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let wasp hull throw its bomb overdrive just like throwing the rugby ball.

and take away the dumb status effect spam garbage. adding 4 status effects to one overdrive is ultra stupid and annoying

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Wasp's OD is strong enough as is, it applies the most status effects out of all overdrive. I don't think it needs anymore buffs.

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On 7/21/2021 at 5:14 PM, master_howitzer said:

let wasp hull throw its bomb overdrive just like throwing the rugby ball.

That would make Wasp's Overdrive too over-powered than all the other Hulls' ODs.

Wasp's bomb is placed and explodes upon a couple seconds. This gives some players the balanced time needed to escape.

But Wasp players can also play undetected and can make a surprise attack with their ODs too. So it's not too strong, but not too weak either.

On 7/21/2021 at 5:14 PM, master_howitzer said:

... and take away the status effects. Adding 4 status effects to one overdrive is annoying.

The Status Effects give gameplay more diversity and enjoyment to some players.

We can equip different Hull Augments that we earn and obtain, to resist/be immune to the Status Effects like from Wasp.

Removing them would be bad because then it would just be shooting and that's it. All the Augments would have to be removed as well.

(The Turret Augments that give status effects and Hull Augment with Immunities. The game would become too simple.)

 

Plus, Firebird gives the burning effect and Freeze gives the freezing effect. If we remove the status effects, how would we go about with these Turrets? Will they also get removed? Some players would want to resist/be immune to Heat/Cold/EMP/Stun/Pierce/Jammer.

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why are you talking about firebird and freeze? I am talking about wasp bomb spamming 4 status effects just as some sort of a half assed way to buff it instead of making it actually usable. the wasp bomb is so impossible to use unless the enemy is trapped. Hunter and kid shield stop this overdrive immediately, so its useless in siege mode. This overdrive only works against ignorant players. That star indicator above an enemy wasp is a dead giveaway to either back up or get ready to hunter overdrive or kid shield. I die to viking overdrive a thousand times over for every one wasp bomb death. Why would anyone use wasp bomb when they could just spam magnum viking overdrive for 7 seconds. You can't stop viking overdrive with hunter overdrive and you can still do a chunk of damage to the kid shield. @thunderhunter123 

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6 hours ago, thunderhunter123 said:

Plus, Firebird gives the burning effect and Freeze gives the freezing effect. If we remove the status effects, how would we go about with these Turrets? Will they also get removed? Some players would want to resist/be immune to Heat/Cold/EMP/Stun/Pierce/Jammer.

No one ever said Burning and Freezing had to be referred to as a "status effect"

 

In fact, for a whole decade, most people just considered them as Firebird and Freeze's special abilities. Like how Thunder has splash damage and Striker has homing missiles.

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12 hours ago, Tanker-Arthur said:

No one ever said Burning and Freezing had to be referred to as a "status effect"

 

In fact, for a whole decade, most people just considered them as Firebird and Freeze's special abilities. Like how Thunder has splash damage and Striker has homing missiles.

Yeah, true. But they give the symbols right now as other Turrets and ODs give.

So removing all of that can make the game too simple again with no Status Effects and just the Overdrive symbol ready to be activated.

 

Do you guys really want to remove all Status Effects, Augments with these things, Overdrives with these things, ...? 

We might have to also remove Overdrives because Hulls like Hunter give Stun, EMP, and Jammer Status Effects.

 

Then the game will be kind of boring, being the same things: shooting, destroying, getting destroyed, and repeating.

We might not be able to capture flags/balls/etc. without Overdrives and Status Effects.

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1 hour ago, thunderhunter123 said:

Do you guys really want to remove all Status Effects, Augments with these things, Overdrives with these things, ...? 

?u=https%3A%2F%2Fi.kym-cdn.com%2Fphotos%2Fimages%2Ffacebook%2F001%2F650%2F747%2Faaf.png&f=1&nofb=1

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18 hours ago, master_howitzer said:

That star indicator above an enemy wasp

Honestly when I see a Wasp rushing towards me I just run away and take my care of the bomb, regardless if I saw a star above or not. So hiding the star or even hiding the bomb "sarcastic" wont be a big deal for me, as I'm mindlessly running?

