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Episode 299 of the V-LOG!


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11 hours ago, LOLKILLERTOTHEDEATH said:

The largest downfall with IB HI is that close quarters it cannot deal with enemies very well, especially if it's melee range. At long distances you're going to have a tough time even landing shots. With adrenaline, long range isn't a problem, and usually short range isn't either (especially in the case of Crusader Vulcan adrenaline). I have literally taken out enemies using IB HI while they had protection against me, and had all supplies active without ever using my overdrive and having run out of supplies. In a 1-1, IB HI vs ADR HI, ADR will definitely come out on top because it's just that much easier to aim and land hits with. I kid you not when I say that ever since I bought adrenaline, I literally have not equipped IB because it just pales in comparison.

  

Actually I was using Viking Hammer (if you mean the 2 people shown on the enemy team for your screen shot)

Only saw marcus, he was isida. Never saw you game ended to quickly. So if you were not FM APOLOGIES.

Still, just shows that the FM dominates capture modes and that vulcan regardless of what combo it is using is just like the rest, a observer in battle, having littlle are no effect at all against such OP game changers. 

So my point still stands regarding vulcan, in the bigger picture of battles it is not a game changer and could never affect the outcome of battles the way that legal hack does.

Vulcan may seem OP in capable hands because it can rack up a good amount of kills, but as for dominating a battle single handedly it doesn't even come close to the FM.

So why has the FM not had a SIGNIFICANT nerf. Everyone knows the answer but few will admit it, and even fewer will admit that it needs another nerf, stating that the recent nerf has made it quite balanced. Only FM users and fools could ever agree that is the case.     

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4 hours ago, r_SPSE0 said:

if y didn't see that you could kill 10 tanks in a row just by pressing fire button and moving forward.

LOL not quite. A bit more to it than that.

I suppose my main gripe is that the most OP game changer in the games history, is still dominating battles with absolute ease and because of that the devs decided that it was vulcan that needed the nerf to a integral part of it's combo.

Just like the upgrade button that got reworked because it was mega confusing, compared to the vast array of gimmicks in the game. 

My point as always is that the devs only do what they do to suit them and not to affect balance because of player feedback, or any other garbage they might spin.

Most of you are pleased that vulcan got a nerf, imo that is because you just can't beat them on a regular basis in battle.

The FM unlike vulcan dominates battles with it's OP overdrive and invariably cannot be stopped by anyone from ending battles in very quick time. Vulcan does not have the same impact as the FM, nowhere near it's OP capabilities.

These are the facts. FM needed the nerf not vulcan, to say otherwise is disregarding the massive negative impact that OP hull has in battles.    

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2 hours ago, mjmj5558 said:

which was clearly the most unfair, but legal exploit in the game.

Ok vulcan/hunter with ib/hi and maxed out defender on one side and the FLYING MONKEY with crisis on the other. 

Lets say its a medium sized map for equality, serp. Lets also say that both players are very adept with their combo (meaning they are good players) like to guess who has the better chance of capping the most flags in this scenario.

I REST MY AIRTIGHT CASE.  

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2 minutes ago, Unleash said:

Your "facts" make no sense you are just making yourself look like a noob here because your braindead combination was nerfed, simple as that and you picked arguing with the wrong player.

Nice comeback, your improving.

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1 hour ago, cosmic666 said:

Ok vulcan/hunter with ib/hi and maxed out defender on one side and the FLYING MONKEY with crisis on the other. 

Lets say its a medium sized map for equality, serp. Lets also say that both players are very adept with their combo (meaning they are good players) like to guess who has the better chance of capping the most flags in this scenario.

I REST MY AIRTIGHT CASE.  

How did crisis came here? It is an ultra-only exclusive OP item. On the other hand, IBHI ruined ALL modes, and heated everyone one up with one bullet from the other side of the map. Not to meantion, that as the devs said in the V-LOG, it was rather a bug that was fixed than an item that got nerfed. Check the augment description.

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3 minutes ago, mjmj5558 said:

How did crisis came here? It is an ultra-only exclusive OP item. On the other hand, IBHI ruined ALL modes, and heated everyone one up with one bullet from the other side of the map. Not to meantion, that as the devs said in the V-LOG, it was rather a bug that was fixed than an item that got nerfed. Check the augment description.

Check out real battles and see that the FM is the real OP hack in all of this, it's called comparison.

LOL a bug, are you brain dead. And it took how long to fix this bug (lie).

Get a grip of reality. The devs spin lies for a living, it's all part of the deception to hoodwink players like you, which they seem to do with ease at any time they choose.

