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(H-J) OverDrive: The New Hovering Juggernaut OverDrive


SulfuricAcid

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bandicam_2021-06-03_17-55-52-749_i5gu.jp

New Hull for Juggernaut needs especial new overdrive. lets get into details.

  1. Hovering Jugg can easilly jump when activates OD. (not as high as Hopper, definitely much lower but still can catch golds)
  2. Hovering Jugg can go any side while in the air. (same as Hopper)
  3. Hovering Jugg destroys any nearby (range is 5 to15 meters) and underneath (range is 0 to 5 meters) its hull once lands surfaces.
  4. Hovering Jugg has an enormous momentum before  landing and at the landing moment. (This feature kills enemies near and underneath)
  5. Its overdrive pulls all nearby enemies to the center of Juggernaut right before  jump
  6. All of pulled enemies will suffer theses status effects (1)stun (2)EMP (3)frozen (4)AP for 5 seconds. range of this feature is 1 meter to 24 meters
  7. Any remaining enemies around radius 25 to 40 meters will suffer Jamming status effect.
  8. All these status effects will apply right after activated Hovering Jugg OD.
  9. Only enemies that are in range of 0 to 20 meters will be pulled into center of jump point.
  10. Enemies which are between range of 21 to 24 still suffer the status effects of line 6 mentioning it.
  11. Thus enemies that are longer than range of 25 to 40 meters wont pulled and also wont suffer line 6 Status Effects, they just suffer Jamming.
  12. The time phase of status effects of line 6 could be 5 seconds or lower.
  13. The time phase of Jammer is around 7 seconds or 10 secs.

Devs can make any necessary change to any parameter of this idea as they wish.

Spoiler

Its much better to randomly give the Hovering juggernaut to enemies regardless of their equipped hull IMO.

 

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