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Allow stock Vulcan to fire indefinitely


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I'm a heavy Vulcan user and I just want to say one thing:

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If it ain't broke, don't fix it

You will never know what the Devs will do. Last time they "fixed" Hornet, they introduce AP and the start of the era of status effects. Remember how annoying those AP augments are, and no body, literally no body, ask for them?

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29 minutes ago, yellowghetto said:

No thanks, Twins players will get even more pissed off

Why would Twins players get pissed off when it's not even their turret being changed? I can understand that if my suggestion made Vulcan extremely overpowered but it doesn't. The "fire infinitely" part isn't really such a huge deal anyways. It sounds really OP but it isn't. You're not going to sit in one place and keep on firing pretty much regardless of anything.

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This isn't going to happen. Heat Immunity is one of the money-makers for the devs and one of the biggest appeals of Heat Immunity is that you can use it to shoot forever with Vulcan.

When they added Hornet Heat Immunity to the Challenge, I bought the Battle Pass and got all 1000 stars so that I could use Vulcan/Hornet. (I rarely bought Battle Passes before then, and this was before you could get stars from Missions.)

I also remember that when the Challenge with Crusader HI was going, there were so many people running around with Vulcan/Crusader.

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50 minutes ago, LOLKILLERTOTHEDEATH said:

Why would Twins players get pissed off when it's not even their turret being changed? I can understand that if my suggestion made Vulcan extremely overpowered but it doesn't. The "fire infinitely" part isn't really such a huge deal anyways. It sounds really OP but it isn't. You're not going to sit in one place and keep on firing pretty much regardless of anything.

Then why do you need it?

It doesn't have a 3-second spin-up like it used to.  Buy/use the augment with an even quicker spin-up.  Problem solved.

That way I'm not stuck with inevitable DPS nerf to balance it out. 

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49 minutes ago, GrayWolf8733 said:

This isn't going to happen. Heat Immunity is one of the money-makers for the devs and one of the biggest appeals of Heat Immunity is that you can use it to shoot forever with Vulcan.

Disagree. Heat Immunity was only required with IB because it's in principle you need to fire after overheating. But for any other Vulcan Augments, you just need to do refresh after 12s of firing. Which I really don't see it require Heat Immunity. AP - EMP - Stun Immunities are way more better than HI, even for Vulcan user.

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On 5/24/2021 at 10:11 AM, Emeraldcat345 said:

Here's what I think about the current Vulcan Augments. I'm thinking about this logically.

Rubberized Rounds

Rubberized Rounds is alright, but the problem I see here, is the slower bullets. I assume the Devs made Rubberized Rounds slower because they're rubberized, so they're lighter. But, if you shoot a lighter bullet with the same powder charge as your regular bullets, the lighter bullets will fly faster. So, rubberized rounds should technically increase in bullet speed.

Rubberized Rounds should deal less damage as well. Rubberized bullets actually exist in the real world, and they're meant to hurt people instead of killing them. They deal less damage is what I'm saying.

Incendiary Bands

Incendiary Bands also has one thing that makes no sense. Coincidentally, it is also a slower projectile speed. For an Augment that is meant to heat your bullets once you've been burned, I don't understand why the bullet speed plays a part in this. I mean, maybe Vulcan's regular bullets are made of tungsten, and Incendiary Bands converts your bullets into titanium, but for that to happen, we would need to increase Vulcan's projectile speed, and increase Vulcan's damage. Also, if any other Vulcan is burning up, why don't they have burning bullets when they start burning? There's no explanation on why IB can burn when overheating, and why any other Vulcan can not.

I propose a simple fix for Vulcan's Incendiary Bands. Allow it to burn enemies right off the bat, but decrease its heat resistance. Meaning, the band the Vulcan uses is already heating up the bullets, but this causes Vulcan to heat up much faster, lowering the heat resistance.