LOL i am surrounded by fools.

You carry on believing the devs every word and i will carry on posting relevant facts that players like you seem not to understand.

When you acquire some common sense and a grip on reality get back to me by all means, until that minor miracle transpires i will deff not be holding my breath.

TA TA .    

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So anyway, I have mixed feelings about this patch since it comes with the MU change - but overall I think it is pretty good having played a few games with the new changes, as balance has definitely improved a lot - and hence the fun of battles overall.

 

I am really disappointed that the developers went through with the pointless and majorly problematic microupgrade change - and I can already see that there are a huge number of complaints from cheated players in the Complaint Book section, and this will no doubt continue as new players rank up only to find their MUs wasted. The developers should at least allow players to buy the next Mk level at a discount, subtracting the price of microupgrades that have already been purchased - THAT would be the fair way to do, and would not mean that players are cheated, and the ability to microupgrade is removed with no warning upon reaching a certain rank.

Although, in terms of balance things have definitely taken a step in the right direction. I've been having a much better time in MM so far - you can now move out of your base without being destroyed by Incendiary Brand/Heat Immunity in 3 seconds from spawn protection wearing off, if you are not weating Heat Immunity. With the scourge of IB/HI Vulcans (which typically numbered 1 or more on each side in Legend battles at this point), gone, MM is better than before.

But also, the fact that players who are not using a drone, or who have a low number of MUs on their drone having a power increase - this also helps bring a little more balance between free players and buyers - still not as good as it was before the update but better at least. With this change combined with the IB/HI nerf, altogether these are good steps in the right direction. There are still many glaring balance issues in the game however, such as Stun Striker/Crisis + Hopper/Emp and AP Gauss still a bit too strong/ Hornet overdrive having such a ridiculous nerf, but this patch is an improvement on the balance front I have to say.

I have also been smashing it up on an alt account with Incendiary Brand/Heat Resistance and Ares, it is super fun to have the old style Incendiary Brand playstyle back, and much more satisfying, now that you can use this and not get owned by Heat Immunity "hold spacebar all game long" Vulcans.

So all things considered, one of the better patches IMO.

Edit: I just hope this new Jammer status effect isn't going to introduce fresh imbalance and problems to the game - which I suspect it might. REALLY hope Titan domes won't prevent overdrives from being used, as I heard the devs were considering - as that would mean Hunter/Wasp will be pretty ineffective against it, etc.

Edited by DestrotankAI9
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Honestly Vulcan IB is the only Augment of the OP tier (EMP Gauss - AP Magnum - etc..) but interesting and fun to use. Not just a pure OP like EMP Gauss. Its projectile speed and the 12s waiting aren't an easy things, you have to fire nonstop.

But its problem it was available for most F2P players, HI & HR are very common in containers. I had HI in my Viking and I just upgraded my Vulcan to Mk7 and purchased the Augment.

is it deserve the nerf? Yes. But looking at the others in the OP tier, they deserve the nerf more. Also 300dmg OR 150DMG WITH DA. Isn't that much in LEGEND. But it's crucial in RECRUIT. 

Edited by asem.harbi
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5 minutes ago, asem.harbi said:

Its projectile speed and the 12s waiting aren't an easy things, you have to fire nonstop.

but the time is shorter if you get burned by fire (if you play on short rang) but won't last long (expect if you either use Fire Resistance or heated by CFT or both)

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2 minutes ago, fghjkl54 said:

but the time is shorter if you get burned by fire (if you play on short rang) but won't last long (expect if you either use Fire Resistance or heated by CFT or both)

I was talking about the IB - HI combo before the nerf

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1 hour ago, cosmic666 said:

Check out real battles and see that the FM is the real OP hack in all of this, it's called comparison.

FM is not an exploit. IBHI was.

Yes, i know that it is bad for you, because you behave like a kid that got a candy but it was taken away. 

Yes, you shouldn't belive everything that devs say, but in this case, they were right. The maint point of this augment is that you can deal high amount of damage to the opponents, but you also recieve that damage. With IBHI, you could still have the advanatges, but not the disadvanatages of the augment, making it imposibble to balance and unfair. Accept it or not, devs made a right move, and time to forgot that candy.

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IB + Vulcan was a weapon that was devastating and annoying...put a brick down on the space bar and keep driving. I'm glad it got nerfed - so what if the devs made money off of it while it was hot? Just learn from this that they control how you play the game - never get too caught up in any combo and don't be unreasonably pissed about it if it does.

Edited by Jack2091
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3 hours ago, mjmj5558 said:

FM is not an exploit. IBHI was.

