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Is it me or Tanki isn't as Pay2Win as before now?


B.A.B.I
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I have come back to this game in 2020 (took a break in 2018), and in 2018 nonbalance between buyers and non-buyers was insane. I played a bit, and i saw that i can actually kill people with 9999 GS! It made me happy. I can finally be first place with 5554 GS on General rank. And with the introduction of Shards (pog update btw), i can get a prize every day! Which is usually mines! But sometimes i get something good! Yeah. 

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It's less P2W in some areas but more P2W in others (I started playing in 2018)

So the Shards update can provide a good supply of crystals and supplies and batteries for casual players (but I don't think it was a good update overall because it's only needed because of X4 XP) and challenges are easier to complete, but a lot of powerful equipment can only be acquired by gambling with Ultra Containers

That will change with the new challenges, but the cost of a Battle Pass has been trebled

Buyers can get a fourth Module slot for 5000 Tankoins

Buyers can also buy Mk7 kits at Lieutenant Colonel instead of waiting until they get to Lieutenant General

New players now have to buy their second and third Module slots with Tankoins, and if they don't maximize the benefits of Shard Containers and rank up slowly, they might not have enough crystals and supplies and batteries to survive fighting with high rank players that have been playing the game for years (like my Marshall account with a 9K+ GS)

Although the Shards update is really helpful, I wouldn't have a lot of equipment upgrades and Drones if it hadn't happened, I don't think Tanki is less P2W

Edited by SporkZilla
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1 minute ago, SporkZilla said:

It's less P2W in some areas but more P2W in others (I started playing in 2018)

So the Shards update can provide a good supply of crystals and supplies and batteries for casual players (but I don't think it was a good update overall because it's only needed because of X4 XP) and challenges are easier to complete, but a lot of powerful equipment can only be acquired by gambling with Ultra Containers

That will change with the new challenges, but the cost of a Battle Pass has been trebled

Buyers can get a fourth Module slot for 5000 Tankoins

Buyers can also buy Mk7 kits at Lieutenant Colonel instead of waiting until they get to Lieutenant General

New players now have to buy their second and third Module slots with Tankoins, and if they don't maximize the benefits of Shard Containers and rank up slowly, they might not have enough crystals / supplies / battles to survive fighting with high rank players that have been playing the game for years (like my Marshall account with a 9K+ GS)

Although the Shards update is really helpful, I wouldn't have a lot of equipment upgrades and Drones if it hadn't happened, I don't think Tanki is less P2W

The last few updates made it P2W again. The battle pass price change and the foruth module slot.
I had just saved up Tankoins for the next Battle Pass (i'm not joking, i have 500 flat), and then they change the price?? Man!!

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8 minutes ago, B.A.B.I said:

The last few updates made it P2W again. The battle pass price change and the foruth module slot.
I had just saved up Tankoins for the next Battle Pass (i'm not joking, i have 500 flat), and then they change the price?? Man!!

Yeah, but now you will get better rewards in free tier.

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In 2018 there was not an unpurchaseable items for F2P players. Now we have alot. In 2018 there wasn't the bad excuse for developers (and some players) for a hardly purchasable things called Tankoins.

P.S: There was an unpurchaseable things in 2018. But not like what we have now

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Tanki became P2W in 2019 when the Challenges were added and they nerfed the Weekly Mission Rewards to "compensate".

It was a dumb decision because people like me barely got like 10 tiers unless we got rid of our personal lives and played Tanki for like 12 hours a day to grind stars. And the Tankcoin rewards were shoved at the end in tier 50, so there was no way a casual player could easily farm tankcoins. Even with the Premium Pass active for 10 days (courtesy of a Container btw), I only managed to get to around tier 30 at the most.

Tanki then became more P2W when Premium Augments were added, such as Gauss EMP.

And it became MORE P2W when the Alteration system was converted to Augments and Hull Augments could only be purchasable using Tankcoins. And the "OP" Turret Augments are only available as extremely rare drops in the rare Ultra Container.

 

And then stars were added to daily missions in October 2018.

And in January 2020, we got free containers each day and doing all daily missions gave us an extra 1.5 containers :D

That was when Tanki became F2P again.

 

But, now Protection Module slots cost tankcoins and we seem to only be getting Ultra-Container-Only Augments for the forseeable future.

