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June Challenge II


Marcus
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2 minutes ago, numericable said:

Indeed, i have got that rubberized vulcan augment last december in ultra containers, played some matches with it and never tried it again, it is a noob augment, vulcan's got better f2p augment than this one

The horror. Don't know what mk2 vulcan is like with rubberized. And it is 25% reduction in speed. So slower than 10% but not nearly the 50% slow down of Incendiary. 

 

I can 100% attest it is not noob augment. How long did you play it for? If you use wasp/hornet vulcan. I mean, I have all hulls, fully upgraded and vulcan rubberized certainly favours certain hulls. So I'd really hope people would chime in to support but what can I do. 

 

You can win tdm matches on certain maps without your team. Sure there may be a skill ladder to climb of sorts... but its pretty adaptable. I dunno. I can't see how the value of this augment is not recognized by anyone.

 

I mean to be fair, I've looked at hyperspace railgun rounds for last year and read this: hit multiple tanks and this does increased damage. And thought, well ok... but how often will I necessarily get 2 or 3 tanks lined up to make those shots count? So never got hyperspace rounds. I certainly could have. But scout certainly people would say is more worth it. And i got socut... and scout will never disappoint anyone.

 

But my my. This fancy combo: wasp, heavy construction, rail, hyperspace Particular game mode of choice: assault mode. This thing is a beast. And id have never guessed it. 

 

Give rubberized a chance... meaning play with it more than 4 games. Play 10 games on each game mode. Get used to it. Work it in. Juggernaut mode...a ctually go for the juggernaut and learn to get those kills. Not gonna bea ta dead horse... but the augment is good. Just fact. 

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17 minutes ago, iplayatankonline said:

slow down on rubberized is like 10% 

It is 25% (IB is 50%), and I thought you are an expert (a very rare one to be honest) of bouncing bullets.

 

You said it yourself. 

Spoiler

But my mammoth doesnt have heat immunity and I can easily get 2-4 jugg kills on the map that favour rubberized. And if it doesnt, i switch to something else. Firebird. Whatever. 

It only works well in Jug mode AND in certain maps that "favor rubberized". That's the golden standard of situational. That's exactly what I mean when I said "It is not that useful in most cases". In fact, there are Vulcan augments that can be bought using crystals which generally perform better than the fancy bouncing bullets.

BTW, in case if you are not aware of, EMP Gauss, all AP augments and Stun Striker are all legendary rarity augments, same as Vulcan Rubberized Bullet. Let's be honest, do you think they are even equal at all in terms of strength?

 

Is it worth getting? In my opinion, not at all. It is crap. While since you already have it so what's the point?

Edited by Aegis

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I already have all 4 of the augments, and Lightning Storm is a super overrated paint (I think it’s bad). Oasis looks fine but 1500 Tankoins is too high of a price tag. 

 

Easiest skip ever. 

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Just now, Aegis said:

It is 25% (IB is 50%), and I thought you are an expert (a very rare one to be honest) of bouncing bullets.

 

You said it yourself. 

  Reveal hidden contents

But my mammoth doesnt have heat immunity and I can easily get 2-4 jugg kills on the map that favour rubberized. And if it doesnt, i switch to something else. Firebird. Whatever. 

It only works well in Jug mode AND in certain maps that "favor rubberized". That's the golden standard of situational. That's exactly what I mean when I said "It is not that useful in most cases". 

In case if you are not aware of, EMP Gauss, all AP augments and Stun Striker are all legendary rarity augments, same as Vulcan Rubberized Bullet. Let's be honest, do you think they are even equal at all in terms of strength?

 

Is it worth getting? In my opinion, not at all. While since you already have it so what's the point?

Woah woah woah. OK. Rubberized vs Emp Gauss. I would take rubberized any day. Emp gauss cant compete with rubberized. But yes its all situational. In my case, I have 6 hulls at least with emp immunity. So emp immunity and gauss protect shuts down emp gauss. There is no immunity for saying bounced shots no longer hurt me. At best you have vulcan protect. There is no status effect. No chance of opponents using immunities. If opponents dont have emp immunity? Sure gauss gets better. But id still take rubberized.

 

Yes, stun striker is this broken god tier combo also. Yeah, I dont have it. If i did could see using it over vulcan... but that doesnt discount vulcan rubberized. But certainly id say things like stun striker and vampire isida are the gold standard right now.

