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Please Buff Thunder


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1 hour ago, Tidebreaker said:

I highly recommend you all give Adrenaline Thunder a try. It has the great splash damage we've all come to love over the years, very good bullet velocity and range, and pretty much works well in any situation. The damage boost is brilliant, and is far more practical than when compared to Striker's Adrenaline counterpart. In fact, I enjoy the stock reload speed, since it's not a wannabe Smoky.

Only if Adrenaline stacks with Boosted Power multiplicatively, then it would be REALLY good (though you have to give up your survivability).

1 hour ago, yellowghetto said:

Its Smoky, Striker, Railgun, Shaft, Shaft, Gauss, Shaft, Shaft, and Shaft. Wait, did I forget to mention Shaft?

If Shaft is that popular, I would expect armies of Eagles flying everywhere. So far, not really.

55 minutes ago, SporkZilla said:

Liar

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nVLGy8t.jpg

 

You just roasted yellow like that man. GG Spork.

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1 hour ago, SporkZilla said:

Liar

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nVLGy8t.jpg

 

What did you expect? Buyers like him will use what's currently most OP - in other words, taking the bait.

The devs know that that's what the more obtuse buyers will do and nerf that equipment as a result. Then they find new equipment and make that OP, repeating the cycle many times.

Not sure how long this can last tho, we shall have to see.

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13 minutes ago, FrozenRailgun said:

You just roasted yellow like that man. GG Spork.

Whoever genuinely thinks 5000 Tankoins for a module slot is a good deal deserves to be roasted.

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36 minutes ago, FrozenRailgun said:

Only if Adrenaline stacks with Boosted Power multiplicatively, then it would be REALLY good (though you have to give up your survivability).

If Shaft is that popular, I would expect armies of Eagles flying everywhere. So far, not really.

You just roasted yellow like that man. GG Spork.

I only equipped EMP Salvo, because my Hammer wasn't working against your team @SporkZilla. I hate noobs the most who never switch their equipment, even though it clearly doesn't work.

But then again, noobs are noobs.

I'd rather play Shaft because its OP with the AP Augment, or play Hammer with Blunderbuss. You send me friend requests in game, and I reject them. I wonder why.

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I also want to make a disclaimer. 

I have spent money on this game during the 12th B-day sales. So here is your confirmation,

Before, I only spent money on Clan License, and the Daily Tankoins Pass #1.

 

Watch like 3 people say, "buyer noob" or "wow, spending money on this game, noob" or "FLYING CHEAT"

Eh, haters gonna hate, don't play, complain, stay jealous. This game is luck based, I pulled a majority of my Augments from Containers and Ultra Containers already.

 

"wow, spending money on a game? You could've spent it on other things!" 

It's my money, if I have extra money, why is that your concern lmaooo. It's not like you know me, or I would ever give some to you.

Without buyers, this game is long gone. Including the Forum. 

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4 minutes ago, Rutgers said:

There's nothing wrong with buying. Its the devs that are the problem for making the broken augments to begin with.

What are the 3 most common tanki insults?

 

Hacker, buyer, noob.

Sure, Augments, I think the main problem are Drones. Completely change how Supplies work, and some even make your tanks almost indestructible when you are a vanilla tank. 

Immunities exist for everyone, they can come from the Battle Pass and the Containers.

Drones are also available for everyone, but completely change the "dynamics" of battle. 

We have stuff like a million mines, 1 shotting damage, double boosted armor, speed limit cheats. Drones are what make Hulls OP, and possibly the Turret.

 

However. the next battle pass will cost 1500 Tankoins, and I have no idea how many Tankoins they are giving to the free Tier.

We will have to wait and see what is next.

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You know what, I don't even know why I am replying to these people anymore. It is always the same 3-5 people typing about game imbalance. Yeah, it is. Will the Devs change anything? I don't know, and I honestly don't care anymore. I'm tired.

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Just now, yellowghetto said:

I'm tired.

So am I, which isn't good on a sale day because I might think what-the-heck and buy Blaster just to annoy people

I forgot to add a ? to my post, sorry

Some of my alts were having a really tough time in battles full of Legends and I thought seeing you in a battle just after I saw your post about Gauss was funny

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2 hours ago, MysticBlood said:

Okay most of the time when you see someone using thunder at high ranks is mostly if not, almost all that use thunder at high ranks are using the HULL VIKING. I Rarely see anyone use thunder at high ranks with a different combination. Thus I can say thunder can be weak damage wise if people have to rely on vikings od to get High kills with thunder. Thus implying thunders damage is on the weak end. (AKA VIKING SIMPS)

Well Viking is the perfect hull for Thunder. I have used Thunder with almost everything for considerable time. Nothing works nearly as well as viking thunder. Why? Frankly, I've been using this combo since before Viking even got it's overdrive. It has literally nothing to do with the overdrive. It just functions amazingly well.