Oh, and the darn 1500 battle passes as mentioned. Honestly, they should've at least increased the tankcoin rewards on the free track of the pass. 

So we've gone in a full circle. Tanki is P2W again.

Edited by Tanker-Arthur
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Just now, asem.harbi said:

In 2018 there was not an unpurchaseable items for F2P players. Now we have alot. In 2018 there wasn't the bad excuse for developers (and some players) for a hardly purchasable things called Tankoins.

P.S: There was an unpurchaseable things in 2018. But not like what we have now

The only unpurchaseable things in 2018 were....

 

Actually nothing lol. All Alterations were purchasable from the garage with crystals, and the Shop Paints, Premium Accounts, GoldBoxes, and Skins were all available in the Regular Container which everyone could earn freely.

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5 minutes ago, Tanker-Arthur said:

The only unpurchaseable things in 2018 were....

 

Actually nothing lol. All Alterations were purchasable from the garage with crystals, and the Shop Paints, Premium Accounts, GoldBoxes, and Skins were all available in the Regular Container which everyone could earn freely.

I don't talk about skins/aesthetics.

In 2018 there were a kits in Shop that unlocks early a new equipment upgrades with $. Ok those kits were come in Garage with crystals but rarely, every week/fortnite they give you a new two kits, depends in your luck if you get the one you want. I wanted a certain kit but it haven't appeared for me. So do I have to wait months/years in the same rank till it come and I can use the equipment in my rank?

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It's a weird cycle where it goes P2W, then more F2P, but never to what it was, then back to P2W, stronger than ever. It's a wobbly ascent into P2W territory, and it's on the P2W ascent currently.

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I feel like the attention of super-buyers has shifted. The main thing to buy to get an advantage back in the day was a Product Kit, but those were killed by the M-to-Mk conversion. Remember the Keeper kit? You could buy that from the Shop at Gefreiter and max it out so you would have the equivalent of Smoky/Titan M2 while everyone had M0s. It was absolutely ridiculous.

Now everyone wants a Stun/EMP/AP augment for their turret of choice. Those augments are annoying, but don't create imbalance at the fundamental level like over-leveled turrets and hulls do. I can soft counter an EMP Gauss with an Owl module and careful, stealthy tactics, and hard counter an EMP Gauss with EMP Immunity. It's a lot harder to fight over-leveled equipment because protection modules only can reduce the damage so far, and they do very little at the low ranks.

Edited by GrayWolf8733
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14 hours ago, B.A.B.I said:

The last few updates made it P2W again. The battle pass price change and the foruth module slot.
I had just saved up Tankoins for the next Battle Pass (i'm not joking, i have 500 flat), and then they change the price?? Man!!

Don't forget the drones.  New FTP tankers won't have upgraded drones for a long, long time.

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42 minutes ago, GrayWolf8733 said:

I feel like the attention of super-buyers has shifted. The main thing to buy to get an advantage back in the day was a Product Kit, but those were killed by the M-to-Mk conversion. Remember the Keeper kit? You could buy that from the Shop at Gefreiter and max it out so you would have the equivalent of Smoky/Titan M2 while everyone had M0s. It was absolutely ridiculous.

Now everyone wants a Stun/EMP/AP augment for their turret of choice. Those augments are annoying, but don't create imbalance at the fundamental level like over-leveled turrets and hulls do. I can soft counter an EMP Gauss with an Owl module and careful, stealthy tactics, and hard counter an EMP Gauss with EMP Immunity. It's a lot harder to fight over-leveled equipment because protection modules only can reduce the damage so far, and they do very little at the low ranks.

Unless you plan on sticking with 1 hull only (boring) you will be unlikely to have all the hull immunities you need unless you are a buyer.  Even more so now with Challenges costing 1500 TK.

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15 hours ago, Tanker-Arthur said:

Tanki became P2W in 2019 when the Challenges were added and they nerfed the Weekly Mission Rewards to "compensate".

It was a dumb decision because people like me barely got like 10 tiers unless we got rid of our personal lives and played Tanki for like 12 hours a day to grind stars. And the Tankcoin rewards were shoved at the end in tier 50, so there was no way a casual player could easily farm tankcoins. Even with the Premium Pass active for 10 days (courtesy of a Container btw), I only managed to get to around tier 30 at the most.

Tanki then became more P2W when Premium Augments were added, such as Gauss EMP.