The other Augments

The other Vulcan Augments are fine. Reinforced Aiming allows you to freely rotate your Vulcan horizontally but at the cost that you'll have less of a vertical range. Speed Regulators lowers the time it takes Vulcan to charge up, but at the cost that charging up the barrel faster doesn't allow Vulcan to have a fast bullet reload.

I said this a little while ago, about 2 of Vulcan's Augments. Thought it might be relevant to this topic.

As for Stock Vulcan, I think it heating up makes perfect sense.

In reality, a minigun has 1 flaw, its fast heating rate. Even miniguns that have a system to cool them down still end up heating up. Making Vulcan immune to heating up won't exactly make sense for a minigun.

If you guys want to buff Vulcan, increase its projectile speed. A minigun's projectiles are still as fast or even faster than a regular bullet. But keep its heating.

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Just now, Emeraldcat345 said:

In reality, a minigun has 1 flaw, its fast heating rate. Even miniguns that have a system to cool them down still end up heating up. Making Vulcan immune to heating up won't exactly make sense for a minigun.

FunFact: Vulcan isn't a Minigun

it's actually a "Gatling-style rotary cannon".

 

A Minigun is a "gun". 

A "Rotary Cannon" is a "Cannon", but with a rotating set of multiple barrels. It's basically what if Smoky had 6 barrels and rotated.

Yes, technically all "cannons" are "guns", but cannons are known for firing large projectiles, such as those used on Tank, Destroyer, or Jet Airplane weaponry.
Basically, a rotary cannon and a minigun look similar, but one is small gun while the other one is a big tank cannon.

 

So we're actually supposed to call Vulcan a "Rotary Cannon". Another name for "Rotary Cannon" is "Rotary Autocannon" and "Gatling Cannon".

 

Another FunFact: In real life, most Rotary Cannons never overheat. But this is simply only because they fire too fast (Vulcan M61s can fire up to 120 rounds per second lol), so they use up all their ammo within a few seconds and are forced to have the people or machinery maintaining them reload the weapon. Obviously, Tanki's Vulcan needs to overheat because it never runs out of ammo and it fires for too long sometimes.

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On 5/29/2021 at 3:23 AM, LOLKILLERTOTHEDEATH said:

People with heat immunity already fire it "infinitely" and most Vulcan players do seem to use heat immunity anyways. 

But the thing is Heat Immuniity wasn't in the game since 2015.

 

And Heat Immunity's purpose in Tanki isn't to give Vulcan infinite ammo. it was originally meant to stop the burning effect as an alternate to the Firebird Protection Module.

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6 minutes ago, Tanker-Arthur said:

FunFact: Vulcan isn't a Minigun

it's actually a "Gatling-style rotary cannon".

 

A Minigun is a "gun". 

A "Rotary Cannon" is a "Cannon". 

Yes, technically all "cannons" are "guns", but cannons are known for firing large projectiles, such as those used on Tank, Destroyer, or Jet Airplane weaponry.
Basically, a rotary cannon and a minigun look similar, but one is small gun while the other one is a big tank cannon.

Right, I'm basing Vulcan off a minigun because that's literally what Vulcan is, just one giant Gatling gun. If you make a minigun bigger, it's still going to suffer the same effects as the smaller minigun, just that the effect is much bigger. I know what I'm saying.

I'd do the exact same thing for example, a flamethrower, a hand-held weapon, but slapped onto a tank. Or, a shotgun, just one giant shotgun that is now a tank turret.

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Just now, Emeraldcat345 said:

Right, I'm basing Vulcan off a minigun because that's literally what Vulcan is, just one giant Gatling gun. If you make a minigun bigger, it's still going to suffer the same effects as the smaller minigun, just that the effect is much bigger. I know what I'm saying.

I'd do the exact same thing for example, a flamethrower, a hand-held weapon, but slapped onto a tank. Or, a shotgun, just one giant shotgun that is now a tank turret.

