to this and I don't feel I should be responsible for every single detail, I suggested an idea and I am not paid to do so. Therefore, you should have a think yourself about possible solutions before being so quick to doubt my idea, as it is for everyone's best interests. If you did, then allow me to suggest something; a possible solution could be that my idea applies per life, and so you may only place a maximum of 7 mines for example, but when you die those 7 mines are not destroyed (who needs to save 30 mines?...), and then you simply start again. We could even introduce two numbers into the mines supplies box, one telling you how many mines you have in total in the whole map, and the other telling the player how many mines they have placed that particular "life". There are plenty of ways and means. 

3) My mistake, I meant the saboteur drone. 

4) I see, but my (one of my) idea(s) is to detonate all nearby mines at once. But as I write this, I am more against this idea than with it as firstly it would take away the point of mines I feel. Having them all destroyed at once is a bit lame for the people who took the time to place them, especially if a hull like wasp gets killed by 2 mines but it destroys 4 of your mines, then you kinda wasted 2 mines. 

 

But one other idea that does come to mind; make mines detonate when destroyed tanks go over them. This way at least the mines could be cleared quicker allowing the attacking team to create a route to the flag. I will try to begin collecting the best idea into the original post once others give me some more feedback/ideas which they think is the best solution. 

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10 minutes ago, r_Fish.tank980 said:

The game shouldn't rely on double armor in my opinion. F2P should be the focus while at the same time making items attractive enough that people want to buy them for real money. Taking this stance, I find it to be against my viewpoint to rely on DA supplies. Thus, a medium hull can handle a max of 2 mines which doesn't solve the problem I am talking about, although neither does 3. 

Supplies have been in the game almost since its inception, and F2P players receive more than enough supplies from containers, challenges, and missions to compete with paying players in that regard.

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23 minutes ago, ThirdOnion said:

Supplies have been in the game almost since its inception, and F2P players receive more than enough supplies from containers, challenges, and missions to compete with paying players in that regard.

That's not such an easy conclusion, how did you arrive to that? 

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10 hours ago, sensei_tanker said:

Good idea. I don't think that placing 100 mines around a flag and then camping should be a legitimate strategy. 

Why not? Flying hack can end a ctf battle on it's own in half the battle time, that seem fair and legit to you.

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3 hours ago, r_Fish.tank980 said:

That's not such an easy conclusion, how did you arrive to that? 

Lets be honest here, your idea (s) are not very good to be honest. 

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1 hour ago, cosmic666 said:

Lets be honest here, your idea (s) are not very good to be honest. 

How so? The game currently allows players to spam mines around the only control point/flag. This needs to change, which is my idea, and certianly not a bad one. 

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3 hours ago, r_Fish.tank980 said:

How so? The game currently allows players to spam mines around the only control point/flag. This needs to change, which is my idea, and certianly not a bad one. 

Sorry amigo but your idea is pants. 

But hey don't worry, in the not to distant future, just like every single thing the devs bring into the game, mines eventually will get nerfed into oblivion. This is a fact you can count on.

  

Edited by cosmic666

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5 minutes ago, cosmic666 said:

Sorry amigo but your idea is pants. 

But hey don't worry, in the not to distant future, just like every single thing the devs bring into the game, mines eventually will get nerfed into oblivion. This is a fact you can count on.

  

Well sorry to hear you think so. I would, however, believe you if you were to make a valid point rather than simply call an idea "pants". I don't find this very convincing and will end the conversation there unless you choose to do as I suggested. 

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9 minutes ago, cosmic666 said:

Sorry amigo but your idea is pants. 

But hey don't worry, in the not to distant future, just like every single thing the devs bring into the game, mines eventually will get nerfed into oblivion. This is a fact you can count on.

  

Also the idea is valid ? You won't begin getting it declined by calling it pants lol

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1 minute ago, r_Fish.tank980 said:

Well sorry to hear you think so. I would, however, believe you if you were to make a valid point rather than simply call an idea "pants". I don't find this very convincing and will end the conversation there unless you choose to do as I suggested. 

I mean, your idea might be great and all, but it's not like the devs ever listen to any of our suggestions or feedback (even the very good ones)... unless, of course, you speak Russian that is.

Moreover I'm afraid your idea doesn't fit with the devs' cash-driven agenda so I doubt they will even pay much attention to it. That's the truth for ya.

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18 minutes ago, r_Fish.tank980 said:

Also the idea is valid ? You won't begin getting it declined by calling it pants lol

It's about as valid as the FLYING MONKEY.

You just don't get it do you. Never mind, most of the players that post on here don't either so your not alone.

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9 hours ago, r_Fish.tank980 said:

1) The game shouldn't rely on double armor in my opinion. F2P should be the focus while at the same time making items attractive enough that people want to buy them for real money. Taking this stance, I find it to be against my viewpoint to rely on DA supplies. Thus, a medium hull can handle a max of 2 mines which doesn't solve the problem I am talking about, although neither does 3. 