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8 hours ago, thunderhunter123 said:

Yeah, true. But they give the symbols right now as other Turrets and ODs give.

So removing all of that can make the game too simple again with no Status Effects and just the Overdrive symbol ready to be activated.

 

Do you guys really want to remove all Status Effects, Augments with these things, Overdrives with these things, ...? 

We might have to also remove Overdrives because Hulls like Hunter give Stun, EMP, and Jammer Status Effects.

 

Then the game will be kind of boring, being the same things: shooting, destroying, getting destroyed, and repeating.

We might not be able to capture flags/balls/etc. without Overdrives and Status Effects.

Why are you making it sound like this game depends on status effects to stay fun? Because you're wrong, there are many other things in Tanki that are fun that don't involve status effects whatsoever. As a matter of fact, they just made the gameplay worse.

I would LOVE it if status effects were removed(excluding burning and freezing), because then the OD's would have to be removed, and all the hovering hulls would also need to be removed since their designs were based off their OD's, also most status effect Augments would be removed which would be terrific.

Here's how we can make the game more fun:

  • Update the clan system
  • Update MM System and battles in general
  • Add new gamemodes
  • Return alterations, no more of this op augment bull. Each turret can get 15 different alterations, that's well over 200 different play styles.
  • Bring back the OG Wars
  • Separate hull hp, making them logically different, also set the hull limit at 9 deleting Crusader and converting Hopper and Ares into tracked hulls, maybe give them a name change. Give every hull a balanced version of the Zero Supplies
  • Delete the drones.

    I got a lot more where that came from, but all of that should be good enough. We don't need OD's and status effects.

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On 7/23/2021 at 10:46 PM, thunderhunter123 said:

That would make Wasp's Overdrive too over-powered than all the other Hulls' ODs.

Wasp's bomb is placed and explodes upon a couple seconds. This gives some players the balanced time needed to escape.

But Wasp players can also play undetected and can make a surprise attack with their ODs too. So it's not too strong, but not too weak either.

The Status Effects give gameplay more diversity and enjoyment to some players.

We can equip different Hull Augments that we earn and obtain, to resist/be immune to the Status Effects like from Wasp.

Removing them would be bad because then it would just be shooting and that's it. All the Augments would have to be removed as well.

(The Turret Augments that give status effects and Hull Augment with Immunities. The game would become too simple.)

 

Plus, Firebird gives the burning effect and Freeze gives the freezing effect. If we remove the status effects, how would we go about with these Turrets? Will they also get removed? Some players would want to resist/be immune to Heat/Cold/EMP/Stun/Pierce/Jammer.

He never talked about removing status effect, he said that status effect FROM wasp OD need to be removed. I dont agree with what he is saying because wasp was too weak in legend ranks without the burning and stunning status effect so it needed a buff, regarding lower rank, the damage output was already enough to kill newbies in 80% of the case so it is not a big deal.

 

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40 minutes ago, The_Resistance said:

EMP 3 sec

My bad, never knew it since i mostly play with emp immunity ?

Tho, i have to admit that it has too many status effects, emp one needs to be removed, not others.

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On 7/24/2021 at 5:22 PM, ThirdOnion said:

?u=https%3A%2F%2Fi.kym-cdn.com%2Fphotos%2Fimages%2Ffacebook%2F001%2F650%2F747%2Faaf.png&f=1&nofb=1

Oh, I see. Then I hope you have fun shooting, again and again. There won't be anything else we will be able to do, honestly.

It will be harder for F2P players to capture balls/flags/points without their Overdrives and Status Effects.

P2W Buyers will just use Defender/Booster/Trickster/Crisis ... and win every time, then!

19 hours ago, Emeraldcat345 said:

Why are you making it sound like this game depends on status effects to stay fun? Because you're wrong, there are many other things in Tanki that are fun that don't involve status effects whatsoever. As a matter of fact, they just made the gameplay worse.

I would LOVE it if status effects were removed(excluding burning and freezing), because then the OD's would have to be removed, and all the hovering hulls would also need to be removed since their designs were based off their OD's, also most status effect Augments would be removed which would be terrific.

