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Episode 305 of the V-LOG!


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6 hours ago, RIDDLER_8 said:

This is real news, this time.

Then name it. Where did you heard about that? Some devs reach you out secretly and going like "hey, we have a secret we want to share with you"? I'm listening.

Edited by Aegis

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3 hours ago, Aegis said:

Then name it. Where did you heard about that? Some devs reach you out secretly and going like "hey, we have a secret we want to share with you"? I'm listening.

good-luck.jpg

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5 hours ago, Aegis said:

Then name it. Where did you heard about that? Some devs reach you out secretly and going like "hey, we have a secret we want to share with you"? I'm listening.

He is a special spy, he infliter the top secret tanki online departement, he penetrate their datas, and manage to bring us this precious information, we should be thankful to him for risking his life for us.

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22 minutes ago, numericable said:

He is a special spy, he infliter the top secret tanki online departement, he penetrate their datas, and manage to bring us this precious information, we should be thankful to him for risking his life for us.

Do you know what you are doing?

Spoiler

You're blowing his cover!

 

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On 7/18/2021 at 1:21 AM, Emeraldcat345 said:

From what I'm getting at, the double protection augments are literally the same as having a second augment slot for your hull. So, I don't understand why they won't allow a second augment slot but are planning to have a single augment that protects you from 2 different effects. Personally, I hate the idea of double augments, actually, I hate the idea of augments and hull augments, but hate aside, this is not a very good idea, to have double augments.

I do like the idea you suggested to not add anymore status effects. They are a lame excuse for turret augments and hull augments to achieve higher revenue as they are only released in Ultra Containers. They should go for some more original ideas, like Blunderbuss, that augment was a good idea, excluding all the critical damage stuff, that entire update helped with nothing for this game, but Blunderbuss was a good idea. Oh, funny how I mentioned Blunderbuss for Hammer and they just released a new status effect Hammer Augment(Which is unoriginal).

Also, that last bit you said is also a must. If they want to add items into Ultra Containers, they should add them into regular containers too, to make things fair... But when has the game ever been fair. : /

Don't worry they will - best case scenario it would be free, worse case scenario (high probability of occuring) you would need to buy it with Tankoins.

Strategy is to introduce continuously new potent features so buyers spend more to keep up with the power race and tanki get a continuous flow of revenue. Fairness to F2P would not bring cash, so it is not on dev's agenda. They would only allow some access to some potent features by chance (via ultra containers from difficult missions, or green containers rewards but it is finding needles in a haystack) while before it was more by hard work and grinding. 

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On 7/18/2021 at 8:21 AM, Emeraldcat345 said:

From what I'm getting at, the double protection augments are literally the same as having a second augment slot for your hull. So, I don't understand why they won't allow a second augment slot but are planning to have a single augment that protects you from 2 different effects. Personally, I hate the idea of double augments, actually, I hate the idea of augments and hull augments, but hate aside, this is not a very good idea, to have double augments.

I do like the idea you suggested to not add anymore status effects. They are a lame excuse for turret augments and hull augments to achieve higher revenue as they are only released in Ultra Containers. They should go for some more original ideas, like Blunderbuss, that augment was a good idea, excluding all the critical damage stuff, that entire update helped with nothing for this game, but Blunderbuss was a good idea. Oh, funny how I mentioned Blunderbuss for Hammer and they just released a new status effect Hammer Augment(Which is unoriginal).

Also, that last bit you said is also a must. If they want to add items into Ultra Containers, they should add them into regular containers too, to make things fair... But when has the game ever been fair. : /

 

From a business perspective, selling one more slot for augment protections is not as profitable as selling double protection augments. The permutations and combinations that lie in double combinations potentially allow more sales and things to play with. Not good for us but good for the TO developers imho.

Edited by brainhoo
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2 hours ago, Merovingian said:

Don't worry they will - best case scenario it would be free, worse case scenario (high probability of occuring) you would need to buy it with Tankoins.

Strategy is to introduce continuously new potent features so buyers spend more to keep up with the power race and tanki get a continuous flow of revenue. Fairness to F2P would not bring cash, so it is not on dev's agenda. They would only allow some access to some potent features by chance (via ultra containers from difficult missions, or green containers rewards but it is finding needles in a haystack) while before it was more by hard work and grinding. 

