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Will you ever put the skins that you get in the ultra containers in the SKIN container by any chance since its a skin container made for skins ?

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Will you ever bring back old solo JGR with old overdrive for JGR that 2 kills = od in main matchmaking system and why not?

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Why buffing overdrive wasp which at the basis was very powerfull (adding burning and stun effect) and when is coming the nerfing of wasp od (old wasp od)?

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Will there be new maps and/or updates to current maps? What slightly irks me is that most of the current maps were created when half the current turrets and floating hulls and overdrives didn't exist. I feel that in the past few years, there has been an overt significance given to equipment and not enough focus on the maps. 

While there have been some tweaks to maps over the years and some have been adapted to newer game modes, there is a distinct lack of map (or map features) made specifically with current turrets in mind. For example, Desert was never created with a turret like magnum in mind. Thus, a few magnum/Vikings on defence can blow the enemy's base out without ever putting themselves in line of fire. 

Similarly, the speed/HP balance has shifted a lot since introduction of drones and overdrives (especially Crisis). Thus, entire team strategies are rendered useless by just a single tank with a well timed overdrive. Not to mention the floating hulls. While they add an incredible new dynamic to battles and equipment diversity, the fields they're playing on weren't really designed for them thus making them sort of foreign entrants that either do exceptionally well or exceptionally bad depending on the map and battle mode. 

Overall, I think there needs to be significant changes to current generation maps to account for these factors and I would like to know if devs have any such thing in the pipeline. 

Edited by beaku
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After releasing the interface, will you ever make it possible when we go to garage to see the statistic of the turret or hull or stars or  protection as in flash version? Garage not working correctly / Questions and Answers / Tanki Online

Edited by Yveltal9
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Dear Developers,

Are you going to nerf the Tesla turret? 
 

Thank you for your response in advance. Have a great day!

Edited by DeXaLiT
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Can yall speed the fixing of guass sniping mode up? Its really annoying when i lock onto some1 and then it randomlly locks onto a different person.

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Spoiler

 

I'm not a developer but....

 

This game isn't pay to win.....

 

But paying will significantly, by a huge amount, increase your chances of winning. Probably by an estimated 69,666,420% increase.

 

 

Also, will Tesla be truly nerfed? As in, damage gets a big decrease?

Edited by At_Shin
Removed quoted contents.
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Will the Tic-Tac-Toe game in the waiting-matching mode in the mobile version be removed? Or, when the player cannot connect to the server or the server is under maintenance, can they play the Tic-Tac-Toe game? Just like a dino game when the Chrome browser is offline.

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will you make the devastating sales in this we can buy legendary alternations . in these sales we can only buy at least 1 alternations.

Edited by Iron_Man
Changed it to sound more like a question
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This question is long overdue for an answer.

 

I hear that in-game items from the Russian shop is much cheaper than the same items from other country shops. If its true, then why did you devs make it like that? Wouldn't you benefit more if the Russian shop prices were equal to that of the rest of the countries?

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Can we expect the parkour in HTML to get fixed ASAP? It's been long and players are finding it difficult to perform parkour due to sudden dropping after getting stuck at a point in the air. The players really want this bug to be fixed among the priority in to-do list.

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For the developers: why did you decided to delay the patch notes for tanki online on the mobile version?
 

Edited by Iron_Man
Kindly try to understand that this topic is not meant for discussion.
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