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This'll likely not be very much liked, but yeah title. I mean, by this, that instead of having transactions for UCs and other in game items, Tanki becomes a game you must buy to play. For changes, I'd say:

  • All current turrets and hulls are given to the player when they start. Rather than having to MU and buy the next modification, players spend time with their hulls and turrets of choice and earn XP which makes the equipment more powerful. Earning XP with turrets and hulls also unlocks augments. The same goes for drones and protection modules
  • Supplies and batteries get replaced with special abilities. Each hull gets 3 (yes, like in SWBF2). Batteries are completely removed
  • Playing matches in-game earns you a new currency which you can use to buy skins for your turrets and hulls and shot effects. This is the only currency which can be bought, and it can only be used on skins and shot effects
  • Rebalance equipment so that there are no more completely overpowered combos and weak ones. For example, EMP salvo only applies a 3 second effect to the enemy directly hit.
  • People who bought/currently own augments and equipment at a certain level get to keep said level

Such an update would mean that a lot of players who played for free could not play the game anymore, but I think that isn't so important considering that even now a lot of such players are more cannon fodder than players.

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Declined

The game is too far into its lifetime to change the payment model so drastically. It will not work.

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I always say from years that if the game have a purchasing price of 50-100$ I will pay, if the game will be balanced and have no things to buy inside. I think this will be more interesting to start from low ranks and level up with the other players purchasing and unlocking many items.

But I think in the current state this wont work ever. Firstly in the current 10-15K player base, I think the buyers are paying more than what the 50$ for the 10-15K players will pay. Also alot of players are complaining and about to leave now, if this happened.. this will break the last string they clinging it , and will directly leave.

Honestly if this happened now, I will leave as I don't have much interest in the game.. But if this happened before 6 years or more, I will pay.

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On 6/7/2021 at 7:40 AM, LOLKILLERTOTHEDEATH said:

This'll likely not be very much liked, but yeah title. I mean, by this, that instead of having transactions for UCs and other in game items, Tanki becomes a game you must buy to play. For changes, I'd say:

  • All current turrets and hulls are given to the player when they start. Rather than having to MU and buy the next modification, players spend time with their hulls and turrets of choice and earn XP which makes the equipment more powerful. Earning XP with turrets and hulls also unlocks augments. The same goes for drones and protection modules
  • Supplies and batteries get replaced with special abilities. Each hull gets 3 (yes, like in SWBF2). Batteries are completely removed
  • Playing matches in-game earns you a new currency which you can use to buy skins for your turrets and hulls and shot effects. This is the only currency which can be bought, and it can only be used on skins and shot effects
  • Rebalance equipment so that there are no more completely overpowered combos and weak ones. For example, EMP salvo only applies a 3 second effect to the enemy directly hit.
  • People who bought/currently own augments and equipment at a certain level get to keep said level

Such an update would mean that a lot of players who played for free could not play the game anymore, but I think that isn't so important considering that even now a lot of such players are more cannon fodder than players.

I have a better idea: instead of paying once, you will need to pay every month to keep playing. Price is at least 100$ per month, just to make enough money.

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10 hours ago, asem.harbi said:

I always say from years that if the game have a purchasing price of 50-100$ I will pay

$50-$100 is the price of a full-blown AAA game, such as Battlefield or GTA V. In that case it's worth the hefty price tag.
Tanki on the other hand is much more limited in terms of content and less advanced in terms of graphics, effects, and utility features. For a one-time purchase tag I'd give it no more than $20. But then again, the whole equipment upgrading model would have to be completely different if this was a P2P game.

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6 hours ago, Maf said:

Declined

The game is too far into its lifetime to change the payment model so drastically. It will not work.

Plants Vs Zombies 1 started off as a Pay-To-Play game 12 years ago. When you bought it, everything in the game was unlockable for free. You just needed to complete various unlock-requirements or spend in-game currency.

Today, it is a free-to-play game with some micro-transactions in it.

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All this has come about because of the developers greed. 

They are so short sighted. Their inability to actually think ahead about anything other than MONEY has led to many players quitting, are greatly reducing their playing time. 