This helped Developers make money for the Tanki Online company over the years.

If we remove all the Status Effects, Overdrives, and Hovering Hulls, and stop putting in more things, then the game will ultimately shut down.

People who paid for items in this game will feel even more angry.

19 hours ago, Emeraldcat345 said:
  • Update the clan system

What do you want in the Clan system? You should make an I&S on this.

19 hours ago, Emeraldcat345 said:
  • Update MM System and battles in general

Be more specific. What would you like change about the MM System the game has, and battles? (Size, rank, ...)

Make an I&S of this too!

19 hours ago, Emeraldcat345 said:
  • Add new game-modes

Yeah, we'll get this when there's more players. For now, the Maps we have and players we have allow us to get into battle in about 10-20 seconds average.

And Quick Battle puts us into battle even faster. So when we get more players, Developers will maybe add more Maps too!

19 hours ago, Emeraldcat345 said:
  • Return alterations, no more of this op augment bull. Each turret can get 15 different alterations, that's well over 200 different play styles.

Yeah, all weapons get more Augments, as players and Developers learn of what good changes we can make to each weapon.

Shaft got Healing Emitters even after new weapons came out. So Developers make Augments for all Turrets if they have ideas in mind.

Isida got Vampire Augment that allows it to heal itself again!

We'll get 15 for each soon! 

 

Give some ideas, if you have, in the I&S Topic.

19 hours ago, Emeraldcat345 said:
  • Bring back the OG Wars

What are the OG Wars? What did you like about this?

You can maybe make a Discussion and Poll on this, or make an I&S so we can discuss it more.

19 hours ago, Emeraldcat345 said:
  • Separate hull hp, making them logically different, also set the hull limit at 9 deleting Crusader and converting Hopper and Ares into tracked hulls, maybe give them a name change. Give every hull a balanced version of the Zero Supplies

You have nice ideas. Make an I&S on each topic on the Forum. 

You mean to give Wasp 1900 HP while Hornet gets 2000 and Hopper gets 1950 or so (at Max Upgrade)?

Why do you want only 9 Hulls? Having more can give us variety. You like variety because you said you wanted 200 different Augments.

Some players like Hovering Hulls. It can allow them to move more comfortably than on tracks. [ But I like tracked Hulls (Hunter) ].

What are "Zero" supplies? Overdrive? Gold Boxes?

19 hours ago, Emeraldcat345 said:

Delete the drones.

Why? Developers can just make them more balanced, if the game needs it.

Drones can provide:

boosts (damage, armor, speed)

support to our allies (healing others with Mechanic)

other benefits (Saboteur places Mines and defends the base, Driver Drone can help Viking activate its Overdrive faster)

19 hours ago, Emeraldcat345 said:
  • I got a lot more where that came from, but all of that should be good enough. We don't need OD's and status effects.

Tell me all of your other points on making the game more fun, so I can read and give my perspective.

It's good that we got all of this new stuff in Tanki Online.

Imagine if when TO first came out in 2009, and till now in 2021, we were still just shooting and killing tanks on repeat. That could have been very bad for the veteran players.

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2 hours ago, thunderhunter123 said:

This helped Developers make money for the Tanki Online company over the years.

If we remove all the Status Effects, Overdrives, and Hovering Hulls, and stop putting in more things, then the game will ultimately shut down.

People who paid for items in this game will feel even more angry.

Yes, this helped the Devs keep the company standing, but why exactly was this necessary in the first place? I'll answer that, because the game lost a number of players in a short amount of time. Why did so many players leave in a short amount of time? Because of some updates being added to the game. That started in late 2018, and it's still going on.

Y'see, the problem is, when a terrible update gets released, the Devs don't remove it, even after being told that the update was indeed terrible, instead they change it in a way where it's less worse, but still pretty bad.

I never said we should stop putting in more things, I want Tanki to add more things... just not the things like Status Effects, OD's, and Hovering hulls. Drones too. If we remove all that was said last sentence, then there's a simple way of handling that, refunds. A gaming company has to be insane not give refunds when removing an update.

