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Episode 305 of the V-LOG!


Marcus
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38 minutes ago, thunderhunter123 said:

I would try to find ways to obtain my Thunder Shot Effect.

  • I would try Contests if I could, but I'm a Helper.
  • So I might try to buy it with Tankoins saved up.
  • It could come in special Events and special prizes for all players who do a certain task(s).
  • I can also just try to get it from Containers, etc. like other Shot Effects, but they have a low chance of giving the one I want.
  • I might even use real money, just so I can get the Thunder Shot Effect for my Perfect Tank.

But I wouldn't buy anything else because it's really expensive (the Battle Pass is so much now, 1500 Tankoins!), unless I want to use it for my Perfect Tank.

I hope too that they can make shot effect for these two turret but it would be some normal shot effects like others, non-exotic shot effect.

  • Agree 2

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1 hour ago, thunderhunter123 said:

really want Thunder's Sparkle Shot Effect to come back from the past (it had this sparkle effect at M3!)

Any photos of it compared to now?

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9 hours ago, Marcus said:

 

 

The B0-NK Sledgehammer is an interesting turret, it works great for special modes, but I don't actually see this turret working out in the MM battles, or the main game.

So, I hope this turret is only event exclusive.

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35 minutes ago, Emeraldcat345 said:

The B0-NK Sledgehammer is an interesting turret, it works great for special modes, but I don't actually see this turret working out in the MM battles, or the main game.

So, I hope this turret is only event exclusive.

It would be good to use in siege mode xD even under ennemy titan's dome, it would be OP

  • Haha 2

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The BONK turret has an amazing damage level. You get striked once or twice and then you are dead. This turret can be very useful in situations where you cannot defeat and enemy team. Tesla is also a very useful short range turret as well.

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8 hours ago, numericable said:

It would be good to use in siege mode xD even under ennemy titan's dome, it would be OP

 

7 hours ago, fghjkl54 said:

or in ASL when you RIP all defenders in single hit with hunter OD XD

I think it only damages one enemy at a time.

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So, it seems from looking at the answers to the Q&A, that the devlopers do not plan to add a second hull augment slot, but however that they will consider adding hull augments which protect against more than one status effect - that is pretty concerning. Not quite as bad as a second hull augment slot, as they would hopefully be obtainable from Ultras and therefore free players would have some chance of obtaining them, but if such items were added to the game players with those augments would be vastly more powerful than those without. Especially given that some players don't even have - or have very few - hull augments for their chosen hulls currently. An Augment protecting against EMP and AP Immunity would be truly ridiculous to go up against.

A better approach, would be to not add any more status effects (as the game doesn't need any more) and therefore to avoid having to give dual-protection to anyone, for the sake of balance. Or if these supreme augments are added, to give all players a fair chance to access them also - maybe with them in the Legendary tier of regular containers.

Edited by DestrotankAI9

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23 hours ago, Crossbone said:

Any photos of it compared to now?

Missing shot colors effects for Smoky and Thunder - Ideas and Suggestions - Tanki  Online Forum

In the past, when I got M3 for Thunder, I shot enemies and it made this shot effect. It looked Godly (very nice and satisfying) to me because compared to M1 that we have now, in HTML5, the M3 shot effect was more glowing in appearance with each shot!

I hope we get a similar Shot Effect, like this, for Thunder in the future!

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5 minutes ago, thunderhunter123 said:

Missing shot colors effects for Smoky and Thunder - Ideas and Suggestions - Tanki  Online Forum

In the past, when I got M3 for Thunder, I shot enemies and it made this shot effect. It looked Godly (very nice and satisfying) to me because compared to M1 that we have now, in HTML5, the M3 shot effect was more glowing in appearance with each shot!

I hope we get a similar Shot Effect, like this, for Thunder in the future!

Eh, I don't pay attention to such small details, but it'd be nice if thunder and smoky were given a variety of shot effects.

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@Devs

I think in some ways Arms Race could be used to evaluate the strenght and performance of turrets.

I played like a dozen AR battles and I find that Gauss performs very well even in crowded situations. I think the lack of a laser makes it an above average performer and maybe even one of the best performers.

Twins needs the splash damage/self-damage removed by default, at least for this mode. In my case I'm used to the no-splash Augg and in AR I was self-splash damaging.

Rail feels a little weak, but that's probably because it's a classic long range with the weakness of leaving a trail, unlike Gauss.

Shaft is also above average but has a laser, unlike Gauss.

Freeze and Isida below average.

Thunder, Hammer, Rico and Smoky feel weaker than average.

Edited by lssimo

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5 hours ago, DestrotankAI9 said:

So, it seems from looking at the answers to the Q&A, that the devlopers do not plan to add a second hull augment slot, but however that they will consider adding hull augments which protect against more than one status effect - that is pretty concerning. Not quite as bad as a second hull augment slot, as they would hopefully be obtainable from Ultras and therefore free players would have some chance of obtaining them, but if such items were added to the game players with those augments would be vastly more powerful than those without. Especially given that some players don't even have - or have very few - hull augments for their chosen hulls currently. An Augment protecting against EMP and AP Immunity would be truly ridiculous to go up against.

A better approach, would be to not add any more status effects (as the game doesn't need any more) and therefore to avoid having to give dual-protection to anyone, for the sake of balance. Or if these supreme augments are added, to give all players a fair chance to access them also - maybe with them in the Legendary tier of regular containers.