Tankoins? Nah, you are still too young, too simple. Obviously they are gonna put it in loot boxes and make it the highest rarity loot. This is Tanki we are talking about.

 

BTW, do you know why TO is shutdown in Belgium? Because loot boxes are considered as gambling in that country. So the Devs have to either (1) shutdown the game in Belgium, (2) remove loot boxes completely in Belgium or (3) only allow players who are 18+ to play. Ant the Devs chose option (1).

Edited by Aegis

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2 hours ago, The_Resistance said:

I think double peotection will face the same problem as protection modules before desintegration...

Also it'll cause problem of balancing ODs that applies SEs.

Everyone knows that. The players, the mods, the Devs, EVERYONE!!!

But who cares? As soon as it is profitable, the Devs will make it happen.

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41 minutes ago, Aegis said:

Tankoins? Nah, you are still too young, too simple. Obviously they are gonna put it in loot boxes and make it the highest rarity loot. This is Tanki we are talking about.

thank you, I am indeed very young . ? 
So far "slot" is not in loot box, only the modules and augments are.

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1 hour ago, Aegis said:

Everyone knows that. The players, the mods, the Devs, EVERYONE!!!

But who cares? As soon as it is profitable, the Devs will make it happen.

Maybe not the highest rarity loot since it will "flood" chance to get armadillo, skins, crisis and other big pay2win augments, i believe that if they make it, they'll put it at the 2nd rarity (legendary)

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Just now, fghjkl54 said:

 

I hope they are fun and balanced Alteration-Style Augments for Tesla.

Also, I'm calling it out now, the one on the Top Right is a Ricochet ability for the Ball Lightning.

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27 minutes ago, Tanker-Arthur said:

I hope they are fun and balanced Alteration-Style Augments for Tesla.

I have zero hope to that.

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Just now, RIDDLER_8 said:

I do like Tesla's new augments. Will the BONK sledgehammer turret have augments and color effects as well?

Well, Status Effect augments like EMP won't probably work at all on B0-NK. It doesn't make sense for a turret like it. The only status effects I see making sense on a melee weapon like B0-NK is the Burning Effect (Flaming Hammers), Stunning Effect (Hammer hits so hard it disables the target's motor functions), and the AP Effect (Hammer pierces/destroys armor with its big hits).
But then again, the turret's default modification will one-shot everyone anyway, so why inflict a status effect when they are already dead? lol

 

Overall, I really can only see the following types of augments/alterations being practical on B0-NK:

  • A splash-damage based augment that allows the turret to damage everyone in a small area in front of it.
    • Possible Drawback: The turret deals small self-damage every time it fires.
      • Or damage is reduced so it cannot one-shot people, but in exchange, you can damage everyone surrounding you.
  • An augment that reduces the wind-up/charge-up time needed for the hammer's rocket to swing the turret forward.
    • Possible Drawback: Hull movement is reduced while the sledgehammer is powering up.
  • A reload-based augment that reduces the reload between swings.
    • Possible Drawback: ???
  • Maybe an augment that allows the turret to rotate horizontally. 
    • Possible Drawback: None. It gets an automatic weakness when you fire the turret facing the side of the hull. The pressure and force the hammer causes when it goes down may be powerful enough to flip some lighter hulls on their side (If you used B0-NK in the Arms Race mode, you'll know what I mean when every time the turret fires, it's impact affects your own hull by buckling it a bit). 

Color effects will probably affect the explosion we see when the hammer pounds the ground in front of B0-NK. If B0-NK had no explosion, then it wouldn't have had shot effects.

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The only suitable status effect for B0-NK turret would be color effects. Probably adding a status effect with some splash damage to deal damage to surrounding enemies would be a good idea for such a sledgehammer turret. That would be a good thing to do and consider adding.

I do like our idea on a knock on effect which causes light hulls to fly like juggernauts overdrive.

Tesla will get some augments when it gets released to the garage, so that is very good news. We shall see that in tomorrow's V-Log 306.

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Just now, RIDDLER_8 said:

Tesla will get some augments when it gets released to the Ultra Containers, so that is very good news. We shall see that in tomorrow's V-Log 306.

fixed it for you ?

Edited by fghjkl54
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