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Damage indicators change - color


mjmj5558

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The damage indicators were updated after the critical damage update. However, I think orange is a too light color to show a kill, that's why i suggest a small change: 

  • normal kills will become red instead of orange (the type of red they had before the update, and this change is needed because i often confuse yellow and orrange if i quickly rotate my screen and the indicator goes off)
  • critical kills will become dark purple intead of red, it could have a gradient too like 9999GS (example in the spoiler) 
    Spoiler

    gradinet used: linear-gradient(0deg, rgba(77,4,122,1) 0%, rgba(179,0,255,1) 47%, rgba(255,0,0,1) 100%)

     

    unknown.png?width=1025&height=216

     

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Actually better will be, if critical shot colour effect will change. For example on mobile version, death and criticat shot effects are almost same and it's hard for players, to know information they killed or not. 

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I think the white-yellow-orange-red theme was good. It allowed you to quickly process what kind of damage you dealt. IMO, jack-in-the-box should just be an addition to that, not a replacement.

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