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18 minutes ago, Mr.Fox said:

Any Idea if I can buy the Daily Tankoins offer again?, I bought it last time in Tanki Birthday and already done the 30 days.

p_2023xsw4z1.png

See what it says under ''Special Conditions''

This item can only be purchased once. If purchased a second time, instead of the items in this pack, you will receive Tankoins as a substitute.

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2 minutes ago, B.A.B.I said:

See what it says under ''Special Conditions''

This item can only be purchased once. If purchased a second time, instead of the items in this pack, you will receive Tankoins as a substitute.

But its differ from the last one...

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1 minute ago, fghjkl54 said:

the picture is so ridiculous  even the name 

sledghammer fits it

yeah but Bonk or B0-NK is far more funnier ngl

Edited by Niklas
  • Haha 2

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  • Head Administrator

When you said a surprise you really meant it huh? :laugh:

I have to say, this mode is really fun. It almost feels like playing in old tanki (until you get to the last stages :ph34r:)

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Hello fellow Tankers!

 

First of all, I guess I can say that the Arms Race Mode is probably one of the best Event Modes by far. Having a 9999 GS Tank does make no difference at all compared to 0 GS Recuit, therefore I can say this is the most balanced Gamemode inside Tanki Online right now. I personally really enjoy playing it, because of the Grind Effect and the fact that you need to be skilled with every turret in order to win. Being able to play the new Turret Tesla or B0-NK is a cool side feature (i mean what kind of Plants you need to smoke that you actually implement B0-NK).

unknown.png 

(B0-NKing @elcatalagamer for camping with Striker on top of stadium)

 

But there is one thing that annoys probably most of the players. You can do as much damage as you want, the Person who did the final Damage gets the kill. When People only get Assists over and over again, they will get tilted by Killstealing. My Idea is that you should be able to switch to the next Turret if you bypassed a specific Amount of dealt Damage. Viking has round about 3k HP so you can use 9k Damage as threshold for the next Turret.

 

Greetings 
SimplePhysics

 

 

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7 hours ago, Mr.Fox said:

Any Idea if I can buy the Daily Tankoins offer again?, I bought it last time in Tanki Birthday and already done the 30 days.

p_2023xsw4z1.png

yes, u can buy it, just dont buy more then 1 time each event

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56 minutes ago, tankiexpert1 said:

Lol, just tried out B0-NK.  Definitely way too op!  xD

In my opinion, that's because it's a special turret, like Terminator. Now all it needs is a special Hull.

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Just now, tankiexpert1 said:

Lol, just tried out B0-NK.  Definitely way too op!  xD

I actually feel like it's balanced lol

 

In exchange for insta-killing enemies, B0-NK has the worst range of all turrets, and it cannot rotate at all.

 

All turrets can easily outrange and outmaneuver an attacking B0-NK.....in fact, the charge-up that the B0-NK needs to wind up its hammer is long enough for someone caught nearby to run away and cause the B0-NK to miss, if they are skilled enough.

Unless the B0-NK sneaks up on someone, that's really the only "annoying" thing about it, but honestly, turrets like Isida and Firebird do something similar all the time anyway. It's how you're supposed to play the short-ranged turrets, or melee in the case of B0-NK.

 

B0-NK's main role in battles will probably be for taking out the toughest targets, such as heavy hulls and Titans hiding in their domes. However, it needs stealth or protection from allies to get close.

 

It's probably gonna be only "OP" when paired with the Trickster and Crisis Drones as their speed makes it super easy to rush enemies and bonk them, but honestly, it's the drones' fault, not B0-NK haha.

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