2 hours ago, thunderhunter123 said:

What do you want in the Clan system? You should make an I&S on this.

Be more specific. What would you like change about the MM System the game has, and battles? (Size, rank, ...)

Make an I&S of this too!

The reason I didn't specify on these ideas was because it should be painfully obvious what needs to happen. The clans are.. useless, there's no benefit to the players that buy them. It's just a way you can be in a group with friends.. with the price of 3 thousand Tankcoins. I'm not going to even get started with MM.

2 hours ago, thunderhunter123 said:

Yeah, we'll get this when there's more players. For now, the Maps we have and players we have allow us to get into battle in about 10-20 seconds average.

And Quick Battle puts us into battle even faster. So when we get more players, Developers will maybe add more Maps too!

There won't be more players, because this game hasn't increased in numbers in years, all it's doing is decreasing.

2 hours ago, thunderhunter123 said:

Yeah, all weapons get more Augments, as players and Developers learn of what good changes we can make to each weapon.

Shaft got Healing Emitters even after new weapons came out. So Developers make Augments for all Turrets if they have ideas in mind.

Isida got Vampire Augment that allows it to heal itself again!

We'll get 15 for each soon! 

I believe you misread me on this part. I said alterations, not augments. I said we should remove augments and return alterations. Alteration means to sacrifice one good thing about a turret, but then buff another part of the turret, making it a different kind of play style, but still making it fair to play. Augments on the other hand just buff the turret, there's no sacrificing to other stats, and when there is, that sacrifice is still very minor.

Healing Emitters and Vampire, huh? 2 very op augments? 1 makes you harder to kill when you're targeting enemies, you'll likely never die with this augment. The other just adds healing to your sniper shot, with no drawbacks, you can heal a teammate instantly with 3300hp.

If Vampire and Healing Emitters are already this op and still unobtainable in garage, why would I want 15 for each turret? Not to mention if we have 15 of the healing augments, that would greatly make the augment type unoriginal, it will also give Isida no meaning.

2 hours ago, thunderhunter123 said:

What are the OG Wars? What did you like about this?

There were only 2 OG wars that were great. Tanki Online: War(Countries against Countries), and War: Domination(Animals against animals). Those were fun. You could choose a territory to attack and a territory to defend, and try to conquer most of the land without even having to pay to conquer(Without needing to gain a specific thing in battles). That was super fun.

Then there was the Gender War, War of Thrones, War of Superpowers, War of Space, Demolition War, Tank War, Evil War, and War. Stolen Christmas. All those wars sucked, all requiring you to gain a specific item, for example stars, in order to participate in them.

3 hours ago, thunderhunter123 said:

You mean to give Wasp 1900 HP while Hornet gets 2000 and Hopper gets 1950 or so (at Max Upgrade)?

Why do you want only 9 Hulls? Having more can give us variety. You like variety because you said you wanted 200 different Augments.

Some players like Hovering Hulls. It can allow them to move more comfortably than on tracks. [ But I like tracked Hulls (Hunter) ].

What are "Zero" supplies? Overdrive? Gold Boxes?

Exactly, except, the limit on hp would be 1,000-2,000(2,000-4,000 M4). This would be a more logical approach on making hulls unique in their own way, that and their shapes and stability.

I said variety for turrets, we don't need variety for our hulls, which represent our hp and movement speed. If the cap is 1,000-2,000, and we have hulls ranging from 1,000-2,000, 9 to be exact, then we don't need anymore hulls. 9 is the perfect number, leaving Hunter in the dead center because that's the first hull we all get, and I believe that's how it was meant to be, because it has 7.5-9m/s speed and 1,500hp. That 10th hull brings things off balance, so we don't need it.

As for turrets, I do like variety for those, but there should always be limits. Personally, I think the turret cap should be 25. If each turret has 15 alterations, then that will give us 375 different turret play styles, with 3,375 different tank combinations to choose from, if we include alterations.(225 different tank combinations excluding alterations)

I forgot to mention this, but Hull Augments should be deleted. They're too op and there's no exact way to nerf them, some don't even provide advantages while some would allow you to become unstoppable. Delete those as well, and things should be good.