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50 minutes ago, SporkZilla said:

@LOLKILLERTOTHEDEATH 

I'm not a Viking fan, but I might end up using it with Thunder on one account because I just got Heavyweight Augment for it from a Shard Container

Definitely do! It's a lot of fun! It's a different combo handling wise and everything but once you get used to it, it's amazing. Extremely enjoyable.

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8 hours ago, LOLKILLERTOTHEDEATH said:

The thing is, almost everybody spams Thunder protection. Of course, protections should make it so, but if most of the enemy team is using Thunder protections despite the fact that you're the only Thunder it's kind of annoying. Against enemies using drones, especially say Defender it's even more of a joke. If enemies use Defender and 50% protection against Thunder you're very unlikely to kill them because you can deal roughly 200 damage a hit.

I think you're about to reach and exclude my idea of resetting protection modules everyday. Players have to re-equip it the next day. So they will realize how they unreasonably using a protection against a not strong turret.

But about buffing Thunder because of protection modules. No, it's not a logical idea, developers don't have to interrupt in players' actions. Every turret when you use 50% protection against it will be a weak. My main turret is Railgun, I haven't ever one day asked for a buff for Railgun because of protection modules, while the protection modules against Railgun are more than Thunder protections.

And about your Thunder dealing 200dmg against Defender + 50% protection, first, it's wrong. Thunder will deal 266 damage against this combo. But LCR Railgun will do (if we assumed the average is 1200dmg) 400dmg. Which is also too low for LCR. Every turret is affected by 50% protection modules, but Railgun is the most affected one and higher than Thunder imo.

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4 hours ago, SporkZilla said:

nVLGy8t.jpg

Oh Yellow have four protection modules, so he is a buyer, my first time to know. Honestly this make me understand his opinions about EMP Gauss and such a things.

I don't mean I have a pre-judgment for buyers. Akame in example a known buyer in the forum, but his posts are fullfeed of logics/statistics and maybe even his respected way of describing his opinion make you agree with him even if you disagree. But approximately most of the buyers are far from the logical opinions, EXCEPT if he approved the opposite. Yellow haven't approved the opposite by saying (Ok, boomer)

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22 hours ago, MysticBlood said:

reducing the reload time from 2.20  to 2 seconds

Nice idea!

I would love to buff Thunder! It is pretty okay right now. But I would love for it to become stronger for better use and for more balance along with the other Turrets.

900 Damage sounds pretty fair to buff up to.

For the reload time, 2.2 seconds is already a good reload time for Thunder because of its splash damage.

If we decrease the time to 2 seconds, then Thunder will attack very fast. Plus Thunder has Sledgehammer that many players use which allows for even faster reload!

 

So maybe just increasing damage is good. But if we could, then we should decrease the reload time from 2.2 to 2.1 seconds.

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6 hours ago, MysticBlood said:

Okay most of the time when you see someone using thunder at high ranks is mostly if not, almost all that use thunder at high ranks are using the HULL VIKING. I Rarely see anyone use thunder at high ranks with a different combination. Thus I can say thunder can be weak damage wise if people have to rely on vikings od to get High kills with thunder. Thus implying thunders damage is on the weak end. (AKA VIKING SIMPS)

I deliberately made sure to avoid Viking while testing it. I've found that it works surprisingly well with Crusader and Ares, and very nicely with Mammoth.

Mammoth-Thunder seriously brings back the nostalgia from playing nonstop Polygon CP battles during 2015-2017.

5 hours ago, FrozenRailgun said:

Only if Adrenaline stacks with Boosted Power multiplicatively, then it would be REALLY good (though you have to give up your survivability).

?

Still waiting for a fix.

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18 hours ago, asem.harbi said:

I think you're about to reach and exclude my idea of resetting protection modules everyday. Players have to re-equip it the next day. So they will realize how they unreasonably using a protection against a not strong turret.

But about buffing Thunder because of protection modules. No, it's not a logical idea, developers don't have to interrupt in players' actions. Every turret when you use 50% protection against it will be a weak. My main turret is Railgun, I haven't ever one day asked for a buff for Railgun because of protection modules, while the protection modules against Railgun are more than Thunder protections.

And about your Thunder dealing 200dmg against Defender + 50% protection, first, it's wrong. Thunder will deal 266 damage against this combo. But LCR Railgun will do (if we assumed the average is 1200dmg) 400dmg. Which is also too low for LCR. Every turret is affected by 50% protection modules, but Railgun is the most affected one and higher than Thunder imo.

I don't think that'll do anything at all. Players will simply revert to the protection they had before. 

Well the problem isn't protection modules themselves. The problem is how frequently you see them against Thunder. Sure you use Railgun, but keep in mind that the critical hit chance for Railgun is much higher than that of Thunder, so it isn't nearly as big of a problem.

Actually that's incorrect. I have dealt 200 damage before, and that's possible because of distance and damage drop off. Railgun's got the highest critical hit chance, so protection modules can still be dealt with. As for Thunder, critical hits are very rare, hence why the critical hit frequency/damage needs a buff.

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ThUnDeR uP pLiS bUfF

S10601-093715.jpg?width=759&height=427

There were several 50% thunder prots, without them i could easily reach 30 kills too. I don't know about you, but i dont think that this result shows that thunder is weak. 

