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Devs.

Please can you advise why I seem to spend most of my time in ASL playing Red Alert map? Conversely, a map I really enjoy - Year 2042 - only comes around minimally.

Is there a specific rotation of maps or are they truly random?

Thanks for any replies and Happy New Year 2022.

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Why is magnum so weak? Firstly, it deals not really good damage and it has a high reloading time, so any plans for buffing it?

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Now with everything added, the juggernaut looks weak against some overdrives or alterations, and it would have to be the opposite, a super powerful tank. So, do you plan to boost the juggernaut?

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For the parkour community, Would it be possible to make "equipment change" have no waiting time? Possibly just for the mode "Parkour"? Makes it difficult to leave and join multiple times....

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Are you going to make it so you gain experience from catching goldboxes. I have noticed that there are players who mult in battles and only take goldboxes in event mode and avoid ranking up. They do this to go against weaker and less experienced players.

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You say that you wanted to prevent Tesla debuff augments from being OP at close range. However, what you did to remedy it actually ENCOURAGES doing this because a ball lightning dealing only 25% of it's original damage is ineffective at long distances. If you really meant to make them more long-range focused, why didn't you make the damage the same as Electroturret BUT disallowed Tesla from activating the chain lightning after firing a ball for a time? Wouldn't that encourage us to actually choose between the melee or ranged modes rather than mixing them to maul enemies at point blank?

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Question:

It's has been serval years, totally around 4 years since the Android version has been released, and we are all looking forward and waiting for the ios version comes up, could we at least get an officially answer of the releasing date for the IOS version, please and it will be absolutely helpful, appreciate it.

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Developpers of TO!

Why do you keep decreasing the fire rate of many turrets when they're using viking overdrive? Magnum + thunder (with sledgehammer alt) and railgun fire alteration, they all got reduced the fire rate (capacity that during viking od, it's shots a lot of shots)? Why those update wasn't written in patch notes, is it a bug?

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So i have a question to the developers about the recent update of the leveling up rewards. You changed the crystals rewards to 1 container. And even i only hear negative feedback i wil say it is fine. But here comes a logical question. How can a brigardier and a liutenant get the same amount of containers with a legend level when they level up ?

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Will you ever put a discount on the 4th protection module slot? Because as of now, the really only way to get it is to buy.

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Hi guys!

When is magnum getting stronger? right now it's extremely weak, with a really long reload time, I have it maxxed out and even though it should do 1500 damage, it rarely does that because of how hard it is to aim, especially far away opponents. Magnum should be stronger because nowadays in legend ranks, that literally does nothing to other tanks, even the small ones. 

In al truthfulness if you see a magnum you'll never see it as a threat because it is so weak, like if you would see a viking+hammer. 

Please make magnum stronger. It is not fun anymore to play with.

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Can you upgrade the friend private chat function, even if your friend is not online, you can privately chat with your friend, and you can still see the private chat with your friend the day before.

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Hey TO developpers,

Is it planned to add offline modes soon or later? Let me elaborate, if you're pissed of getting overdominated by online players, you can switch to offline mode and play in MM battles with bots and you can choose the strength of these bots, and if you create a pro battle, bots will join too and you will choose the strength of them too.

If it's the case, will the crystals and experience be counted or it won't?

Edited by Yveltal9
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Hey,

So far, there is 100% sale on the next "Mk" tier when fully upgraded. After getting the right rank you can buy it for 0 crystals. So, why is there no feature that gives you a sale dependent on how far your current micro upgrade progress is?   

Example:  https://ibb.co/w6PgvWH

The problem is that you have to pay the double price.

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Are you going to add a drop down menu when you use the vote option that lets you select the reason for voting that player? The reasons could include hacking, sabotage, one player on multiple accounts, or chat abuse. If players use the vote option to report chat abuse, the game could send a chat moderator to spectate the battle instead of a battle moderator as chat abuse is something chat moderators deal with instead.

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Any plans for nerfing smoky's alteration such fire, freeze, emp, stun and ap? Why not reducing critical chance + reducing reloading time or reducing critical damage or reducing fire rate of those alt during viking od?

Edited by Yveltal9
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Are you going to make it so snow themed maps enhance to power of freezing effects and weaken burning effects and desert themed maps enhance the power of burning effects and weaken freezing effects? I think that physics like this makes tanki more realistic.

Are you going to add storms and other natural disasters in battles? This could include thunderstorms, tornadoes, hurricanes, tsunamis, sandstorms, blizzards, volcanic eruptions, floods, dense fog, ice storms, hailstorms, and wind storms.

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Question for @Opex-Rah, the common Containers were updated to include Legendary Augments and Drones, and Daily Missions were updated as well to give us a Container.

But the chances of actually pulling a Legendary Augment is pretty minimal as they are still mixed in with Legendary Paints. Because of this change, the devs have decided to nerf the Container drops by cutting down significantly on Crystals and Supplies, and the removal of Gold Boxes and Premium. Not to mention, Shards are now removed.

I understand this could be monetization purposes, but

My question(s) is/are why did you guys nerf the Containers so hard with the introduction of new items?

  • Cutting out Crystals and Supplies were the biggest shock to me because, what is the point of including new Drones when we no longer have a solid source of Crystals to upgrade and Supplies to power them? This change for monetization could be useful in the short term, but in long-term it really hinders with progression for all players, making the game boring really fast.

Follow up question. Why were the passive Shards removed from the game. Before, a player could take a break, and can catch up by simply opening 1 Container a day to earn Supplies. Now, they cannot and if they run out of Supplies, decide to take a break, they will have no motivation to play, and will leave the game. No hate, and all sarcasm aside, are you guys really trying to make players quit? What's up.

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In the future, will challenges only contain augments that already were in challenges or there will be some that were never in them? 

Because there are still lots of augments that are older than 6 months AND never were in challenge, so i need to know if i should save my tankoins for any challenge that can be good or i can spend them elsewhere.

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