2) I don't have an issue to sidestep. There is a solution to this and I don't feel I should be responsible for every single detail, I suggested an idea and I am not paid to do so. Therefore, you should have a think yourself about possible solutions before being so quick to doubt my idea, as it is for everyone's best interests. If you did, then allow me to suggest something; a possible solution could be that my idea applies per life, and so you may only place a maximum of 7 mines for example, but when you die those 7 mines are not destroyed (who needs to save 30 mines?...), and then you simply start again. We could even introduce two numbers into the mines supplies box, one telling you how many mines you have in total in the whole map, and the other telling the player how many mines they have placed that particular "life". There are plenty of ways and means. 

1) Well it does and has so for years.  What does F2P have to do with supplies?  I'm a F2P tanker and have over 20000 DA - and that's after using Defender drone by default for 6 months.  It's your choice not to use DA, even though it would help you a lot.

2) Your idea can't be implemented when it creates other  problems.  Solving one problem while creating another problem is NOT a good solution.   Why the heck should I come up with a solution to a problem you create with your solution?  Okay - here's my solution - don't adopt yours.  You've come up with a partial effort - we have lots of those running around and don't need more of them.  Next time try to think it all the way through - else no one will support your ideas.

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On 5/18/2021 at 5:02 PM, r_Fish.tank980 said:

This post isn't related to trickster or Crisis, althought I agree. 

Actually it is related to them.  Because of their speed it is hard to target them and defend against them.

One work-around is mines.  Their speed does not help much against mines. 

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53 minutes ago, wolverine848 said:

1) Well it does and has so for years.  What does F2P have to do with supplies?  I'm a F2P tanker and have over 20000 DA - and that's after using Defender drone by default for 6 months.  It's your choice not to use DA, even though it would help you a lot.

2) Your idea can't be implemented when it creates other  problems.  Solving one problem while creating another problem is NOT a good solution.   Why the heck should I come up with a solution to a problem you create with your solution?  Okay - here's my solution - don't adopt yours.  You've come up with a partial effort - we have lots of those running around and don't need more of them.  Next time try to think it all the way through - else no one will support your ideas.

How has it created other problems? Don't place more than 7 mines at any one time. Why do you need to? And can you back up what you say? What problem exactly does it create, and why can that problem not be solved? I've checked your forum profile and you have not made any ideas yourself so far, yet I notice you also comment on things you do not like in the game. I do not believe you to be anythng but negative, without putting any thought into your responses. 

See your post below. You complain, just as you do here, without making any effort to suggest how the game can be improved. I'd prefer people to comment who can be constructive, rather than just negative. The fact is, as you saw below, the game has some issues that need resolving, and the mines being spammed around the flag is one of them, hence my suggestion. Do you not agree that this should not be allowed to happen? 

 

 

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1 hour ago, r_Fish.tank980 said:

How has it created other problems? Don't place more than 7 mines at any one time. Why do you need to? And can you back up what you say? What problem exactly does it create, and why can that problem not be solved? I've checked your forum profile and you have not made any ideas yourself so far, yet I notice you also comment on things you do not like in the game. I do not believe you to be anythng but negative, without putting any thought into your responses. 

See your post below. You complain, just as you do here, without making any effort to suggest how the game can be improved. I'd prefer people to comment who can be constructive, rather than just negative. The fact is, as you saw below, the game has some issues that need resolving, and the mines being spammed around the flag is one of them, hence my suggestion. Do you not agree that this should not be allowed to happen? 

 

 

Dodging again.  You are just lazy then.  And lazy in your research.

 

Also - I too can look at profiles.

You used 10k DA in ~ 300 hrs.  You made it sound like you don't use DA - but you do.

And you haven't bought a Spider module - let alone use one.  So complaining about mines while not even taking measures to mitigate them is hypocritical.

 

Edited by wolverine848

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1 hour ago, r_Fish.tank980 said:

I've checked your forum profile and you have not made any ideas yourself so far,

You are having a laugh, are you not.

@wolverine848 has like myself given a huge amount of feedback on what should be done to enhance the game, (in a positive way) especially in regards to balance and any amount of other game related topics that have been posted in the forum.

@wolverine848 is more aware of facts and figures than i am, mainly because i generally dissect all the OP updates the devs bring into the game aimed at P2W only.

If you want to try and admonish @wolverine848 you chances of that are about 1/1000. If on the other hand you want to admonish both of us, i would say you chances of that just increased the number to about 1/1000,000.

Your not very bright are you, so i would give up while your ahead with the 1/1000,000 ratio. It really would be for the best.   

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I mostly use medium hulls. Honestly, it has no minus effect on game, accually it is fun to see a lot of mines on the defending sides. and also mining itself is another fun aspect of this game.

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5 hours ago, SulfuricAcid said:

I mostly use medium hulls. Honestly, it has no minus effect on game, accually it is fun to see a lot of mines on the defending sides. and also mining itself is another fun aspect of this game.

Fair enough, then it's just a problem with the lighter hulls which is fine. 

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1 minute ago, r_Fish.tank980 said:

Another purely negative and unecessary comment from the cosmic comic lol

Was that meant to be directed at me. The long word you struggled with is missing a letter by the way.

And your post was in no way humorous, except for the misspelling, that was childlike funny.

Your a sucker for punishment, you must practice a lot. 

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