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Can a web version be developed for the mobile version? The same URL as the desktop version. It can be based on whether your browser is using desktop view or mobile view.

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 Would it be possible to add some kind of mastery levelling possibility so that players can have stronger equipment like upgrading further to an equivalency of MK9 and MK10, for example?

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On 7/31/2021 at 4:21 AM, MysticBlood said:

This section has became a joke after many people ask irreverent questions that has nothing to do with the game. Or people just trolling here.  

I mean, its been over a month and my own question still never got answered. Lol

Spoiler

Also, to prevent this post from being deleted, a question to the devs:

Why'd you rework the freezing effect if you wanted to make it "different" from the stunning effect? Wouldn't it be better to just nerf the durations of the stunning effects down to 1 or 2 seconds, considering there is a larger number of players who hate how annoying the long stuns are compared to the number of players who dislike how short 4 seconds of freeze is even though it's been a thing of the freezing effect for many years and most other players had no real problem with it?

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The graphics for maps are garbage with outdated 2012 graphics. Why not remake all the graphics for all the maps into a 2020 and beyond graphics quality and remove the horrible cracked and wartorn houses with cracks and paints. I want all the maps to look as if they were new cities with new roads and new houses and buildings. That is sparkingly new looking maps. This is possible with HTML5 technology.

When will you update all the graphics in Tanki Online so that all maps and tank equipment can look super modern like in 2020+ games.

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Did you give up on doing HD skins? If not, are you going to do 1 HD skin each 3 months? Last one was in beggining of may and the one before was in beggining of march?? 12 turrets left + 4 hulls it will take 64 months to complete all HD skins = 5 years , you guys need to hire more designers.

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Alright, I will ask a more serious question but I bet it won't be answered.

 

When do you guys plan to start advertising the game? And if there are improvements to be made, how long will they take?

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Would u consider lowering the range of the tesla being able to shoot its own energy ball? Because once it is available to the public, u either have to have tesla or have its protection bec. its so op.

Edited by artc
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Serious question...Why are the prices in shops in different currencys very inconsistant??? Wouldn't it be better to re-adjust prices according to the ability of purchase from a person according to their currency??? Instead of overpricing... (I'm talking about the prices of tankoins in shop in this case.) For example, when battle pass used to cost about $13 or $14 US dollars after buying a set of tankoins and since the increase, I would have to pay $20 usd now for a set of tankoins to buy the battle pass. But heres the main problem, in USD currency its not a big jump but for other currencys or weaker currencys its a huge jump. And this is where problems tend to happen. (From economic point of view)

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Why did you choose to encourage camping playing style by buff the biggest camper augment: heavy capacitor?

Now the next step is buffing mortar augment? Do you know that these two augment make players rage quit when they see them camping and dont care about the team?

If you needed more players to play shaft, couldn't you simply buff rapid-fire augment for shaft?

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Shall you make any more game modes? As an example, will Arms Race become available in every day battles, or would we get a similar type of battle?

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Gear score is useless. It does not benefit players with any skills. Will you bring back the mastery levels for turrets in Tanki Online to what it was like in Tanki X?

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Right now you are making new hulls and turrets that are futuristic and in some arguments are not even actual tanks, more like futuristic weapons. In the future, instead of more future weapons or hulls. Could you make some turrets or hulls that would actully be looked on and could be recognized as a normal tank?

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You developers claim that youll rebalance stuff such as Turrets and Hulls and other things depending on the usage of stats. But answer me this, when will you guys actually nerf the hull Viking for its OD? Can you guys justify why Viking has not been nerfed with its OD for about the past TWO years??? The numbers clearly show that it is the most used hull in the game and yet its OD isnt nerfed. This OD really takes the fun out of all modes I play. And how would you guys solve the problem with its over usage?

Edited by MysticBlood
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Are there plans to buff some of the worse items in Ultra Containers? All of the legendary smoky augments except for EMP, Wyvern's Breath Hammer, Incendiary/Cryo Rounds for Rail, and Rubberized Rounds Vulcan are all just simply not strong enough to warrant being Ultra Container exclusives.

If not, when will they be sold for crystals? :)

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