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6 hours ago, mjmj5558 said:

ThUnDeR uP pLiS bUfF

S10601-093715.jpg?width=759&height=427

There were several 50% thunder prots, without them i could easily reach 30 kills too. I don't know about you, but i dont think that this result shows that thunder is weak. 

At least 3 players were basically mults in the enemy team. I'd wager in fact that 4 were mults.

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2 hours ago, LOLKILLERTOTHEDEATH said:

At least 3 players were basically mults in the enemy team. I'd wager in fact that 4 were mults.

They weren't multing, only going for the flag but they couldn't reach our base most of the time.

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On 5/29/2021 at 4:29 PM, Tanker-Arthur said:

Or, nerf Gauss

And Shaft, Magnum, Railgun, Isida, Hammer, and Striker

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But, I think Thunder, as you said, should get 900 damage per shot (Mk8) while Striker's damage is nerfed down to 850 or 800 per shot (Mk8). It makes zero sense on why the two turrets have the same exact damage, while Striker has the superior reload and the slower (arguably, "smaller") caliber.

However, I do not think Thunder needs a reload buff. I honestly don't want it to be too close to Smoky; Thunder was supposed to be a bridge between mid-ranged turrets and long-ranged turrets like Railgun.

And no opinion on the increased critical chance. I honestly never like the update, Smoky was supposed to be the only turret with a critical hit. And at the very least, only 1 or 2 other turrets could share that feature. Not all 14 turrets.

 

 

Two of them - Isida and hammer do not fit into that category of nerfing. 

With Isida, it is really hard to aim, sometimes I aim and no damage comes out even when my energy tank is being used, then you may need to sacrifice even more range if you use broadband radiators - pathetic and is what brings it down overall

And why are you complaining about Hammer? It's as bad as the connection between the tanki servers and my computer, and when you throw in some modules, it easily "lags" and dies

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On 5/29/2021 at 11:19 AM, Tidebreaker said:

I highly recommend you all give Adrenaline Thunder a try. It has the great splash damage we've all come to love over the years, very good bullet velocity and range, and pretty much works well in any situation. The damage boost is brilliant, and is far more practical than when compared to Striker's Adrenaline counterpart. In fact, I enjoy the stock reload speed, since it's not a wannabe Smoky.

Sledgehammer is OK-ish but I personally don't like it as much since it has massive tradeoffs for increased reload speed. Besides, everyone's using it, so... ?

yeah, adrenaline is good. Nice extra damage for when you're in a pinch.

On 5/29/2021 at 3:17 PM, LOLKILLERTOTHEDEATH said:

Well Viking is the perfect hull for Thunder. I have used Thunder with almost everything for considerable time. Nothing works nearly as well as viking thunder. Why? Frankly, I've been using this combo since before Viking even got it's overdrive. It has literally nothing to do with the overdrive. It just functions amazingly well.

LMAO, if he hates going up against stock vikings now. I can just imagine the death threats he'd send me when I'm using the heavyweight augment. 

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Thunder has just been forgotten by the devs it seems, gauss does almost the same damage as thunder, reloads faster, also has splash, and has that snipe mode which deals way more damage than thunder. Striker deals the same, or more damage than thunder per rocket , reloads faster and has a salvo rocket launch mode unlike thunder, railgun reloads almost as fast as thunder and has many more op augments compared to thunder. Hammer does far more damage per shot than thunder and can even outdamage thunder at range. Every single short range weapon will kill thunder , as thunder is unable to defend itself. Every long range weapon will kill thunder , as they reload the same rate and do more damage. Thunders splash has been nerfed to almost nothingness. On top of that almost everyone has protection against thunder. Making it even harder to use than it already is. At higher ranks you never see any thunder players , the ones that rarely use it always end up bottom 3 and more often than not have a negative kd. It's just plain outclassed. Thunders best augment decreases it's max damage range by 95% , this means in order to do any good damage you need to consistently be close to your enemy, as long range attacks do virtually no damage. However this means that you are close to a hammer, which will outdamage you still, a rico, which will outdamage u still (especially with that one alt) or a fire, freeze , or isida.

Even if you play thunder stock with no alts, and you decide to play range, you will lose, thunder has damage drop of, and for some reason, a projectile now. Railguns reloads almost as fast as thunder , has an instant projectile , and will do much more damage, shafts can destroy you from range, even strikers rockets, with the fast shooting alt will beat thunder.

Sorry for the rant, I was just venting cuz I spent alot of crystals on thunder to make it mk7, only to find it useless. The fact that I am having better success with my mk5 hammer than my mk7 thunder us just sad. Plz buff thunder, its become obsolete in todays meta.

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At this point I am certain that the current state of Thunder is intentional. 

We have to wait until the Devs decide to switch the meta around. At the moment it's all about Freeze, Striker, Tesla, Isida and Vulcan. 

Thunder and Firebird are absolute trash, it looks like we are not meant to play with those right now.

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