I've said this so many times before, but Hovering Hulls are not Tanks, and they defeat the purpose of the name of the game, 'Tanki'. A tracked hull is quite literally the definition of what a tank is. I thought this game being a game of tanks would respect the definition of the word tank, but I guess not.

Yes, the Zero Supply Overdrive. Before the new garbage overdrives were released, there was a single overdrive for every hull called Zero Supplies. It's basically what Dictator has, but without the freezing. That should be returned, but in a balanced form, because back then, Zero Supplies was kinda op.

3 hours ago, thunderhunter123 said:

Why? Developers can just make them more balanced, if the game needs it.

Drones can provide:

boosts (damage, armor, speed)

support to our allies (healing others with Mechanic)

other benefits (Saboteur places Mines and defends the base, Driver Drone can help Viking activate its Overdrive faster)

 Yeah, you know, everyone has been requesting that drones get nerfed, but has that really happened yet? Answer is yes and no. Because some drones do get nerfed, but they are still overpowered and make the gameplay boring, because people can't stop dying from players who have drones. Devs also nerf drones in the wrong way, like a very recent drone change, I'm sure you've heard of that and know what I'm talking about.

The very problem drones have is that they provide benefits. Benefits making one player hard to kill. Let's also not forget how expensive drones are.

For the time being, in my opinion, I think drones should be deleted. That opinion will change once I figure out a different way drones should stay in the game. For now though, they should be deleted.

Refunds should also be given to those who spent crystals or tankcoins on drones. When I give an idea on something being deleted, I would always respect that people should be refunded as well.

3 hours ago, thunderhunter123 said:

Tell me all of your other points on making the game more fun, so I can read and give my perspective.

It's good that we got all of this new stuff in Tanki Online.

Imagine if when TO first came out in 2009, and till now in 2021, we were still just shooting and killing tanks on repeat. That could have been very bad for the veteran players.

I think it would be better just to explain all my points on an I&S topic, just like you said.. Actually, I can't exactly do that since the topic would be immediately rejected, so I'll post it on Game Discussion, when I get in the mood to create such a huge topic.

I'm not opposed to the idea of new things being added to the game, but when they're bad ideas and make the gameplay less fun for a majority of players, you have to question whether specific things should stay or go.

Well, we are still just shooting and killing tanks on repeat aren't we? I'm going to assume that came out wrong on your part, so I get what you meant. Killing and shooting tanks the same way would indeed get boring, which is why there does need to be new things added. But the things the Devs have added in the past 2 years are complete garbage.

Being a veteran myself, I can speak on the behalf of most veterans here that I am not impressed with present Tanki.

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23 hours ago, Emeraldcat345 said:
  • Update the clan system
  • Update MM System and battles in general
  • Add new gamemodes
  • Return alterations, no more of this op augment bull. Each turret can get 15 different alterations, that's well over 200 different play styles.
  • Bring back the OG Wars
  • Separate hull hp, making them logically different, also set the hull limit at 9 deleting Crusader and converting Hopper and Ares into tracked hulls, maybe give them a name change. Give every hull a balanced version of the Zero Supplies
  • Delete the drones.

Don't you think it would be better and simple if we make a new game then?

I do not think you understand how things work. Yet again, I suggest you to not go off-topic while discussing.

Again, I do have the slightest idea how you think that by removing Status effects we will have to remove Hovering hulls. Can't you just put a Hopper's overdrive with only the ability to jump? Ares' Overdrive with ability to heal and destroy allies and opponents respectively? We can rework Crusader to do just damage as well. Removing status effects means that we will have to remove Freeze and Firebird as well, because their respective status effects are their trademark abilities. I've been seeing this game since 2011, and I truly feel that the game now has way more possibilities than what it did back in the day. Though I do agree that there were no OP stuff back then but now there are a lot.

The discussion is going way too off-topic. It is suggested to restrict ourselves to this idea.