Yes, i know that it is bad for you, because you behave like a kid that got a candy but it was taken away. 

Yes, you shouldn't belive everything that devs say, but in this case, they were right. The maint point of this augment is that you can deal high amount of damage to the opponents, but you also recieve that damage. With IBHI, you could still have the advanatges, but not the disadvanatages of the augment, making it imposibble to balance and unfair. Accept it or not, devs made a right move, and time to forgot that candy.

So they made the right move. Never heard so much claptrap. 

Devs continue to wreck the game and leave the FM just as it is, the biggest OP thing in the game, but they made the right move.

You only think on 1 level, a kids level. Suppose the upgrade rework was a good move to. Do you think forcing you to max out a drone was also a good move. How about the 4TH protection slot for 5000 tankoins, also a good move? New armadillo module only in ultras, another good move. Shop price increase, yet another good move don't you think. ETC,ETC,ETC.  

My thinking extends to the bigger picture, yours is all about vulcan because you couldn't handle it in battle. 

The devs are playing you all for suckers, you deserve everything they con you with.

Tell you what child, tell me why the devs really nerfed vulcan, think you can come up with the correct answer all by yourself, or do you need help to engage your substandard brain.

Answers on a post CARD please.

Sheeesh, surrounded by fools, will it ever end.

This is my last post on this topic. I have a better chance of convincing a paper cup than you lot. 

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4 hours ago, mjmj5558 said:

FM is not an exploit. IBHI was.

To counter IB/HI all you need is Heat Immunity yourself. What counter is there to the Flying Monkey aka Hopper/Crisis?

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1 hour ago, LambSauce said:

To counter IB/HI all you need is Heat Immunity yourself.

You know what? I do not have a spare 5000 tankoins to buy heat immunity. Yes i can get it from a container. Technically. In reality, i had to wait almost a year since the release of the hull augments to get my first heat immunity. Aaaand that's only for one hull. If i want to play with an other, I need to suffer beacuse of an exploit that shouldn't exist? 

 

1 hour ago, LambSauce said:

What counter is there to the Flying Monkey aka Hopper/Crisis?

Any item that can stun, or EMP. Shock freeze may work as well, plus a lot of things depending on the circumsatnces. The list is quite long, aviable for all players. 

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1 minute ago, mjmj5558 said:

You know what? I do not have a spare 5000 tankoins to buy heat immunity. Yes i can get it from a container. Technically. In reality, i had to wait almost a year since the release of the hull augments to get my first heat immunity. Aaaand that's only for one hull. If i want to play with an other, I need to suffer beacuse of an exploit that shouldn't exist? 

So you missed out on all the Challenges giving out Heat Immunities?

 

2 minutes ago, mjmj5558 said:

Any item that can stun, or EMP. Shock freeze may work as well, plus a lot of things depending on the circumsatnces. The list is quite long, aviable for all players. 

Still not counters to Hopper/Crisis. A counter means it is 100% guaranteed to stop the thing that it's countering.

But wait a minute, you're actually arguing that IB/HI is more of an exploit than that Flying Monkey legal hack - the one that allows you to finish a game in less than two minutes?

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13 minutes ago, Super-Memo said:
I hope this game ends this year so you don't steal our money and remove things that we've paid for or undo the stupid changes that you've done
AT LEAST DON'T REMOVE VULCAN HEAT I PAID 300$ JUST TO GET IT AND GET HEAT IMMUNITY 

Lol learn from your mistake, other players don't have to suffer for your pleasure, more all that package, vulcan IB and HI dont cost 300$.

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On 5/21/2021 at 8:34 PM, wolverine848 said:

On Sandbox I have no problem getting 20-30 kills with IB-HI.  I never stop firing once I spawn so all those melee turrets are burning before they get in range.  It was so effective there it's just silly.

 I mean IB HI is pretty good, but it's quite rare that using Adrenaline Vulcan I score less than like 500 or so. On average I'd say I get close to 600 score, and straight up shred IB HI. Now especially more than ever, IB HI stands absolutely no chance unless they happen to be using a Titan dome.

15 hours ago, cosmic666 said:

Only saw marcus, he was isida. Never saw you game ended to quickly. So if you were not FM APOLOGIES.

Still, just shows that the FM dominates capture modes and that vulcan regardless of what combo it is using is just like the rest, a observer in battle, having littlle are no effect at all against such OP game changers. 

So my point still stands regarding vulcan, in the bigger picture of battles it is not a game changer and could never affect the outcome of battles the way that legal hack does.

