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Tesla Goes Live on Test server


The_Pakistani
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Tesla is Live for testing on test server (Might be closed when you check)

Here are Garage view

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Spoiler

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In battle view, I wanted to test it in battles but some players using other turrets to kill from distance so I have closed it

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Spoiler

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It's a good turret, quite unlike any I've ever seen. Her damage is pretty high (probably will be nerfed). The only thing I didn't like very much was her look. It's something different, but for me she's very ugly.

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3 minutes ago, Phantom_Shooter said:

It's a good turret, quite unlike any I've ever seen. Her damage is pretty high (probably will be nerfed). 

Oh, it is a classic Tanki move. First release new stuff which is OPAF so that everyone will be selling their kidney for it, then nerf it to the ground after a few weeks due to "balancing changes" so that players will switch to other turrets and sell the other kidney.

Remember Vulcan, Gauss, Hornet OD, etc...

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9 minutes ago, Aegis said:

Oh, é um movimento clássico de Tanki. Primeiro lance um novo material que é OPAF para que todos vendam seus rins por ele, então nerfá-lo ao chão depois de algumas semanas devido a "mudanças de equilíbrio" para que os jogadores mudem para outras torres e vendam o outro rim.

Lembre-se de Vulcan, Gauss, Hornet OD, etc ...

O que significa Stonks? Entenda a tradução e origem do meme | Internet |  TechTudo

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Tesla's Mk8 Statistics (Based on My Observations):

  • Damage Per Normal Shot: 800
  • Normal Shot Reload Time: Less than 1 second, but not as fast as 0.5 seconds. Let's say 0.75 seconds for now.
  • Ball Lightning Damage On Impact: 1,500
  • Ball Lightning Reload Time: 4 Seconds
  • Normal Shot Maximum Range: 20 Meters
    • Range of Maximum Normal Shot Damage: 20 Meters
  • Ball Lightning Maximum Travel Distance: About 90 Meters
    • Range of Maximum Ball Lightning Damage: Unknown. I didn't test this yet, so I don't know if the ball lightning's damage gets decreased after it has flown too far, similar to Twins' and Ricochet's projectiles.
  • Ball Lightning Impact Force: 330
  • Normal Shot Impact Force: 0

Tesla's Special Abilities:

  • Unlike Shaft, Striker, and Gauss, Tesla has it's firing modes reversed. Tesla's primary firing mode (the zap shots) is done by holding down the firing button. Meanwhile, its secondary firing mode (the ball lightning) is done by simply tapping the firing button and letting go.
  • The ball of lightning has a splash effect when it hits an enemy or other obstacle. Because of this, if a Tesla is too close to someone when the ball hits, the Tesla player will deal self-damage to themselves.
  • The ball of lightning's damage is not affected by any supply. Using Double Damage will not increase it's damage to 3,000, and using Double Armor will not reduce an opponent Tesla's ball lightning damage down to 750. All balls of lightning will deal 1,500 damage on impact, no matter what.
  • The ball of lightning has no obvious vertical auto-aim, at least based on observation.
  • Your allies using Tesla can also use your own ball lightning to chain their shots off. 
  • Your enemies using Tesla can also use your own ball lightning to chain their shots off. Meaning the ball lightning you fire can actually sometimes hurt you as it gives the opponent Tesla some extra range as well.
  • Tesla's normal shots can chain off multiple enemies, even without needing the use of the ball of lightning.
    • The damage is then decreased proportionally, as follows:
      • Shooting 2 enemies at once: 50% decreased damage
      • Shooting 3 enemies at once: 66% decreased damage
      • Shooting 4 enemies at once: 75% decreased damage
      • Shooting 5 enemies at once: 80% decreased damage
      • Shooting 6 enemies at once: 83% decreased damage
      • Shooting 7 enemies at once: 86% decreased damage
      • Shooting 8 enemies at once: 87.5% decreased damage
      • Shooting 9 enemies at once: 89% decreased damage
      • Shooting 10 enemies at once: 90% decreased damage
      • And so on
        • For example, you normally deal 800 damage per shot. However, if you hit two enemies at once, the damage will be 800 divided by 2, which equals 400. This is a 50% decrease in base damage. If you hit three enemies at once, the damage to each enemy is 800 divided by 3, which equals 266.66. This is a 66% decrease in base damage. And so on.
    • Tesla's critical damage of 800 will never be penalized. Meaning you will always have critical shots that deal 800 damage, even if you are shooting 10 enemies at once.
  • The turret will always be able to fire normal shots, no matter what.
    • Normal shots do not consume energy/ammo and they do not need energy/ammo to fire, allowing you to keep firing even after launching balls of lightning.
  • The reload speed of the ball lightning is reduced by around 50% whenever you fire normal shots while the energy/ammo bar is not 100% filled.
  • Tesla has a very low cone angle based on my observations. Lower than Isida's to be exact.
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10 hours ago, Gamma_Lightning said:

 

Nice summary. ?

Aslo your Tesla can connect to other lighting ball created by allies and jumps from enemies tanks to other enemies tanks.

2 firing mode with 2 effective range: Melee range (20m) and something between short range (~70 m / Ricochet) and medium range (>100 M / Thunder).

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