I know, but it's weird calling Tanki's Vulcan a "Minigun" because it's much bigger than a Minigun lol. And unlike Flamethrowers, a name does exist for large rotating weapons, which is "Rotary Cannon".

The minigun name would be more fitting if Tanki was called "Humani" and Humans acted as the hulls XD

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1 minute ago, Tanker-Arthur said:

I know, but it's weird calling Tanki's Vulcan a "Minigun" because it's much bigger than a Minigun lol. And unlike Flamethrowers, a name does exist for large rotating weapons, which is "Rotary Cannon".

The minigun name would be more fitting if Tanki was called "Humani" and Humans acted as the hulls XD

Well, if you can find a "bigger version" name for Firebird and Hammer that isn't flamethrower and shotgun, then maybe I'll stop calling Vulcan a minigun.

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Just now, Emeraldcat345 said:

Well, if you can find a "bigger version" name

Technically, "Rotary Cannons" and "Miniguns" are not simply "different sized variants"  of each other.

 

They're completely different weapons, like how Assault Rifles are different from Light Machine Guns, even though Light Machine guns are most of the time, look like larger Assault Rifles.

 

Rotary Cannons shoot large 20 mm cannon rounds. These rounds are meant to target things in the environment and destroy them, such as buildings, vehicles, and other war machines.

Miniguns are smaller weapons that shoot 7.62×51mm bullets. These are used against the more unarmored, "fleshy" targets. 

 

 

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On 5/28/2021 at 5:18 AM, LOLKILLERTOTHEDEATH said:

Most of the time people use Vulcan with heat immunity and their turret augment of choice anyways.

But those players have to sacrifice a hull augment slot for HI. You are suggesting that Vulcan turns into longer-range twins.

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48 minutes ago, Tanker-Arthur said:

And Heat Immunity's purpose in Tanki isn't to give Vulcan infinite ammo

To specify it more. It was directly for sake of a counter of Vulcan IB.

I had HI in my Viking in past year, after that my time in Viking increased from 0 till 193hrs, only because of IB. Now after the nerf, I started using my other hulls.

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5 minutes ago, Tanker-Arthur said:

Technically, "Rotary Cannons" and "Miniguns" are not simply "different sized variants"  of each other.

 

They're completely different weapons, like how Assault Rifles are different from Light Machine Guns, even though Light Machine guns are most of the time, look like larger Assault Rifles.

 

Rotary Cannons shoot large 20 mm cannon rounds. These rounds are meant to target things in the environment and destroy them, such as buildings, vehicles, and other war machines.

Miniguns are smaller weapons that shoot 7.62×51mm bullets. These are used against the more unarmored, "fleshy" targets. 

 

 

They literally are different sized variants.

We're not talking about comparing a hand held weapon to another hand held weapon. We're talking about a minigun and just a larger minigun.

What you're saying is literally the point of "bigger guns." Bigger guns are meant to destroy material and less about killing humans.

Legit, a rotary cannon is just a big minigun. I could say the same for Hammer. For example, let's say a shotguns bullet is 18mm, meant to kill living things. But a Hammer's bullets are 60mm, meant to take down material. I'm talking about the bullets themselves and not the pellets the bullets split into.

There's no denying that a rotary cannon is just a bigger minigun. So, Vulcan is basically a minigun, just like how Hammer is basically a shotgun.

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8 hours ago, Tanker-Arthur said:

Technically, "Rotary Cannons" and "Miniguns" are not simply "different sized variants"  of each other.

 

They're completely different weapons, like how Assault Rifles are different from Light Machine Guns, even though Light Machine guns are most of the time, look like larger Assault Rifles.

 

Rotary Cannons shoot large 20 mm cannon rounds. These rounds are meant to target things in the environment and destroy them, such as buildings, vehicles, and other war machines.

Miniguns are smaller weapons that shoot 7.62×51mm bullets. These are used against the more unarmored, "fleshy" targets. 

