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Are you gonna do something to make it possible to see the difference with skins of turret, hulls, shot effects so we can notice what's the level like it was possible with the m1,m2,m3 system ?

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Hello developers, a few weeks ago I noticed that the firebird "incendiary mix" alteration, its sound was repeated more or less half, and that got me thinking: why not rework the sounds of the shots? 

 

 

Edited by elcatalagamer
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Nerfing drones are a bad idea in my opinion. Why did you decide to nerf drones and why is the booster drones so weak? The purpose of the booster drone is to gain some advantage over strong players when being weak again strong opponents, so why have you made the booster drone so underpowered?

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Are you ever planning to give some discount on the 4th Protection module? Maybe on Black Friday or New Year? Many players cant afford the 5000 tankoins let alone the big bundles.

Edited by Slick
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Will you ever give a huge buff to juggernaut's overdrive? That would bring lots of novelty fun and laughter to the juggernaut mode because enemy tanks would fly and flip in the air. This used to be like this is 2018 when the solo juggernaut mode was first released, so will you reconsider on buffing up juggernaut's overdrive to a strong (push back and flip) overdrive, keeping all of its other parameters intact? Add lots of impact force to juggernaut's overdrive would make players laugh and bring more laughter and fun pleasure moments to this battle mode.

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Will you fix the problem with early battle terminations in longer matchmaking battles when all the experiments are over? This problem with early battle termination in matchmaking battles occur in all battle modes, especially in the team deathmatch mode. This is a problem because longer matchmaking battles feels like playing the usual 7 minute battles.

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Are you going to create a whole new game mode with cool abilities and gameplay dynamics for the upcoming year of 2022? I would like to see more diversity in game modes and gameplay tactics, so will future game modes be implemented?

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Where exactly do you see this game in 6 months time, 1 years time, and 5 years time? Because I am having great difficulty in understanding many of these updates and changes, especially the ones for matchmaking durations.

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Are you going to release a new game mode that is entirely different from all the game modes we currently have? In other words, are you going to make a whole new game mode focusing on a brand new, never seen before objective? That would be interesting to bring gameplay in such a mode to a whole new level.

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After the Sandbox map has been completely finished with the new prop graphics, shall other maps be faster to be remade? Approximately, how long will it take to completely remake all the maps in Tanki Online with the new props and updated graphics system?

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Are you going to add a auto translating tools ? For example, I'm playing in russian language and I'm writing to people in russian and people are playing in english language so the traductor will translate russian to english (it will work for every language).

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Do you have plans to add new supply boxes to make gameplay more fun and somewhat more varied to the usual supply boxes we have now? Why not add a random supply box or any other original supply box like superpowers of some kind that differs from overdrives?

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Will you ever do something to improve server of TO because in MM battles, I'm literally matched with someone with a rank of warrant officer 1 (see in bug and glitch & complaint book for proof)?

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Why are you spending so much time designing a new interface and improving the graphics? The current interface doesn't have any problems and the graphics are already good enough. Why do you also seem to spend less time patching bugs and glitches?

Edited by ELECTR0_DRAG0N
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