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Nerf hopper.


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Even with the nerf it apparently got and the frag limit being increased, hopper can still end half the battles in record time so I think it needs another nerf.

 

First its jump height needs to be shaved in half since currently they can get to places no other hull can.

 

Second it should be given a delay of 3 seconds, this would allow other hulls to counter it.

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Declined

Hopper has been nerfed a few times since it has been released. It can no longer drop flags and balls, the stun effect lasts for 1 second and the OD does not recharge fast if you die a few seconds after activating it.

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6 hours ago, Spy said:

Declined

Hopper has been nerfed a few times since it has been released. It can no longer drop flags and balls, the stun effect lasts for 1 second and the OD does not recharge fast if you die a few seconds after activating it.

It can still end games very quickly and get access to areas no other hull can, which is quite an unfair advantage.

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9 hours ago, Crossbone said:

Even with the nerf it apparently got and the frag limit being increased, hopper can still end half the battles in record time so I think it needs another nerf.

 

First its jump height needs to be shaved in half since currently they can get to places no other hull can.

 

Second it should be given a delay of 3 seconds, this would allow other hulls to counter it.

Hopper already suffered a few nerfs already, first on its acceleration, then its ability to straf fast left and right, its OD no longer instantly charged when capping a flag or ball, its reverse acceleration, stun reduced to 1 second, and now, stun no longer makes players drop flag or ball. Hoppers stunning ability is practically useless now. At this point I think hopper got its fair share of nerfs.

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The only "nerf" that I feel Hopper still needs (alluding to the second point @Crossbone raised), is that there should be an automatic self-destruct timer that activates when the player enters certain hard to reach locations on maps. This would prevent Hopper camping in places almost inaccessible for other hulls, by using either wall climbing or its overdrive to get there. This is a major issue in CTF, and also a lesser issue with Hopper/Magnums camping in almost impossible to hit locations in all modes. This is one of the urgent priority fixes needed for the game - other than that I think competing against Hoppers is very possible in the smaller capture battles, especially since the stun nerf. As for the larger 12v12 and 14v14 CTF, RGB and ASL games, I feel they should be removed from MM - these are the battles I hate the most, and I know I'm not alone on that.

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9 minutes ago, MysticBlood said:

Hopper already suffered a few nerfs already, first on its acceleration, then its ability to straf fast left and right, its OD no longer instantly charged when capping a flag or ball, its reverse acceleration, stun reduced to 1 second, and now, stun no longer makes players drop flag or ball. Hoppers stunning ability is practically useless now. At this point I think hopper got its fair share of nerfs.

Of course you'd be defending hopper, you simp. How about this? Why don't you prove to me that hopper is balanced? I've already pointed out my facts.

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4 minutes ago, Crossbone said:

Of course you'd be defending hopper, you simp. How about this? Why don't you prove to me that hopper is balanced? I've already pointed out my facts.

Hopper i have no problem going against them since yes I do use one my self but they are easy targets to shafts, rails, and gauss. Possibly striker. I see vikings way more than hopper. Like I have said in the past, the only time i see hoppers are when they use crisis, defender, and now trickster. But other than those combinations I haven't seen as many of them as I see vikings in every match.

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1 minute ago, MysticBlood said:

Hopper i have no problem going against them since yes I do use one my self but they are easy targets to shafts and gauss. Possibly striker. I see vikings way more than hopper. Like I have said in the past, the only time i see hoppers are when they use crisis, defender, and now trickster. But other than those combinations I haven't seen as many of them as I see vikings in every match.

That doesnt prove anything. Just proves two things, that you are a hopper sucking simp, and that hopper can be killed (whoopee, so can hulls like Viking and everything else).

And nerfing drones won't make hopper balanced because it can still do all the mentioned things. Nerfing the things that hopper can do will fix that.

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3 minutes ago, Crossbone said:

That doesnt prove anything. Just proves two things, that you are a hopper sucking simp, and that hopper can be killed (whoopee, so can hulls like Viking and everything else).

And nerfing drones won't make hopper balanced because it can still do all the mentioned things. Nerfing the things that hopper can do will fix that.

Actually I use crusader more than hopper and I use hornet the most how does that say Ima simp. Lol if you my usage with hopper its way lower than the usage of my hornet and crusader. 