@LOLKILLERTOTHEDEATH Is on the right track, but his idea needs a lot of amending before it could be implemented into the game.

There is no easy fix to the OTT nature in which the developers apply their overpriced updates, which they no not only makes the game very unbalanced, but will also bring in lots of cash. This is because of the hardcore buyers who thrive on the very nature of a unbalanced game.

The developers in their haste to make as much money as they can have made many players resent them, they deceive and manipulate at the drop of a hat.

Players have to act accordingly in regards to the game and what they expect from it, (the developers.) There is no use complaining about how unfair it is and continue playing on as normal.

Reduce your playing time by a big amount and then park up for the rest of the day. Spend no money, especially not on this mega expensive new challenge, which is just a big rip off and further increases the strength of the buyers over the F2P players.

All these recent updates have had a huge negative effect on most players, unless of course your P2W.

And this topic should be made VALID so that players can give constructive, intelligent feedback on how to implement this very good idea.  

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On 6/7/2021 at 12:40 AM, LOLKILLERTOTHEDEATH said:

 

  • All current turrets and hulls are given to the player when they start. Rather than having to MU and buy the next modification, players spend time with their hulls and turrets of choice

I dont know why but sometimes when i start an account, i will only have 1 or 2 turrets or hulls that are already in my account. However, once i advance a few ranks, they automatically are added to my garage with out me paying anything.

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On 6/7/2021 at 1:40 AM, LOLKILLERTOTHEDEATH said:

This'll likely not be very much liked, but yeah title. I mean, by this, that instead of having transactions for UCs and other in game items, Tanki becomes a game you must buy to play. For changes, I'd say:

  • All current turrets and hulls are given to the player when they start. Rather than having to MU and buy the next modification, players spend time with their hulls and turrets of choice and earn XP which makes the equipment more powerful. Earning XP with turrets and hulls also unlocks augments. The same goes for drones and protection modules
  • Supplies and batteries get replaced with special abilities. Each hull gets 3 (yes, like in SWBF2). Batteries are completely removed
  • Playing matches in-game earns you a new currency which you can use to buy skins for your turrets and hulls and shot effects. This is the only currency which can be bought, and it can only be used on skins and shot effects
  • Rebalance equipment so that there are no more completely overpowered combos and weak ones. For example, EMP salvo only applies a 3 second effect to the enemy directly hit.
  • People who bought/currently own augments and equipment at a certain level get to keep said level

Such an update would mean that a lot of players who played for free could not play the game anymore, but I think that isn't so important considering that even now a lot of such players are more cannon fodder than players.

This is  Satire ... right?

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Just now, LambSauce said:

Would you rather have it the way it is now?

Let's say there's 15k players right now at any given time.

If they implemented the pay suggestion that would immediately drop to 5k.

How well you think MM would function?

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44 minutes ago, wolverine848 said:

Let's say there's 15k players right now at any given time.

If they implemented the pay suggestion that would immediately drop to 5k.

How well you think MM would function?

You have a point, but I would rather have a subscription over the constant OTT updates that cost fortunes and seem to be rolled out every few weeks.

And if the player base drops, who cares, I certainly wouldn't. Like yourself I have been playing for at least 7 years and to be honest enough is enough.

If the game ended tomorrow I could care less. They have butchered a great game in favour of all out cash, you no this as well as I do.

No one enjoyed the game as much as me, but the game is neither viable are enjoyable any more, not unless you are a big buyer.

It's a shame the way the game has declined into hard core P2W, but also a disgrace the way the developers have treat their player base with utter contempt.   

 

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1 hour ago, wolverine848 said:

Let's say there's 15k players right now at any given time.

If they implemented the pay suggestion that would immediately drop to 5k.

How well you think MM would function?

At least it would be a more balanced game.

And over time the playerbase would increase since it won't be stupidly P2W (or at all for that matter).

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1 hour ago, LambSauce said:

At least it would be a more balanced game.

And over time the playerbase would increase since it won't be stupidly P2W (or at all for that matter).

