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Give Enemy Ares OD a red tint


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I have mentioned this since Ares is released and it is still behave the same as it was. It is an obvious design flaw, but apparently, the Devs are either too busy counting cash bills and give zero damn about it or are too ignorant to even notice that. Maybe some of both...

The idea is simple, give enemy ODs, especially Ares's orb, a red tint. 

Currently there is no way to differentiate whether deployable ODs (ODs that will deploy/shoot/throw an object on the map, including but not limited to Wasp nuke, Crusader's icicle, Ares's orb) are friendly or hostile, UNLESS you witness the guy uses it yourself.

 

It is not even that hard AT ALL.

Edited by Aegis
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Valid

I've experienced this myself too. I go near a randomly flying Ares OD in map, thinking that it is of my allies only to get killed. Same has happened even with Wasp's OD too. Hence, I do think that this is really necessary.

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I thought it could help with knowing whether the energy ball is friendly or not. It would also look cool if it was red or some other threatening color when you're an enemy.

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On 8/20/2022 at 1:43 PM, qwds said:

I thought it could help with knowing whether the energy ball is friendly or not. It would also look cool if it was red or some other threatening color when you're an enemy.

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I agree with this idea of blue/red tints for the ARES ball. Since the ARES ball is so powerful it would give us a chance to live or not to panic when we

see those ARES balls.

 

I wish the old ARES slow ball was used; they seemed to overpower the ball.

 

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