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Question to Developers


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On 8/29/2022 at 2:31 PM, v_C said:

why on earth do you not just take the negligible effort of less than two coding hours to fix it?

The game have a weird prolonging of leaving things with no fixing.  EMP Gauss left for a huge time breaking the game with no any single edit neither a nerf nor a buff, just leaving it.  Till they nerfed it hugely then retreated the nerf (for some long story).    Hopper also has been just very OP with no real nerf (but slowly minor nerfs till it become lesser OP after months).  Profiles didn't get updated from years, even the new turrets they haven't replaced their pictures which I can do them through Inspect page in a minute.

Pro battles are TRASH in HTML5, till a few months ago they fixed them.

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What's the point of putting skins in challenges? can't you just put a skin  container or XT skin so it can be better?

Edited by MegaIoblastic
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Hello, are you planning to add in Firebird, Freeze, Isida Legacy and will the Firebird Legacy come with a new shot effect (blue) as to represent the old days Firebird M3?

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Why does some augments have damage done to the tank where as others have no damage ...

such as Ricochet will have damage or lower health on augments , but scorpion will not have damage dealt to it's tank when used.

Alteration ricochet destabilized plasma.png
Destabilized plasma
 
Crystal 2.png 245 000

Balls of unstable plasma disperse into clots after the slightest touch from any obstacle, hitting all enemies and the shooter themselves in a small radius.

 
Advantages
  • Splash damage added:
    • Minimum and critical splash damage radius: 7 m
    • Average splash damage radius: 2 m
    • Maximum splash damage radius: 1 m
  • Projectile speed: +20%
 
Disadvantages
  • Self-damage possible at close range
  • Maximum number of ricochets: 1

 

 

Augment Scorpion exploding rockets.png
Explosive warheads
 
Crystal 2.png 245 000

Cumulative warheads are replaced with explosive ones. Explosion radius significantly increases, creating risks for groups of enemies.

 
Advantages
  • Rocket minimum splash damage radius: 10 m
  • Rocket average splash damage radius: 3 m
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https://prnt.sc/vYVvkX0Ak8h6 

''achievements will be fixed very soon''

''Efficiency ratings will be fixed very soon'' 

but the fact that you guys didn't fix anything yet, i was at 70k when i had 0.84 kd now im about to have 1,05 and im at 90k efficiency ratings

so when will you fix these things? I've just earned more crystals and experience and taken 3.3k golds than 85% of players of tanki  and still my number of efficiency keeps getting increased for no reason

please fix it, thanks!

Edited by MegaIoblastic
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Are we ever gonna have stable servers and no bugs? like come on 13 years old game and still cant fix things people have been asking for long time.

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There is a bug where if you go to missions tab after completing a battle, game will be stuck at infinite loading screen.

This issue has been present for quite a while, how long does it take to fix such a simple thing?!

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Will you guys ever lower down stars for the challenges because I feel like it's a good idea for us to get a good amount of stars instead of waiting til Tier 50 for 3000 stars it takes so long, even tho we do missions and special missions to "earn them faster ". 

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Do you plan to return 9999 missions (destroy 9999 tanks, gain 9999 experience) for Legend rank players? The game has few resources to keep these players in battles, daily and weekly quests are often done on the same day which makes the rest of the day or week pretty much uninteresting

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These missions  should be clearly  explained  in  every basic terms. there have been many times in the past that the missions are undefinable in tanki wiki, the contest bulletin or other players.

 I don't know what "critical damage" is or how last week I got 50 and this week I got 3  for the same effort.

Edited by LEROYLEMMING

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