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Changes to juggernaut mode


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I have said this many times and really starting to piss me off. It is unfair that a newly spawned juggernaut gets killed by a Viking because they are in a not so good team and helpless. Really, this sucks and its been happening to me many times. 

You should limit the number of viking players per team based on the number of players in the team(eg: if there are 8 players, only a max of four are allowed to used the viking hull) or give juggernaut 50% overdrive on spawn.

And do not even try to say the "Oh you can use isida to heal juggernaut" reason because its not valid. Why? Not many use isida to heal as its not worth their time. And thinking that supercharge will "save the day"? Ha, you underestimate the power of a viking, that though many combined - easily crushes juggernaut and also the healer themselves

Next, do not even try to use the "Viking overdrive is slow at passive charging". The reason is stated above. Many vikings means more overdrive activation and for a team with all Vikings, the other is screwed if they do not have enough. And with an addition of a dictator, even more so screwed

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Basic answer

Juggernaut is a foolish mode. You shouldn't give it that cares. I only play Juggernaut for missions and sometimes to have fun with exploiting my Viking OD. But in real it's the worst mode for me after TDM.

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On 5/27/2021 at 8:15 AM, The_one_and_only said:

You should limit the number of viking players per team based on the number of players in the team(eg: if there are 8 players, only a max of four are allowed to used the viking hull) or give juggernaut 50% overdrive on spawn.

 

Limiting Vikings??? Nah that's pretty bad NGL even as someone who does not main on Viking. Maybe give Juggernaut a faster charging speed to tackle such issue.

On 5/27/2021 at 8:15 AM, The_one_and_only said:

Next, do not even try to use the "Viking overdrive is slow at passive charging". The reason is stated above. Many vikings means more overdrive activation and for a team with all Vikings, the other is screwed if they do not have enough. And with an addition of a dictator, even more so screwed

I am more of nerfing its potency exchange of faster charging time. Basically get rid of the damage boost but passively charges as fast as uh... like a Dictator. 

 

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