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2 minutes ago, Ironmantonystark said:

Again, I do have the slightest idea how you think that by removing Status effects we will have to remove Hovering hulls. Can't you just put a Hopper's overdrive with only the ability to jump? Ares' Overdrive with ability to heal and destroy allies and opponents respectively? We can rework Crusader to do just damage as well. Removing status effects means that we will have to remove Freeze and Firebird as well, because their respective status effects are their trademark abilities. I've been seeing this game since 2011, and I truly feel that the game now has way more possibilities than what it did back in the day. Though I do agree that there were no OP stuff back then but now there are a lot.

The discussion is going way too off-topic. It is suggested to restrict ourselves to this idea.

Right, you forgot to mention Hunter's OD. Remove every status effect? What about Hunter's OD? Stunning, EMP, and Jammer are all in the Status Effect category, so what would be of Hunter's OD if we remove every status effect? A simple way of dealing with that is to remove the OD, which would then require us to remove the other ODs. Since Hover Hulls were based off their own OD's, we would have to remove them, or, convert them to tracked hulls, while still removing the Crusader hull(Because we already have a medium hull that goes 7.30-8.50m/s). Also, I think you missed something I said on that first reply I made, "I would LOVE it if status effects were removed(excluding burning and freezing)." So when I say remove all the status effects, I mean that as in, remove every status effect excluding freezing and burning.

But you're right, this discussion is indeed off-top. So, unless anyone else has something to say, I will be done replying on this topic.

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1 hour ago, Emeraldcat345 said:

Yes, this helped the Devs keep the company standing, but why exactly was this necessary in the first place? I'll answer that, because the game lost a number of players in a short amount of time. Why did so many players leave in a short amount of time? Because of some updates being added to the game. That started in late 2018, and it's still going on.

Y'see, the problem is, when a terrible update gets released, the Devs don't remove it, even after being told that the update was indeed terrible, instead they change it in a way where it's less worse, but still pretty bad.

I never said we should stop putting in more things, I want Tanki to add more things... just not the things like Status Effects, OD's, and Hovering hulls. Drones too. If we remove all that was said last sentence, then there's a simple way of handling that, refunds. A gaming company has to be insane not give refunds when removing an update.

The reason I didn't specify on these ideas was because it should be painfully obvious what needs to happen. The clans are.. useless, there's no benefit to the players that buy them. It's just a way you can be in a group with friends.. with the price of 3 thousand Tankcoins. I'm not going to even get started with MM.

There won't be more players, because this game hasn't increased in numbers in years, all it's doing is decreasing.

I believe you misread me on this part. I said alterations, not augments. I said we should remove augments and return alterations. Alteration means to sacrifice one good thing about a turret, but then buff another part of the turret, making it a different kind of play style, but still making it fair to play. Augments on the other hand just buff the turret, there's no sacrificing to other stats, and when there is, that sacrifice is still very minor.

Healing Emitters and Vampire, huh? 2 very op augments? 1 makes you harder to kill when you're targeting enemies, you'll likely never die with this augment. The other just adds healing to your sniper shot, with no drawbacks, you can heal a teammate instantly with 3300hp.

If Vampire and Healing Emitters are already this op and still unobtainable in garage, why would I want 15 for each turret? Not to mention if we have 15 of the healing augments, that would greatly make the augment type unoriginal, it will also give Isida no meaning.

There were only 2 OG wars that were great. Tanki Online: War(Countries against Countries), and War: Domination(Animals against animals). Those were fun. You could choose a territory to attack and a territory to defend, and try to conquer most of the land without even having to pay to conquer(Without needing to gain a specific thing in battles). That was super fun.

Then there was the Gender War, War of Thrones, War of Superpowers, War of Space, Demolition War, Tank War, Evil War, and War. Stolen Christmas. All those wars sucked, all requiring you to gain a specific item, for example stars, in order to participate in them.

Exactly, except, the limit on hp would be 1,000-2,000(2,000-4,000 M4). This would be a more logical approach on making hulls unique in their own way, that and their shapes and stability.

I said variety for turrets, we don't need variety for our hulls, which represent our hp and movement speed. If the cap is 1,000-2,000, and we have hulls ranging from 1,000-2,000, 9 to be exact, then we don't need anymore hulls. 9 is the perfect number, leaving Hunter in the dead center because that's the first hull we all get, and I believe that's how it was meant to be, because it has 7.5-9m/s speed and 1,500hp. That 10th hull brings things off balance, so we don't need it.