From what I'm getting at, the double protection augments are literally the same as having a second augment slot for your hull. So, I don't understand why they won't allow a second augment slot but are planning to have a single augment that protects you from 2 different effects. Personally, I hate the idea of double augments, actually, I hate the idea of augments and hull augments, but hate aside, this is not a very good idea, to have double augments.

I do like the idea you suggested to not add anymore status effects. They are a lame excuse for turret augments and hull augments to achieve higher revenue as they are only released in Ultra Containers. They should go for some more original ideas, like Blunderbuss, that augment was a good idea, excluding all the critical damage stuff, that entire update helped with nothing for this game, but Blunderbuss was a good idea. Oh, funny how I mentioned Blunderbuss for Hammer and they just released a new status effect Hammer Augment(Which is unoriginal).

Also, that last bit you said is also a must. If they want to add items into Ultra Containers, they should add them into regular containers too, to make things fair... But when has the game ever been fair. : /

 

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BONK is interesting. I had a go at it yesterday when successfully reaching the top 3 places in Arms Race. This turret does a one-shot kill, which is very useful when dealing the super-strong enemies. For example, BONK can be used to beat an enemy juggernaut to death.

Why is the BONK hammer in orange? Why does this BONK turret not use the color of my equipped paint?

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I don't know if there should be more Ranks, but what if Ranks are just readjusted.

Today one needs 1,400,000 to reach Generalissimo and 1,600,000 to reach Legend.

What if that is changed to 3,000,000 to reach Generalissimo (30th rank), and to reach Legend some arbitrary number.

That change would mean current Legend 7s would become Generalissimos.

That would also aliviate the 9X EXP that is inflicted on non-Legends.

Recruit could require 300 EXP to complete

Private 600 (2X)

Gefreiter 1100 (about 1.8X)

Corporal 2000 (about 1.8X)

Then they can go 1.6X, 1.4X, and 1.2X for other ranks.)

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10 hours ago, RIDDLER_8 said:

Why is the BONK hammer in orange? Why does this BONK turret not use the color of my equipped paint?

Use orange paint. :ph34r:

  • Haha 2

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20 hours ago, Emeraldcat345 said:

So, I don't understand why they won't allow a second augment slot but are planning to have a single augment that protects you from 2 different effects.

$$$

Would be much more expensive to get multiple double-augments (to cover the different combos) than it would be to get a second hull slot into which players can slot any of the immunities they already have.

It's basically the opposite of when they split off the protections from paints.  You needed to buy multiple paints to create multiple coverages instead of just making the combos you like in the 3 protection slots. The split removed those multiple paint purchases and allowed customization.

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22 minutes ago, wolverine848 said:

$$$

That right there covers everything you will ever need to no about this game. It is the answer to all the questions ever asked, in every topic, in every language on all forums.

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On 7/17/2021 at 1:07 PM, thunderhunter123 said:

Missing shot colors effects for Smoky and Thunder - Ideas and Suggestions - Tanki  Online Forum

In the past, when I got M3 for Thunder, I shot enemies and it made this shot effect. It looked Godly (very nice and satisfying) to me because compared to M1 that we have now, in HTML5, the M3 shot effect was more glowing in appearance with each shot!

I hope we get a similar Shot Effect, like this, for Thunder in the future!

Honestly I really loved the past shot effects of thunder in respect to each modification. And I also really liked the fact where each modification's shot looked bigger and bigger from m1 to m3. In the past, I could even tell which modification the enemy has when they hit me and overall, the uniqueness of each turret made me more interested in tanki. 

Not only did moving on across each modification yielded increased stats but also more unique visuals which, in my opinion, is more satisfying and fulfilling. 

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I personally think that there should be more ranks. Adding another 9 ranks would take the maximum rank limits to rank 40. That would be better because 31 ranks is kind of odd, so adding 9 more ranks, having rank 40 as an infinite rank like legend is currently would sound great.

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21 hours ago, wolverine848 said:

Would be much more expensive to get multiple double-augments (to cover the different combos) than it would be to get a second hull slot into which players can slot any of the immunities they already have.

It is same old story as paint history

1. originally paint has fix set of protection, no mu

2. then paints has micro upgrade, for each paints, mu is per protection

3. then paint can can mu as single mu parameter

4. paint and protection seperated, and there used to be 10x9x8 about 300 protection combination for you to buy and mu up (i have old protection so i never buy those combination)

5. Then they refund those protection as battery, and become module slot we now have.

so people go through that change have spending millions of crystal 

for augment, fixed combination in one slot can means 7x6 = 42 combination per hull for you to choose, if in container, means more luck, compared to 6 per hull you have now.

it will be pretty OP to get EMP/Stun for  hunter, or EMP/AP for attackers

 

If they go even further, they may have 50% chance emp and 50% chance Ap for basic free player, and you need to microupgrade like module to 100%,

or even worse, you may try luck to get 50/60 emp/ap, 60/80 emp/ap and 100/100 emp/ap as a range of luck item, like mmo game, that way, you need to try for better ones even u get 50/60 one

 

—————

so far, i already have 24 out of 70 purple hull augment excluding jammers, from containers since introduced.

as game go on, the change may come sooner

Edited by wild001
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Just now, wild001 said:

 

we know they're fools but not dumbs to that much (with a shard of respect XD) let's hope it won't happen

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1 hour ago, RIDDLER_8 said:

BONK Sledgehammer turret will be released into the garage after Tesla.

Ah, here we go again. 

Z

  • Haha 6

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