Vulcan may seem OP in capable hands because it can rack up a good amount of kills, but as for dominating a battle single handedly it doesn't even come close to the FM.

So why has the FM not had a SIGNIFICANT nerf. Everyone knows the answer but few will admit it, and even fewer will admit that it needs another nerf, stating that the recent nerf has made it quite balanced. Only FM users and fools could ever agree that is the case.     

Well yeah Vulcan isn't capable of being a one man army. Hooper's been nerfed in the past few updates. Well enough to make it more of a support hull than dominating? I think not. But it is definitely much easier to handle now than it was when it launched. I used it recently and still was able to capture flags all by myself, but I think one solution for Hooper finishing matches too quickly is to make it's OD more team-based. No clue how that'd happen though.

Vulcan was not broken, but IB with HI was broken, so I do definitely agree with the nerf on that one. Yes, Hooper is arguably more powerful than IB HI, but comparing strength relatively is pointless. It's like saying that because someone in this world is more miserable than you, you should be happy that you're not there. The point being whether OP by a tiny margin or by a landslide, it was OP.

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7 hours ago, LOLKILLERTOTHEDEATH said:

but I think one solution for Hooper finishing matches too quickly is to make it's OD more team-based

Nope sorry, wrong again. How about making it so it ONLY has the ability to jump vertically in the air, no stun, no afterburn and the enemy does not drop the flag. 1 ability not several. 

The current overdrive gives it 4 abilities (FM has 5 by the way) as stated which coupled with crisis (most FM players use this drone) makes it UNSTOPPABLE in cap modes.

I watched marcus jump off the wall (this being the 5TH ability, wall/building climbing) use his overdrive on our player, then return the flag with no effort at all.

Every single time i see a FM with crisis i no 90% of the time how the battle will end.

The FM does have a 6th ability (not overdrive related) which gives it a big advantage over players in a 1on1 situation. It's sideways movement is a nightmare to counter when trying to get a bead on it and even when you do hit it, it does a meagre amount of damage due to it's lag like movements.

I agree with players that vulcans HI/IB should have been like this from the start. Heads up, it used to be this way, before the devs reworked it and brought out IB for 245,000 crystals and then HI for a whopping 5,000 tankoins.

The devs as we all no bring out these OP updates for one reason, to get the buyers to spend copious amounts of cash and to hell with balance and how it affects the majority of players.

All these OP updates are by the way not actually retained by the buyer, more like they are lent out, because the devs can and have many times made them way less than what they were when originally acquired.

The term FREE MMO is a joke. The game is free to play, IF you don't mind dying in battle thousands of times for little return. The free side of this game is for the kids (mostly).The serious side of the game (and we all fall into this category, mostly) has to be bought with cash in order to compete at a reasonable level at all ranks.

The devs rely on the competitive nature of players, hence they exploit this fact with multiple OP updates and the players (buyers) swarm all over them, knowing that it will give them ANOTHER huge advantage in battle, on top of the multitude of other OP updates they already have.

This is my counter to the FM overdrive and vulcans garage nerf (in a round about fashion). I could say a lot more but then it would possibly be over the top, just like a certain hull.     

 

 

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4 hours ago, cosmic666 said:

I agree with players that vulcans HI/IB should have been like this from the start. Heads up, it used to be this way, before the devs reworked it and brought out IB for 245,000 crystals and then HI for a whopping 5,000 tankoins.

 

 

 

Most people I know, including myself spent only 500 tankoins on heat immunity when it was in the challenge for dictator. Also 245k crystals isn't too much and the augment still works with heat resistance.

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13 hours ago, LOLKILLERTOTHEDEATH said:

Hooper's been nerfed in the past few updates. Well enough to make it more of a support hull than dominating? I think not.

Is that your nick-name for it?  Or do you keep repeating the same typo?  ?

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7 hours ago, cosmic666 said:

Nope sorry, wrong again. How about making it so it ONLY has the ability to jump vertically in the air, no stun, no afterburn and the enemy does not drop the flag. 1 ability not several. 

The current overdrive gives it 4 abilities (FM has 5 by the way) as stated which coupled with crisis (most FM players use this drone) makes it UNSTOPPABLE in cap modes.

I watched marcus jump off the wall (this being the 5TH ability, wall/building climbing) use his overdrive on our player, then return the flag with no effort at all.

Every single time i see a FM with crisis i no 90% of the time how the battle will end.

The FM does have a 6th ability (not overdrive related) which gives it a big advantage over players in a 1on1 situation. It's sideways movement is a nightmare to counter when trying to get a bead on it and even when you do hit it, it does a meagre amount of damage due to it's lag like movements.