Short-term... MM won't work unless you have sergeants playing legends.

Long-term - I would not play.  I have no desire to pay a subscription (or whatever).  Only games I've ever bought came with a disk or digital download.  Those games always had a single-player mode I could play on if I didn't like what was going on with the online version.

They'd never get enough players paying - there's too many younger players that won't have access to $.  Many are playing now because there is no cost to their parents.

Additionally, based on the way TO has treated players, I just don't trust them enough to give them money.

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1 hour ago, CLASS-ACT said:

You have a point, but I would rather have a subscription over the constant OTT updates that cost fortunes and seem to be rolled out every few weeks.

And if the player base drops, who cares, I certainly wouldn't. Like yourself I have been playing for at least 7 years and to be honest enough is enough.

If the game ended tomorrow I could care less. They have butchered a great game in favour of all out cash, you no this as well as I do.

No one enjoyed the game as much as me, but the game is neither viable are enjoyable any more, not unless you are a big buyer.

It's a shame the way the game has declined into hard core P2W, but also a disgrace the way the developers have treat their player base with utter contempt.   

 

Aside from not having enough players (which is essential to this model of gaming) - they would find a way to charge more than you expect to pay.

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On 6/10/2021 at 7:26 PM, Maf said:

Declined

The game is too far into its lifetime to change the payment model so drastically. It will not work.

I suppose that makes sense. It was the reason I was hesitant to suggest my idea.

 

12 hours ago, Unleash said:

Why im not surprised this "idea" came from moderator. I have even better idea, delete this game finally so we dont need to suffer anymore playing this called "game". And 200 euros for some bundle? which isnt even worth 100e.

You don't have to suffer. If the game is so annoying to you, that you suffer don't play.

 

4 hours ago, LambSauce said:

I'd take this ANY DAY over the "200 euros per bundle but F2P" farce payment model that the devs have right now.

Hats off to you for suggesting this idea, @LOLKILLERTOTHEDEATH, although it needs some refinements imo.

Thank you!

 

3 hours ago, wolverine848 said:

This is  Satire ... right?

No, not at all.

 

3 hours ago, wolverine848 said:

Let's say there's 15k players right now at any given time.

If they implemented the pay suggestion that would immediately drop to 5k.

How well you think MM would function?

I'd say much better than it does now. There would be no rank gaps for example. Of course, non buyers would be initially disadvantaged, but you can't totally disregard the money buyers put into the game (for legal reasons I'd imagine). But, as time goes on it would actually mean the game would be greatly balanced. Think about it, no more buyers steamrolling non-buyers, no more drones dominating, you wouldn't need to think about bundles and such, no more EMP salvo 1 man army. The game might even wind up bringing in a better playerbase (by which I mean less toxic players or less players who don't turn their turrets or mult or such)

In fact, I think it's somewhat analgous to (what I hear about) the tipping system in America, where waiters rely on Wages to scrape by. If instead the restaurants were to simply pay the waiters a living wage, their lives would probably be a lot easier (tips being micro transactions and a living wage being buying a game).

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3 minutes ago, wolverine848 said:

Short-term... MM won't work unless you have sergeants playing legends.

Long-term - I would not play.  I have no desire to pay a subscription (or whatever).  Only games I've ever bought came with a disk or digital download.  Those games always had a single-player mode I could play on if I didn't like what was going on with the online version.

They'd never get enough players paying - there's too many younger players that won't have access to $.  Many are playing now because there is no cost to their parents.

Additionally, based on the way TO has treated players, I just don't trust them enough to give them money.

There would be no more ranks in such a version of Tanki (or if there were, they'd be purely cosmetic). Frankly, a 1-time purchase might seem expensive but it's MUCH cheaper in the long run. For example, I bought the Witcher 3 for close to 10$, and I'd spend MUCH more if it was a game with micro transactions.