As for turrets, I do like variety for those, but there should always be limits. Personally, I think the turret cap should be 25. If each turret has 15 alterations, then that will give us 375 different turret play styles, with 3,375 different tank combinations to choose from, if we include alterations.(225 different tank combinations excluding alterations)

I forgot to mention this, but Hull Augments should be deleted. They're too op and there's no exact way to nerf them, some don't even provide advantages while some would allow you to become unstoppable. Delete those as well, and things should be good.

I've said this so many times before, but Hovering Hulls are not Tanks, and they defeat the purpose of the name of the game, 'Tanki'. A tracked hull is quite literally the definition of what a tank is. I thought this game being a game of tanks would respect the definition of the word tank, but I guess not.

Yes, the Zero Supply Overdrive. Before the new garbage overdrives were released, there was a single overdrive for every hull called Zero Supplies. It's basically what Dictator has, but without the freezing. That should be returned, but in a balanced form, because back then, Zero Supplies was kinda op.

 Yeah, you know, everyone has been requesting that drones get nerfed, but has that really happened yet? Answer is yes and no. Because some drones do get nerfed, but they are still overpowered and make the gameplay boring, because people can't stop dying from players who have drones. Devs also nerf drones in the wrong way, like a very recent drone change, I'm sure you've heard of that and know what I'm talking about.

The very problem drones have is that they provide benefits. Benefits making one player hard to kill. Let's also not forget how expensive drones are.

For the time being, in my opinion, I think drones should be deleted. That opinion will change once I figure out a different way drones should stay in the game. For now though, they should be deleted.

Refunds should also be given to those who spent crystals or tankcoins on drones. When I give an idea on something being deleted, I would always respect that people should be refunded as well.

I think it would be better just to explain all my points on an I&S topic, just like you said.. Actually, I can't exactly do that since the topic would be immediately rejected, so I'll post it on Game Discussion, when I get in the mood to create such a huge topic.

I'm not opposed to the idea of new things being added to the game, but when they're bad ideas and make the gameplay less fun for a majority of players, you have to question whether specific things should stay or go.

Well, we are still just shooting and killing tanks on repeat aren't we? I'm going to assume that came out wrong on your part, so I get what you meant. Killing and shooting tanks the same way would indeed get boring, which is why there does need to be new things added. But the things the Devs have added in the past 2 years are complete garbage.

Being a veteran myself, I can speak on the behalf of most veterans here that I am not impressed with present Tanki.

You got some mistake in what you said, im not going to quote everything otherwise it would take 1 hour, here is one,  about war domination, you said: "Without needing to gain a specific thing", -> we had to gain stars between the three faction wolves, lions and bears and the faction that would earn the more stars would get the territorry, in the beggining of the day all you had to do was attacking 3 territories and defending 3 others then collect stars for those.

Still it was a cool even based on luck only because you didnt have to chose the faction you would be fighting for.

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6 hours ago, thunderhunter123 said:

Oh, I see. Then I hope you have fun shooting, again and again. There won't be anything else we will be able to do, honestly.

It will be harder for F2P players to capture balls/flags/points without their Overdrives and Status Effects.

P2W Buyers will just use Defender/Booster/Trickster/Crisis ... and win every time, then!

How exactly have ODs and SEs made it easier for F2Ps to capture objectives? Suppose you take the enemy flag. Then a Hunter or a P2W player with a stun augment stuns you, making you an easy target for the rest of the team. Suppose you start capturing a point, and then a Supercharged Hornet or an AP Gauss comes out and obliterates you, resetting capture progress. Suppose you try to score a goal only for a Mammoth to activate its OD and destroy you. You ignore the fact that ODs and SEs are used to prevent captures and are used by P2W players against F2Ps as well. P2W players have access to SE augments which F2P players do not have easy access to.

How odd is it that when the game was about “shooting again and again” that things like teamwork, map knowledge, mechanical skill, and strategy were necessary to win, whereas now, abusing whatever combo is most powerful at the moment is sufficient. ODs and SEs added plenty of mechanics without much nuance or meaningful complexity to them. The game has become utterly boring.