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1 minute ago, MysticBlood said:

Actually I use crusader more than hopper and I use hornet the most how does that say Ima simp. Lol if you my usage with hopper its way lower than the usage of my hornet and crusader. 

Doesn't matter. You called me a Viking simp when you didn't even look at my profile. My most used hull is crusader as well. Who's feeling stupid now?

But that's beside the point. You still haven't proven that hopper is balanced. Show me evidence that hopper doesn't need a nerf.

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2 minutes ago, Crossbone said:

Doesn't matter. You called me a Viking simp when you didn't even look at my profile. My most used hull is crusader as well. Who's feeling stupid now?

But that's beside the point. You still haven't proven that hopper is balanced. Show me evidence that hopper doesn't need a nerf.

Use hopper yourself and try it before you critique it lol. Use it for 4 hrs at least. Lol youll see how garbage it is without those three drones. 

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3 minutes ago, MysticBlood said:

Use hopper yourself and try it before you critique it lol. Use it for 4 hrs at least. Lol youll see how garbage it is without those three drones. 

I don't even need to use it, I can just tell without having to use it that it gets an unfair advantage.

Someone like me who is smart and logical can do all the judging just by watching and looking around.

A nincompoop like you can't even tell me what 2+2 is, so you either judge by which is your favorite hull, what's used alot, and what you don't know how to handle.

 

I don't use hopper because unlike you, I don't want to be given any unfair advantages over my enemies. Only unfair one that I have that I might even consider to be unfair is the RRE alt, but even that requires skill.

The only advantages that I want to be given over my enemies are fair ones.

 

But back on topic, you haven't provided evidence to support your claim.

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20 minutes ago, Crossbone said:

I don't even need to use it, I can just tell without having to use it that it gets an unfair advantage.

Someone like me who is smart and logical can do all the judging just by watching and looking around.

A nincompoop like you can't even tell me what 2+2 is, so you either judge by which is your favorite hull, what's used alot, and what you don't know how to handle.

 

I don't use hopper because unlike you, I don't want to be given any unfair advantages over my enemies. Only unfair one that I have that I might even consider to be unfair is the RRE alt, but even that requires skill.

The only advantages that I want to be given over my enemies are fair ones.

 

But back on topic, you haven't provided evidence to support your claim.

You cant say something needs a nerf if you havent tried it yourself lol. Common just try 4 hrs thats it. Unless your afraid that I may be right about it being terrible without those three drones I listed. XD

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5 minutes ago, MysticBlood said:

You cant say something needs a nerf if you havent tried it yourself lol. Common just try 4 hrs thats it. Unless your afraid that I may be right about it being terrible without those three drones I listed. XD

Fine, but I'm not gonna do 4 hours, because unlike you I have a life. 3-4 battles should be enough. Besides if I play 4 hours, I'd definitely rank up. I'm trying to avoid ranking up too fast. Your situation is different because you're a legend, you get all the luxury of the bonus when you rank up. If I rank up, I'm put into a more of a disadvantage.

Also why are you making me play 4 hours with hopper when you didn't even play 4 battles with Viking?

LMAO, your logic makes no sense. But of course players are gonna go with your posts than mine because you're legend ranked. ?

At least I am honorable and will do 3-4 battles with hopper. Well, when I have the time to play that is.

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4 minutes ago, Crossbone said:

Fine, but I'm not gonna do 4 hours, because unlike you I have a life. 3-4 battles should be enough. Besides if I play 4 hours, I'd definitely rank up. I'm trying to avoid ranking up too fast. Your situation is different because you're a legend, you get all the luxury of the bonus when you rank up. If I rank up, I'm put into a more of a disadvantage.

Also why are you making me play 4 hours with hopper when you didn't even play 4 battles with Viking?

LMAO, your logic makes no sense. But of course players are gonna go with your posts than mine because you're legend ranked. ?

At least I am honorable and will do 3-4 battles with hopper. Well, when I have the time to play that is.

On my mini acc (MysticBlood_mobile) I mained viking till brigader and there are times I went against legends and I killed many with the hull viking. I still think vikings OD is OP. 

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32 minutes ago, MysticBlood said:

On my mini acc (MysticBlood_mobile) I mained viking till brigader and there are times I went against legends and I killed many with the hull viking. I still think vikings OD is OP. 

You said you mained Viking, but I see you also used crusader the same amount of time. 