And it became MORE P2W when the Alteration system was converted to Augments and Hull Augments could only be purchasable using Tankcoins. And the "OP" Turret Augments are only available as extremely rare drops in the rare Ultra Container.

 

And then stars were added to daily missions in October 2018.

And in January 2020, we got free containers each day and doing all daily missions gave us an extra 1.5 containers :D

That was when Tanki became F2P again.

 

But, now Protection Module slots cost tankcoins and we seem to only be getting Ultra-Container-Only Augments for the forseeable future.

Oh, and the darn 1500 battle passes as mentioned. Honestly, they should've at least increased the tankcoin rewards on the free track of the pass. 

So we've gone in a full circle. Tanki is P2W again.

Yes, it's becoming pretty well impossible to be at the top of the game without cash purchases. 4th protection slot costs 5000 tankoins. (Coincidentally, they have sets of 5000 tankoins for sale for cash.) Turning on the gold tier in a challenge now costs 1500 tankoins instead of 500. Once you turn it on, you get 400 back, but it still means that nonbuyers will only get a gold tier once every 4 months or so, instead of once every two months or so. And that's IF they complete all 50 pieces every challenge. That's harder to do now , too, because each piece takes 80 stars instead of 60. Very likely that some people who never bought before are going to do a tankoin buy in order to activate the 4th protection slot. And then, once the ice is broken, they'll keep buying tankoins in order to open up gold tier more often.
There's also that deal with abolishing automatic double armor and double damage. Now we have to have that cute little no-battery drone and have it fully upgraded, just to have the same firepower we had before without it. If they'd given adequate explanation of that plan, way back, I could have gotten that drone and done an upgrade each time there was a sale, then let the thing age naturally. By getting caught unawares, I probably burned as least a million more crystals than I otherwise would have, upgrading that little booger on an emergency basis just so I was competitive again.
I don't really care if there are some augments and whatnots that can only be gotten for cash. I just want to come into the game when I feel like it, light some tanks up, and feel like I'm on at least a halfway equal footing with everyone else.

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19 hours ago, B.A.B.I said:

I have come back to this game in 2020 (took a break in 2018), and in 2018 nonbalance between buyers and non-buyers was insane. I played a bit, and i saw that i can actually kill people with 9999 GS! It made me happy. I can finally be first place with 5554 GS on General rank. And with the introduction of Shards (pog update btw), i can get a prize every day! Which is usually mines! But sometimes i get something good! Yeah. 

I think its a lot more pay to win especially at higher ranks. And killing ppl with 9999gs in a 5554 gs tank is really hard; I dont know how you manage........

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Time Lapse

In 2012 and before.. The P2W aspect was, Shaft M3 costs 15,000 (150,000 now with inflations). And the 15,000 crys wasn't a low number, it was just too high. + Supplies

In 2013/2014, M2 Kits appeared in ranks betweenIconsNormal 18.png, costs 200,000+. The players who bought it become venerable and juggernauts. + Supplies

2015/2016 = Supplies still the P2W aspect

2017 = Drones appeared + Supplies start fading from the P2W aspect.

2018 = Drones AND Inaccessible kits from purchasing with Crystals (Pure Pay to Get items start)

2020 = Tankoins + A strong obvious wave of unpurchaseable items for F2P players + Drones + Augments.

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55 minutes ago, sythos said:

I think its a lot more pay to win especially at higher ranks. And killing ppl with 9999gs in a 5554 gs tank is really hard; I dont know how you manage........

Honestly the difference between 5554 and 9999 GSs is more than the double, it's from triple to x4.

Brutus Drone alone is enough to give you about the double of the tank strength, buyers will buy Booster / Defender (or Crisis) which is more than the double.

Augments like EMP Gauss deserve way more than 100GS. 

The GS system is far from being a reasonable, not just perfect.

But maybe this one when he say he is capable to fight 9999GS. They kill him millions and he kill them once, he forget the million time he died but remember the time he killed them. Like when a player lastly killed the miner in Parkour map, after 0/50 K/D trying to chase the miner, and think that's a victory

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On 5/31/2021 at 6:33 AM, B.A.B.I said:

I have come back to this game in 2020 (took a break in 2018), and in 2018 nonbalance between buyers and non-buyers was insane. I played a bit, and i saw that i can actually kill people with 9999 GS! It made me happy. I can finally be first place with 5554 GS on General rank. And with the introduction of Shards (pog update btw), i can get a prize every day! Which is usually mines! But sometimes i get something good! Yeah. 