 

But... sigh I know the maps just not by name. So lets back track this whole situational thing. On maps like: Cross, Sandbox, Barda (barda map is literally walls on all sides of it but when corner =bouncy bouncy heaven), Industrial Zone, aleksandrovsk, bobruisk, chernobyl, cologne, future, kungur parma. All of these maps I can heavily abuse. Even highways. in fact, when situational... the maps that i mean that are bad for vulcan rubberized are these: massacre, and forest. The rest are pretty good. But good in context. Some, I would literally say doesnt matter the mode... rubberized can own that map. But some are especially good for abusing say the spot of a flag that teams cant help but fall prey, or points in siege or CP. Some maps like highway where jugg uses certain parts of the maps to always hide go from near invulnerable like on highways in the mid spot behind the wall, to death traps when I have vulcan rubberized. Jugg cant hide from vulcan rubberized on highways. You get on any of the highway bridges and you can pretty much of your lay of the land. And thats the same thing on tdm, with all those maps. And osa cp I love to use rubberized. 

 

But in honesty, its not just vulcan rubberized that is situational. most big maps cause short range turrets to suffer. most small maps cause shaft to suffer and other long range turrets. Vulcan is rather versatile to be honest. Dosseldorf... maybe dont use it. or whatever that big one is. 

 

Im just recommending others get it if they want and dont have. i have and its a regular in the rounds of my arsenal. 

 

As for my comment about juggernaut. I literally dont know a better turret to use against the jugger. Its not that it can ONLY be used in juggernaut mode. It is just literally the best at it. Juggernaut ignores all status effects. So you cant emp, stun, burn, freeze, jam, the juggernaut. Rubberized doesnt intend to do any of that. So ok, actually isida vampire would probably be very good and better than vulcan... except that it has to get close which vulcan rubberized does not, so yeah no id stick with my vulcan rubberized. 

 

Its certainly good at other thigns too. But it is the benchmark of jugg killing in my view. And yeh, I admit, on all the maps which do well for vulcan... you ll find times that you are in an open field and you cant bounce so situational. But there are a lot of flat surfaces and angled surfaces that you can use to bounce across all maps. Chernobyl in assault mode? If you are attackers trying to score flags. You can camp up top on chernobyl and shoot your bullets inside where the point is, and they just bounce killing everything. You can get kd of 20+ in chernobyl assault. The only problem.... you might not score anything. So are relying on teammates to score. But if you are raking up kills in chernboyl with rubber vulcan... might weaken the defense. Anywyas. i agree to disagree. gotta go

 

 

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37 minutes ago, iplayatankonline said:

The horror. Don't know what mk2 vulcan is like with rubberized. And it is 25% reduction in speed. So slower than 10% but not nearly the 50% slow down of Incendiary. 

 

I can 100% attest it is not noob augment. How long did you play it for? If you use wasp/hornet vulcan. I mean, I have all hulls, fully upgraded and vulcan rubberized certainly favours certain hulls. So I'd really hope people would chime in to support but what can I do. 

 

You can win tdm matches on certain maps without your team. Sure there may be a skill ladder to climb of sorts... but its pretty adaptable. I dunno. I can't see how the value of this augment is not recognized by anyone.

 

I mean to be fair, I've looked at hyperspace railgun rounds for last year and read this: hit multiple tanks and this does increased damage. And thought, well ok... but how often will I necessarily get 2 or 3 tanks lined up to make those shots count? So never got hyperspace rounds. I certainly could have. But scout certainly people would say is more worth it. And i got socut... and scout will never disappoint anyone.

 

But my my. This fancy combo: wasp, heavy construction, rail, hyperspace Particular game mode of choice: assault mode. This thing is a beast. And id have never guessed it. 

 

Give rubberized a chance... meaning play with it more than 4 games. Play 10 games on each game mode. Get used to it. Work it in. Juggernaut mode...a ctually go for the juggernaut and learn to get those kills. Not gonna bea ta dead horse... but the augment is good. Just fact. 

Well i played maybe 10 games with ut on my legend 96 accounts https://ratings.tankionline.com/en/user/superman12365 .

Maybe it is good augment but there are f2p augment way better like reinforced aiming transmission.

