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Damage indicators change - size


mjmj5558
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The damage indicators were updated after the critical damage update, the critical hit and kill indicators are bigger and are there for a longer amount of time. This is may be useful for some players, but for me (and i guess for many others) this is rather irritating than useful. So, i suggest to add a setting (which is disabled by defualt), where you can set these indicators back to their normal state, aka the will look like the others (also, as i know the speed of normal indicators were also reduced - with this setting it will be set to the state it was in February)

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I don't think everything need a setting, if everything had a setting and everyone is editing as he want, the game will lose its identity and many players will be lost in settings.

Ok if this idea was to be implemented, it should be implemented directly with no setting.

Ok I disagree with the idea, I'm a one who record alot of gifs. You know the GIF have a small size and a very low resolution, sometimes in the past I can't show the damage indicator clearly for watchers, now it's more obvious.

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On 6/23/2021 at 12:50 PM, asem.harbi said:

I don't think everything need a setting, if everything had a setting and everyone is editing as he want, the game will lose its identity and many players will be lost in settings.

Ok if this idea was to be implemented, it should be implemented directly with no setting.

Ok I disagree with the idea, I'm a one who record alot of gifs. You know the GIF have a small size and a very low resolution, sometimes in the past I can't show the damage indicator clearly for watchers, now it's more obvious.

As you said - gaving bigger and slow damage indicators can be an advantage, but in real gameplay, no one cares if you dealt 1301 damage or 1312, if i get an aprox. info i just want to continue playing, without the irritating floating indicators. That's why this setting would be usefull, and, i don't think that there are a lot of settings in TO, so it's not a problem to make more.

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