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1 minute ago, LOLKILLERTOTHEDEATH said:

I'd say much better than it does now. There would be no rank gaps for example. Of course, non buyers would be initially disadvantaged, but you can't totally disregard the money buyers put into the game (for legal reasons I'd imagine). But, as time goes on it would actually mean the game would be greatly balanced. Think about it, no more buyers steamrolling non-buyers, no more drones dominating, you wouldn't need to think about bundles and such. The game might even wind up bringing in a better playerbase (by which I mean less toxic players or less players who don't turn their turrets or mult or such)

Not sure what you mean by "no rank gaps".

Aside from all I've already said above - I don't like the way the game evolved.  I'm not interested in playing  a game where I will instantly die unless I equip the correct hull module.  All the status effects have ruined the game as far as I'm concerned.  I highly doubt they would roll back all the changes made over the past year.

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Just now, wolverine848 said:

Not sure what you mean by "no rank gaps".

Aside from all I've already said above - I don't like the way the game evolved.  I'm not interested in playing  a game where I will instantly die unless I equip the correct hull module.  All the status effects have ruined the game as far as I'm concerned.  I highly doubt they would roll back all the changes made over the past year.

Well, if there's nothing to buy, then ranks would be pretty useless.

I'm not saying they roll it back. I'm saying, they balance everything again (i.e make it so that the equipment you prefer using is more or less a matter of preference) and let players use anything they want from the get-go. So, instead of EMP salvo applying a splash EMP for 10 or how many ever metres it does now,  it would apply say only on a critical hit and even then to only 1 tank.

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2 minutes ago, wolverine848 said:

If there are no ranks, who does a new player play against?

Any player they wind up in a match with. 

Maybe Tanki can even add a PvE mode where players can play and upgrade their gear/gain experience in using equipment so that the more experienced players don't outright dominate (which in and of itself could be made much harder. For example, let new players have everything at say mk7-15, and as they play it gets upgraded automatically without any MUs or SUs to mk7-20. Then, fighting back against the more experienced players would definitely be possible if we assume that equipment is balanced perfectly, as all things should be.)

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15 minutes ago, wolverine848 said:

Short-term... MM won't work unless you have sergeants playing legends.

Long-term - I would not play.  I have no desire to pay a subscription (or whatever).  Only games I've ever bought came with a disk or digital download.  Those games always had a single-player mode I could play on if I didn't like what was going on with the online version.

They'd never get enough players paying - there's too many younger players that won't have access to $.  Many are playing now because there is no cost to their parents.

Additionally, based on the way TO has treated players, I just don't trust them enough to give them money.

Imagine paying a one time sum of 20 bucks to never have to see a Hopper/Crisis or Stun Striker again. Worth it imo.

Regarding MM, it would be short term pain for long term gain.

Not sure how feasible the idea is though, I must admit.

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1 minute ago, LOLKILLERTOTHEDEATH said:

Any player they wind up in a match with. 

Maybe Tanki can even add a PvE mode where players can play and upgrade their gear/gain experience in using equipment so that the more experienced players don't outright dominate (which in and of itself could be made much harder. For example, let new players have everything at say mk7-15, and as they play it gets upgraded automatically without any MUs or SUs to mk7-20. Then, the change would be pretty small)

You can't have a completely new player go up against veterans.  Equipment levels aside, they would still get slaughtered by players who understand all the nuances.

But you had mentioned being able to upgrade equipment via experience.  So I'm confused.  Do players start with low-level items and slowly upgrade?  Or is everyone just getting same equipment?  If so - it's just a variation of pro-battles, where upgrading is not really a priority.  Game would have short life-span if there were no "goals".

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5 minutes ago, LOLKILLERTOTHEDEATH said:

Any player they wind up in a match with. 

Maybe Tanki can even add a PvE mode where players can play and upgrade their gear/gain experience in using equipment so that the more experienced players don't outright dominate (which in and of itself could be made much harder. For example, let new players have everything at say mk7-15, and as they play it gets upgraded automatically without any MUs or SUs to mk7-20. Then, fighting back against the more experienced players would definitely be possible if we assume that equipment is balanced perfectly, as all things should be.)

Your idea sounds similar to how PvP works in SWBF2, where by default the characters are strong, but with fully upgraded Star Cards they are even stronger but not by a huge margin.

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