The game is as p2w as ever. You have done well to kill these GS9999s. However, with a GS in the 5500, you will find it hard to compete and finish MMs or challenges. These are the sources of rewards for f2p along with free containers. If you find the going gets tough, perhaps you can do what some f2p are doing. Park your tank and collect the daily container until you can at least get something decent. On the other hand, if you can consistently get a score of 200+ in MM, then keep doing what you're doing. 

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The game is pretty much the same.

There are good updates and P2W ones too.

We just need to focus and save Crystals/Tankoins for our Perfect Tank.

If we have a strong tank, then we can do well in all battles!

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5 minutes ago, thunderhunter123 said:

If we have a strong tank, then we can do well in all battles!

Do you really believe what you just posted.

Every time I read one of your posts I need a lie down.

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23 minutes ago, CLASS-ACT said:

Do you really believe what you just posted.

Every time I read one of your posts I need a lie down.

Find your favorite combination. Save Crystals to Max that combo.

Upgrade during 25%/50% Sales.

I had fun making Thunder and Hunter Max.

I have 9500+ GS.

If you have Defender Drone, you'll feel more secure with battling opponents. I just upgraded this Drone during the 50% Sales!

 

Now I will focus on saving for the 4th Module. If you keep your goals in mind, then you can be as strong as the P2W players.

Just focus on one favorite combo.

I hope this makes more sense.

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1 minute ago, thunderhunter123 said:

Now I will focus on saving for the 4th Module.

You ready to spend 2 years in hope of getting the 4th module!

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1 hour ago, CLASS-ACT said:

Do you really believe what you just posted.

Every time I read one of your posts I need a lie down.

Well, he's not wrong, you can still have good equipment even if you do not invest money into the game. As I see the things, you need to invest your crystals/tankoins into 1 combo. 

13 hours ago, asem.harbi said:

2017 = Drones appeared + Supplies start fading from the P2W aspect..

I'm pretty sure drones were added in 2018 and not 2017.

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8 minutes ago, Spy said:

Well, he's not wrong, you can still have good equipment even if you do not invest money into the game. As I see the things, you need to invest your crystals/tankoins into 1 combo

Besides that being boring... good luck to any new players coming into the game.

Pay for module slots with TKs

Supplies much less effective because they won't have (upgraded) drones

Won't be able to get a Gold Tier Challenge for a long, long, long time.

Will never have a 4th module if trying to get a Gold Challenge completed.

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We had a period where the devs were incredibly nice to us with the challenge format, and now that period has ended. When I think where the game was when I joined 1 year and a half ago and where it's now, the key takeaways are more normal containers and more things only accessible through basically gambling. Overall I like that we get more containers because when I started out supplies were a huge issue for me. But I do think things are more P2W than a year ago. If I had to summarize, the basic game is more accessible than before thanks to regular normal containers, but there are more mechanics (i.e. status effect augments) that require a lot of skill to counter and luck to get yourself.

1 hour ago, wolverine848 said:

Besides that being boring... good luck to any new players coming into the game.

Well there's always the solution of having multiple accounts... and in my opinion learning to specialize in one turret is not necessarily boring.. It's what I did at least.

Edited by Catbird

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28 minutes ago, Catbird said:

We had a period where the devs were incredibly nice to us with the challenge format, and now that period has ended. When I think where the game was when I joined 1 year and a half ago and where it's now, the key takeaways are more normal containers and more things only accessible through basically gambling. Overall I like that we get more containers because when I started out supplies were a huge issue for me. But I do think things are more P2W than a year ago. If I had to summarize, the basic game is more accessible than before thanks to regular normal containers, but there are more mechanics (i.e. status effect augments) that require a lot of skill to counter and luck to get yourself.

Well there's always the solution of having multiple accounts... and in my opinion learning to specialize in one turret is not necessarily boring.. It's what I did at least.

I'd find it boring, but each to their own.  Plus I have 2 accounts... would give allow to use a grand total of 2 turrets and 2 hulls.  No interest in running a 3rd account.

But also consider not all equipment is good for all maps.

If you have gauss-hornet as your only combo - good luck on Arhipalego CP.

Or Mammoth twins on ... dusseldorf.  Battle half over before you see an enemy.

Edited by wolverine848
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