I agree with players that vulcans HI/IB should have been like this from the start. Heads up, it used to be this way, before the devs reworked it and brought out IB for 245,000 crystals and then HI for a whopping 5,000 tankoins.

The devs as we all no bring out these OP updates for one reason, to get the buyers to spend copious amounts of cash and to hell with balance and how it affects the majority of players.

All these OP updates are by the way not actually retained by the buyer, more like they are lent out, because the devs can and have many times made them way less than what they were when originally acquired.

The term FREE MMO is a joke. The game is free to play, IF you don't mind dying in battle thousands of times for little return. The free side of this game is for the kids (mostly).The serious side of the game (and we all fall into this category, mostly) has to be bought with cash in order to compete at a reasonable level at all ranks.

The devs rely on the competitive nature of players, hence they exploit this fact with multiple OP updates and the players (buyers) swarm all over them, knowing that it will give them ANOTHER huge advantage in battle, on top of the multitude of other OP updates they already have.

This is my counter to the FM overdrive and vulcans garage nerf (in a round about fashion). I could say a lot more but then it would possibly be over the top, just like a certain hull.     

 

 

Well actually no. Hornet was quite overpowered prior to the AP effect getting introduced. Here is a way we could make the augment more team based. The height you jump to (capped at the current max) depends on how many teammates you affect with your overdrive. So does the temperature to which your enemies are ignited but starting at 0.5 heat (so if you jump just by yourself without affecting any teammates then you raise an enemy to 0.5 heat and jump the minimum height which can be like I don't know, half of what it jumps now?). Each teammate you manage to affect with your overdrive will get a 15% damage reduction from all incoming damage. If this were to be the way the OD worked then OFC there would no longer be an issue of a single player dominating because the OD requires teamwork for you to actually benefit.

Well yes, nothing in life is free. In the case of games, you either pay up front for the game (such as in GTA 5 or Witcher 3 or Star wars Battlefront 2) or you play the game for free but pay for in-game items. Why would any company make a game where they don't earn money? 

Frankly, if you have such a problem with Hooper then why not play a different mode? You don't have to play CTF or Rugby, you can just play CP or TDM or TJR or Siege and in none of these modes do Hopper crysis users (or even just Hopper users) have the slightest advantage. Is that a solution for Hopper? No, indeed it isn't, but there's nothing particularly special about CTF or Rugby due to which they are more fun. In fact,   In fact from the looks of it, you don't enjoy playing Tanki, so why not do something that you enjoy? 

1 hour ago, wolverine848 said:

Is that your nick-name for it?  Or do you keep repeating the same typo?  ?

It's a typo ?.

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16 hours ago, LOLKILLERTOTHEDEATH said:

I mean IB HI is pretty good, but it's quite rare that using Adrenaline

I always see people assuming that Adrenaline is better than IB, but I'm not convinced ever. I will give it a try after the IB nerf. But still miss the IB

By the way, I was just kidding here..

GOeHD77.png

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4 minutes ago, LOLKILLERTOTHEDEATH said:

In fact from the looks of it, you don't enjoy playing Tanki, so why not do something that you enjoy?

Funny you should say that.

Last year don't remember which month, i played 7 accounts and completed the challenge on all of them, SEVEN.

I still have the skin containers on all the accounts. I have no reason to open them as the accounts are now not played on. I have 3 skin containers on 1 of them.

I enjoy the game immensely, but the direction it has taken with the huge amount of OP gimmicks, which is always P2W (battle oriented updates) is just to much to keep up with.

The devs have just taken it way to far. Bringing in OP updates on a regular basis has crippled the game to the point it is now not enjoyable. 

I play on my main to do missions mostly and even that is sometimes a chore, but i do them to earn containers, nothing else.

17 minutes ago, LOLKILLERTOTHEDEATH said:

You don't have to play CTF or Rugby,

And if i have those modes in a daily? 

 

19 minutes ago, LOLKILLERTOTHEDEATH said:

Here is a way we could make the augment more team based.

Forget the team based scenario. Just exclude it's ability to stun, inflict heat damage, making players drop the ball/flag and fly on top of walls/buildings, problem solved.

Why do you not want to agree with this nerf for the FM, it would solve the issue to a large degree of this hull being virtually unstoppable from winning the battle on it's own. (crisis equipped)

Not forgetting it's lagging style movements that make it hard to combat even to a experienced player.

Your coming up with ad-hoc solutions that will not address this hulls OP behaviour in battle.

My solution will, maybe that's why you are not favourable towards it. 

 

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