 

 

They both use rotating multi-barrels.  Only difference is caliber.  That's like saying a 40mm cannon is not a cannon because a 120mm cannon is also called a cannon.

IMO ... close enough.

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4 hours ago, Emeraldcat345 said:

There's no denying that a rotary cannon is just a bigger minigun. So, Vulcan is basically a minigun, just like how Hammer is basically a shotgun.

Yes, they look physically the same.

 

But actually in real life, there is only 1 minigun in the world.

It is the M134 Minigun

 

Meanwhile, weapons such as Vulcan M61 and the GAU-8 Avenger are Rotary Cannons. 

To be honest, if the Rotary Cannons outnumber the number of Miniguns, shouldn't "Rotary Cannon" be the default name?

Just now, wolverine848 said:

Only difference is caliber.  That's like saying a 40mm cannon is not a cannon because a 120mm cannon is also called a cannon.

That's the thing - Miniguns use "rifle" caliber while Rotary Cannons use "cannon" caliber.

Cannons fire large heavy hitting projectiles compared to a hand-held weapon.

Also....if society gave Miniguns and Rotary Cannons distinct names from each other, there is a difference between the two. I'm not a gun expert so I can't go into much detail about the differences, but the real life Vulcan M61 Cannon (Which undoubtly greatly resembles Tanki's Vulcan. Who knows, maybe the devs even based Vulcan off of it) is called a Rotary Cannon and is not referred to as a Minigun. 

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17 minutes ago, Tanker-Arthur said:

Yes, they look physically the same.

 

But actually in real life, there is only 1 minigun in the world.

It is the M134 Minigun

 

Meanwhile, weapons such as Vulcan M61 and the GAU-8 Avenger are Rotary Cannons. 

To be honest, if the Rotary Cannons outnumber the number of Miniguns, shouldn't "Rotary Cannon" be the default name?

That's the thing - Miniguns use "rifle" caliber while Rotary Cannons use "cannon" caliber.

Cannons fire large heavy hitting projectiles compared to a hand-held weapon.

Also....if society gave Miniguns and Rotary Cannons distinct names from each other, there is a difference between the two. I'm not a gun expert so I can't go into much detail about the differences, but the real life Vulcan M61 Cannon (Which undoubtly greatly resembles Tanki's Vulcan. Who knows, maybe the devs even based Vulcan off of it) is called a Rotary Cannon and is not referred to as a Minigun. 

No one is saying it's an actual minigun.

They are saying the mechanisms are the same.  multi-rotating barrels with a very fast rate of fire.

One happens to be larger than the other.  But the ratio of shell size between "minigun" and a real vulcan is no different than the ratio of shell size between a bofors "cannon" and a 120mm cannon found on main battle tanks.

Typing minigun in a forum is easier than typing rotary cannon ... no?

We could call it an "autocannon" ... but... does it really matter?

And here's the description on the WIKI... "Anti-tank machine gun with medium range."

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13 hours ago, beachhouse said:

But those players have to sacrifice a hull augment slot for HI. You are suggesting that Vulcan turns into longer-range twins.

Yes but the end result is really the same the way I see it

13 hours ago, Tanker-Arthur said:

But the thing is Heat Immuniity wasn't in the game since 2015.

 

And Heat Immunity's purpose in Tanki isn't to give Vulcan infinite ammo. it was originally meant to stop the burning effect as an alternate to the Firebird Protection Module.

Well yes, but it does do so.

18 hours ago, wolverine848 said:

Then why do you need it?

It doesn't have a 3-second spin-up like it used to.  Buy/use the augment with an even quicker spin-up.  Problem solved.

That way I'm not stuck with inevitable DPS nerf to balance it out. 

It's kind of pointless as a requirement I feel. You say that nobody can fire longer without overheating, players use HI. Might as well remove that and let more players use Vulcan "infintiely". That augment actually isn't great. I have used it and adrenaline does a better job. 

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