And damn your alt is weak, just 6 gs points above me and I'm 4 ranks below it. Maybe that's why you ditched it.

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4 minutes ago, Crossbone said:

You said you mained Viking, but I see you also used crusader the same amount of time. 

And damn your alt is weak, just 6 gs points above me and I'm 4 ranks below it. Maybe that's why you ditched it.

Nope I only got what is available  at the rank. I cant get any mk7 till marshall through earning means. So I am on track.

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10 minutes ago, MysticBlood said:

Nope I only got what is available  at the rank. I cant get any mk7 till marshall through earning means. So I am on track.

Ok then. If you insist. 

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After the nerfs it has received I think Hopper's characteristics are reasonably balanced - and this is coming from someone who vehemently hated the thing. The problem with Hopper was that it excelled in both the defensive and offensive roles in CTF/ASL/RGB. The nerfs to stun (finally!) and the introduction of the Jammer status effect have made it far less effective in the defensive role. Nerfing it further would just make it needlessly frustrating to use.

The problems that remain relate not so much to Hopper but to map design and Crisis. There are too many ways in which Hopper can bypass key areas and take up powerful positions on maps. The update that introduced Hopper also introduced a bunch of out-of-bounds areas for it to abuse. At the very least they should be removed.

Hopper Crisis is a cancerous combo, but then again, so are many other Crisis combos. This drone really needs a rework.

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At least Hopper is not too annoying now.

It still hops, burns, and stuns, but the stun doesn't drop the ball/flag.

So at least we can save those extra seconds, instead of going to pick up the ball/flag again.

 

Also, Hopper will be changed if Developers see more imbalance on it. They also test different Turrets, Hulls, combinations, and items in the game, and make adjustments as needed. If they see too much power still, then they will fix it. For now, try to do your best to defend and counter Hopper.

Use Double Amor, Heat Resist/Immunity, Defender Drone, a bigger Hull, ...

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8 minutes ago, ThirdOnion said:

There are too many ways in which Hopper can bypass key areas and take up powerful positions on maps. The update that introduced Hopper also introduced a bunch of out-of-bounds areas for it to abuse. At the very least they should be removed.

I agree with this. But removing them might make maps look kinda ugly, you know? So maybe instead, every area that's inaccessible to other hulls should have self destruction box on them if the tank is on it or even goes over it.

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I think when asking if Hopper is currently OP and if it should receive further nerfs, we must also think about how Hopper performs in non-capture modes. Right now (aside from Hopper with Heavyweight Construction and Cyclone Striker in Juggernaut) I would say it is about the weakest hull, as its overdrive isn't very useful for making kills. Therefore if Hopper didn't have the advantage in capture modes, it would actually be underpowered, as it sucks compared to other hulls in other modes.

I do think Hopper has an advantage in capture modes, but after all the nerfs I don't think that advantage is so great that it warrants another nerf - given that after all the nerfs Hopper is now very weak in other modes. However, as for its ability to camp on top of buildings - that is exploitive and something needs to be done about it.

 

1 hour ago, MysticBlood said:

On my mini acc (MysticBlood_mobile) I mained viking till brigader and there are times I went against legends and I killed many with the hull viking. I still think vikings OD is OP. 

I don't personally think Viking is OP, rather I think Hunter should receive a buff after the recent changes to stun, and a few other hulls such as Hornet and Mammoth should also receive slight buffs. Then I think the hulls are roughly balanced for now.

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@Spy they should make it so that the hopper cant use od if there is a gold being dropped. also ur bein featured in my "what u did this summer project" so ur welcome

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17 minutes ago, Crossbone said:

 So maybe instead, every area that's inaccessible to other hulls should have self destruction box on them if the tank is on it or even goes over it.

That's what I mean. Out-of-bounds areas were enlarged and many self-destruct zones were removed when Hopper was released.

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6 minutes ago, artc said:

@Spy they should make it so that the hopper cant use od if there is a gold being dropped. also ur bein featured in my "what u did this summer project" so ur welcome

I don't have a problem with it using OD catching golds. Gold boxes aren't essential to the game anyway.

I don't like its ability to exploit terrain the way no other hull can.

3 minutes ago, ThirdOnion said:

That's what I mean. Out-of-bounds areas were enlarged and many self-destruct zones were removed when Hopper was released.

Well that was dumb, must be because there's alot of hopper simps in the developer team. Otherwise why would they do that?

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