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Wow! Lightning Storm is back!

It was in the very first Challenge, along with the Hunter XT Skin!

I was very lucky to get the BP for the 1st Challenge!

 

It's sad that the BPs will be 1500 Tankoins now! :( 

I hope developers think about what's best, and change up whatever they need to, for Tanki's balance and the economy.

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2 hours ago, iplayatankonline said:

Woah woah woah. OK. Rubberized vs Emp Gauss. I would take rubberized any day. Emp gauss cant compete with rubberized. But yes its all situational. In my case, I have 6 hulls at least with emp immunity. So emp immunity and gauss protect shuts down emp gauss. There is no immunity for saying bounced shots no longer hurt me. At best you have vulcan protect. There is no status effect. No chance of opponents using immunities. If opponents dont have emp immunity? Sure gauss gets better. But id still take rubberized.

You know, even though the Electromagnetic Salvo reduces Gauss' sniped shot damage by 25%, aside from applying EMP it also halves the reload on it - meaning it makes the turret more versatile (and, situationally also increases your DPS) so even if your opponent is immune to EMP, the augment is not rendered useless. You can compare it to the shooting-speed regulator (which can be helpful if you do not have heat immunity) on Vulcan I suppose, except here we have the supply strip thrown in and if you need to shoot continuously at a distance - in siege or on open maps in any mode for instance - then again, it will increase your overall damage output. Just wanted to point this out; not attacking you, merely explaining the augment's potential as you seem biased in Vulcan's favor. I'm personally a AGLM Magnum dude, though I quite enjoy any ranged turret - and that includes Gauss, which is why I had to defend the salvo lol.

Edited by Kazareen
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4 hours ago, Akame said:

I expected to see a broken augment, not an augment that is trash, so players pay 3x what they would have to get something that's not worth it, nice.

Just wait for the July I Challenge ?

I wonder what they'll do when they run out of UC-exclusive augments to put in the BP...

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4 minutes ago, LambSauce said:

Just wait for the July I Challenge ?

I wonder what they'll do when they run out of UC-exclusive augments to put in the BP...

railgun jammer and inc.

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seeing missions are not worthy to complete why have them now. seeing I only could get to levels 41-45 on three accounts . even with the special birthday rewards its now impossible to complete in the date duration time line . in the past it was worthy to complete and even had 2 days to spare for free enjoyable pro battles. now its only  star missions and you end up not finishing.. so sad

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6 hours ago, Aegis said:

Now I understand why Tanki wants to hire a designer for free...

JD here in case some one is stupid enough to apply: Recruitment - Recruitment Tanki Online

Can anybody explain to me how this paint is even remotely related to Oasis

tank_paint_preview_may2-1.png

 

In case you have no idea what an Oasis is, this is how it looks like 

17,147 Water Oasis Stock Photos, Pictures & Royalty-Free Images - iStock

doubt that helpers aka players are holding the power to design official paints for the game

 

other than that, i quite like the Oasis paint more than the overrated animated paint lightning storm

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44 minutes ago, BloodPressure said:

doubt that helpers aka players are holding the power to design official paints for the game

 

other than that, i quite like the Oasis paint more than the overrated animated paint lightning storm

Well, it is one type of artwork. As for Oasis paint, it is not ugly, but it has zero relation to Oasis at all, similar to a lot off the paint in the game (remember the weird ass green BBQ paint?). 

The designer just mess with the color palette a bit, make an abstract and confusing texture and call it a day.

Edited by Aegis
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2 hours ago, LambSauce said:

Just wait for the July I Challenge ?

I wonder what they'll do when they run out of UC-exclusive augments to put in the BP...

Don't worry, the Devs have this all planned. The solution is to release more OP augments.

 

Perhaps the final form for status effect is call glitch, and will crash players game once inflicted. 

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56 minutes ago, Aegis said:

Perhaps the final form for status effect is call glitch, and will crash players game once inflicted. 

I don't think Tanki needs to code that in since it already exists ?

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Well ,its very much expensive time to complete an pass, and the fact that the augment is at level 48 its boring , and it could be like in the 40. and put the supplies and some containers at the end

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I hope they will have a lower income this month, or the following months. That way they would learn that playing with the players' trust is not cool. 

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