Would you say chess is a boring game because all you do is “move pieces around a board?” Do we perhaps need to give chess pieces special abilities that they unlock after a certain number of moves? Maybe grant a bishop the moveset of a queen every 30 seconds? Allow players to purchase the ability for a pawn to move backwards? Periodically freeze all pieces positioned on black squares?

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1 hour ago, ThirdOnion said:

Do we perhaps need to give chess pieces special abilities that they unlock after a certain number of moves? Maybe grant a bishop the moveset of a queen every 30 seconds? Allow players to purchase the ability for a pawn to move backwards? Periodically freeze all pieces positioned on black squares?

Or we need to grant the player a one chance of returning after a checkmate, which is seems balanced as both parties have this chance? Or giving every side a 3 Queens which seems balanced, while there are some chess players who see Queen as an OP.?  It's the same thing when ODs are introduced..! True it seems balanced as the two parties have it, but, it's not more than a needless help for noobs over the honest skilled ones.

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10 hours ago, ThirdOnion said:

How exactly have ODs and SEs made it easier for F2Ps to capture objectives? Suppose you take the enemy flag. Then a Hunter or a P2W player with a stun augment stuns you, making you an easy target for the rest of the team. Suppose you start capturing a point, and then a Supercharged Hornet or an AP Gauss comes out and obliterates you, resetting capture progress. Suppose you try to score a goal only for a Mammoth to activate its OD and destroy you. You ignore the fact that ODs and SEs are used to prevent captures and are used by P2W players against F2Ps as well. P2W players have access to SE augments which F2P players do not have easy access to.

No, I meant that at times, F2P players can use Viking's OD and destroy the P2W players. Other F2P players can use Crusader's OD, pierce and freeze the P2W players, and also defeat them, taking the flag/ball.

Not all P2W players will have Stun Immunity.

10 hours ago, ThirdOnion said:

Would you say chess is a boring game because all you do is “move pieces around a board?” Do we perhaps need to give chess pieces special abilities that they unlock after a certain number of moves? Maybe grant a bishop the moveset of a queen every 30 seconds? Allow players to purchase the ability for a pawn to move backwards? Periodically freeze all pieces positioned on black squares?

Yeah, I agree that we don't need to give special abilities to the game. But giving them makes the game have more variety and skills to it. If we have a Turret that can freeze an opponent from a distance, we can use this as an advantage and escape the enemy, or even defeat them before they come close to our base.

 

But I would like the Developers to make more better updates in the future and remove the bad ones that are making the game bad, like Emerald-cat and Ironman said above.

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8 hours ago, thunderhunter123 said:

No, I meant that at times, F2P players can use Viking's OD and destroy the P2W players. Other F2P players can use Crusader's OD, pierce and freeze the P2W players, and also defeat them, taking the flag/ball.

Not all P2W players will have Stun Immunity.

P2W players can do the exact same thing. Sure, a F2P will be able to get some kills and score objectives with the aid of ODs and SEs once in a while. But a P2W player will be able to employ them against F2Ps much more often. SEs, and to a certain extent ODs are mechanics that favour P2W players. Not only that, but many are frustrating to play against (stun, AP, EMP) and poorly balanced.

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Wow 

 

All I wanted to suggest was getting rid of the half assed attempt to buff wasp bomb by adding 4 status effects, and then adding the rugby ball throw mechanic instead.

 

but you all just started something else about how you like or don't like status effects in general.

 

?

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3 hours ago, master_howitzer said:

Wow 

 

All I wanted to suggest was getting rid of the half assed attempt to buff wasp bomb by adding 4 status effects, and then adding the rugby ball throw mechanic instead.

 

but you all just started something else about how you like or don't like status effects in general.

 

?

Ikr? This whole community has become half assed. They just read the first bit and then be like, "hold it right there". And then disagree with your post.

Back when I used to post regularly on the public sub forum, I don't even post my argument until I have taken in all the details stated in the post I'm about to reply to. That's what a decent member would do.

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